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Joined on: Nov 6, 2018

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9 Reviews!
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9 Reviews

For: I wanna summon Koishi Komeiji
The game offers a big variety of traps, ranging from funny to sometimes blowing your mind away. However, the designers do have the tendency to go overboard with traps in some rooms, including the unmemorable instagib traps near the end.

Oh, and did that I mention about the bosses? That's right, multiple of them!

Boss 1:
This one has an interesting twist on how you deal damage. The boss has 3 different groups of attacks, each one featuring a special attack that can destroy crystals if manipulated to your advantage. I'm very fond of the player also having a generous amount of hp, making the occasional hard to dodge moments not a big issue. The only gripe that I have with this boss is the un-skippable intro cutscene and some of the hard to read green attacks. But overall I was quite happy with this fight.

Boss 2:
This one on the other hand was a mixed bag for me. The boss features the uncommon trope of having to solve problems whilst dodging all kinds of simple attacks. In this case, the problems are math related. And oh boy, don't let the first questions fool you. The boss sooner than later starts throwing at you n^ and guess the next digits of PI type of questions, and at that point I almost completely lost all interest. Luckily I had a smart calculator by my side called "chat", together we managed to get through that slog-fest and moved on with what's arguably the best stage in this game!

Despite of some sour moments, it's quite remarkable what they have achieved in this game. And hey, if you do find yourself struggling at some point, ask a friend for a save or at the very least watch a playthrough of it. Some of the later traps are quite legendary!

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Tagged as: Needle Boss Meme Traps
[1] Like
Rating: 7.0 70       Difficulty: 60 60
Oct 31, 2021
For: I wanna Avoid being Trolled
This one gets the seal of the troller!
Really good stuff Neos.

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[3] Likes
Rating: 9.0 90       Difficulty: 30 30
Oct 27, 2021
For: i wanna be gamer
Don't we all?

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[1] Like
Rating: N/A       Difficulty: N/A
Sep 23, 2021
For: I Wanna How Many Bottles of Coke Zero Can Badlands Chug in 3 Minutes? Watch & See!
Based and red pilled.

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[4] Likes
Rating: 8.0 80       Difficulty: 60 60
Sep 15, 2021
For: I Wanna Get The Coins
I rarely find fangames that are worth my time nowadays, but since this is a collectathon game I couldn't resists giving this a shot. I have yet to finish this game and I'm not planning to (please refer to the cringe segment of this review), but I have seen enough of it to give an opinion.

The game itself is split into multiple worlds, each containing 5 doors. Each door leads you to a unique stage where you must acquire all the coins in order to proceed to the next world.

The good:
Presentation wise, it uses a variety of SMB1 visuals and music. The menu is fairly unique and everything is presented in a nice and elegant way.

Almost every single level features a new mechanic which keeps the game fresh throughout the playthrough.

Some of the levels feature interesting and unique mechanics such a race against other players or a quiz segment. Stages such as these are great for taking a break after some of the more challenging rooms.

The meh:
I wish it wasn't mandatory to get all the coins in order to proceed to the next stage, as some of them reek of questionable level design. But alas, the creator made the brave decision to make them all mandatory before you experience anything new in the next world.

The cringe:
This is the part that ultimately made me drop the towel, I gave up at the trap stage. Now before you raise your voice and spout "How could the retired troller himself hate the trap stage?!" let me explain. I've done this mistake myself in the past when I was working on my first trap game, so I'm guilty of this as well. Here's my gripe with it:

Whilst you're still figuring out the traps in the 2nd save, you stumble upon the first "enjoy your lifetime" punishment room. It's all laughs and giggles at first until you realize that there's another trap shortly after that brings you... you guessed it! Back to the punishment room. The punishment is 2 screens long with loud anime music blasting your ears while you're trying to scramble your way through the invisible block maze, which mind you has a pit trap near the end of it.
At this point I started questioning whether it's worth my time to continue playing this mess, but I pushed through trying to get over to the next save, falling many times into the punishment room over and over.

At some point I didn't find any enjoyment playing this stage and that's when I decided to move on. This is why I wish the coins weren't mandatory, so you could at least experience everything that the game has to offer and then come back to the lesser stages if you desire so.

Overall the stage is a pleasant surprise when the norm is a new jtool needle game every couple days or so, and I have to give credit where is due since the developer definitely put a lot of his effort and time into this project. But the mandatory coins and some of the less than ideal segments left a bitter taste in my mouth. This review isn't meant to shit on his efforts, but rather to reflect the game for what it is and how KingSlendy can improve his future games.

Thanks for tuning in to my ted talk

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[2] Likes
Rating: 6.0 60       Difficulty: 50 50
Dec 9, 2020
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