voraciousreader's Profile
Send a PMJoined on: Mar 31, 2021
I've submitted:
226 Ratings!
143 Reviews!
37 Screenshots!
Report this user
226 Games
143 Reviews
voraciousreader
For: A SUPERPLANET CALLED KG
For: A SUPERPLANET CALLED KG
Difficulty and rating based on v1.00 any% clear, no extras or achievement hunting.
The Superplanet anthology consists of 5 shortventures: Monmouth has Frozen Over, Cape May, Till the Cows Come Home, PB Sessions, Mansion of the Mind. I'll rate each separately and aggregate the score. By the way
no I'm not using the secret words to prove I read the readme. Of course I did, I chose my username for a reason ;p
Spoilers below, caveat lector.
Monmouth: My favorite of the lot. Great atmosphere, visuals and music are a great fit (I still wish the snow was less opaque and the cave was less dark though). The gameplay is carefully designed around the gimmicks and it shows; the effort made turns a gimmick like strong winds, which could have been hell to suffer through, into very fun platforming sections. I also really love the final boss, really cool art and it's so fun to beat!
9.2 rating, 56 difficulty.
Cape May: It's got a lot of variety, from basketballs to needle and mini-avoidances, and though some parts landed worse than others, I enjoyed it overall. The first part is pretty chill, basketball is a fun diversion, then the stormy part ramps up the difficulty by a lot (arguably the hardest platforming in the whole anthology), especially the very last save which thankfully I cheesed; it's a cool save, but the second half is brutal. The claws felt a bit clunky at first, but I got used to them eventually. The ship was pretty fun; the mini avoidances are well sprinkled between the needle, and despite the zoomed-in view, an effort was clearly made to avoid unfair blind drops and screen transition rugpulls.
Rating: 8.6 Difficulty: 58
Till The Cows Come Home: Probably my least favorite gimmicks of the whole lot, but still a decent game. It might be a me problem, I'm definitely spoiled by zero-momentum fangame physics, but getting pulled bythe ziplines' momentum felt somewhat annoying (although once again the careful design around them makes it much more bearable). The paint-gun gimmick is nice, but some saves felt a bit too long, especially the ones involving riding a moving block. The ending is also a bit (???)
Rating: 8.2 Difficulty: 52
PB Sessions: Definitely captures the spirit of PB, very fun gameplay in both halves (same comments about the ziplines in Cows Come Home apply to the bubbles in the first half...). I feel the boss could've been buffed a fair amount without hurting the game as a whole, but I'm not complaining. I don't quite get the forced corner in the end though.
Rating: 9 Difficulty: 50
Mansion of the Mind: A nice puzzly game, with fun cycles and some item hunting. The atmosphere is well done (I wish the wood spikes had a bit more contrast with the background), and the couple times I got stuck were frankly on me, not on the puzzling or item hunting being obtuse or unclear. Ending was a bit of a jebait (-_-)
Rating: 9 Difficulty: 45
[1] Like
The Superplanet anthology consists of 5 shortventures: Monmouth has Frozen Over, Cape May, Till the Cows Come Home, PB Sessions, Mansion of the Mind. I'll rate each separately and aggregate the score. By the way
no I'm not using the secret words to prove I read the readme. Of course I did, I chose my username for a reason ;p
Spoilers below, caveat lector.
Monmouth: My favorite of the lot. Great atmosphere, visuals and music are a great fit (I still wish the snow was less opaque and the cave was less dark though). The gameplay is carefully designed around the gimmicks and it shows; the effort made turns a gimmick like strong winds, which could have been hell to suffer through, into very fun platforming sections. I also really love the final boss, really cool art and it's so fun to beat!
9.2 rating, 56 difficulty.
Cape May: It's got a lot of variety, from basketballs to needle and mini-avoidances, and though some parts landed worse than others, I enjoyed it overall. The first part is pretty chill, basketball is a fun diversion, then the stormy part ramps up the difficulty by a lot (arguably the hardest platforming in the whole anthology), especially the very last save which thankfully I cheesed; it's a cool save, but the second half is brutal. The claws felt a bit clunky at first, but I got used to them eventually. The ship was pretty fun; the mini avoidances are well sprinkled between the needle, and despite the zoomed-in view, an effort was clearly made to avoid unfair blind drops and screen transition rugpulls.
Rating: 8.6 Difficulty: 58
Till The Cows Come Home: Probably my least favorite gimmicks of the whole lot, but still a decent game. It might be a me problem, I'm definitely spoiled by zero-momentum fangame physics, but getting pulled bythe ziplines' momentum felt somewhat annoying (although once again the careful design around them makes it much more bearable). The paint-gun gimmick is nice, but some saves felt a bit too long, especially the ones involving riding a moving block. The ending is also a bit (???)
Rating: 8.2 Difficulty: 52
PB Sessions: Definitely captures the spirit of PB, very fun gameplay in both halves (same comments about the ziplines in Cows Come Home apply to the bubbles in the first half...). I feel the boss could've been buffed a fair amount without hurting the game as a whole, but I'm not complaining. I don't quite get the forced corner in the end though.
Rating: 9 Difficulty: 50
Mansion of the Mind: A nice puzzly game, with fun cycles and some item hunting. The atmosphere is well done (I wish the wood spikes had a bit more contrast with the background), and the couple times I got stuck were frankly on me, not on the puzzling or item hunting being obtuse or unclear. Ending was a bit of a jebait (-_-)
Rating: 9 Difficulty: 45
Rating: 9.0 90
Difficulty: 58 58
Jul 12, 2023
voraciousreader
For: Yuletide Derange
For: Yuletide Derange
I wish the third floor was a bit easier, it has a couple tight timings, but that's a minor nitpick in what is otherwise a very charming and enjoyable gimmick game.
[0] Likes
Rating: 9.2 92
Difficulty: 60 60
Jul 10, 2023
voraciousreader
For: I wanna go the Jungle Adventure
For: I wanna go the Jungle Adventure
Great game, very well designed around the vines making it a challenge without relying on super tight jumps for the most part, there's only a couple air gates and transition surprises that felt a bit off
The later stages ramp up the difficulty with longer saves, but they feel very satisfying and consistent to execute
I particularly enjoyed the end-of-stage screens, they really stand out as a creative way to close each stage
Would recommend to gimmick enjoyers with previous vine experience
[1] Like
The later stages ramp up the difficulty with longer saves, but they feel very satisfying and consistent to execute
I particularly enjoyed the end-of-stage screens, they really stand out as a creative way to close each stage
Would recommend to gimmick enjoyers with previous vine experience
Rating: 9.3 93
Difficulty: 62 62
Jul 6, 2023
voraciousreader
For: I wanna be the Cloudburst
For: I wanna be the Cloudburst
The traps/platforming were well done, leaning more into trigger needle than into humor, but I happen to enjoy that. There's only one particular save where I felt the dodges were a bit too precise.
The production value is very good, in particular the boss, which is the highlight of the game. I have a few nitpicks about it - in the avoidance segment, the yellow mask feels either free or it can wall you, while in the boss segment, the yellow mask punisher should be harder in the second half.
Those are just minor flaws that don't really take much away from my enjoyment of Cloudburst, which I would certainly recommend to adventure/trap enjoyers.
[0] Likes
The production value is very good, in particular the boss, which is the highlight of the game. I have a few nitpicks about it - in the avoidance segment, the yellow mask feels either free or it can wall you, while in the boss segment, the yellow mask punisher should be harder in the second half.
Those are just minor flaws that don't really take much away from my enjoyment of Cloudburst, which I would certainly recommend to adventure/trap enjoyers.
Rating: 8.6 86
Difficulty: 56 56
Jul 4, 2023
voraciousreader
For: I Wanna Improve
For: I Wanna Improve
There's a lot of good needle to be found here, especially from floor 20 onward - sadly the first few floors are forgettable, the visuals and the music are lackluster, and there's a couple painful platform jumps along the way that make it grindier than I would have preferred. There's also a fair amount of full jumps, which I don't particularly mind but it's worth noting.
Would recommend to veterans and players with courage and determination.
[1] Like
Would recommend to veterans and players with courage and determination.
Rating: 7.8 78
Difficulty: 65 65
Jun 25, 2023
6 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Eppur Si Muove | 62.4 | 7.3 | 6 |
Retrospective | 60.5 | 7.3 | 4 |
I Wanna Rewrite the Past | 55.2 | 7.6 | 17 |
Seventh V | 67.5 | 7.2 | 5 |
I Wanna Step Outside the Needle | 58.2 | 8.1 | 17 |
I Wanna Triplethink | 59.9 | 7.8 | 9 |
69 Favorite Games
226 Cleared Games