I wanna be the Destination

Creator: かーにばる

Average Rating
7.5 / 10
Average Difficulty
84.3 / 100
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Tags:

Adventure (13) Needle (9) Avoidance (12) Trap (11) Gimmick (5) Boss (6) Luka (1) Rin (1) Len (1) Long (7) Destination (1) Required_secrets (1) Visual_Medley (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by just_another_Guy
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by P2shka
  • by Cortex
  • by P2shka

44 Reviews:

just_another_Guy
This game serves as a recap of Carnival's past games (up until this game's release). As such, every area (except for the last one) references his previous fangames (like Crimson, Picture, Heaventrap etc). The areas themselves are original, but the tilesets and gimmicks used are true to the original games. The level design is decent for the most part. The game also has 7 bosses. The first 3 are cherry bosses, they're simple and fun. Then there's a very easy Luka avoidance and then a buffed version of the Heaventrap giant kid. The Rin and Len avoidance afterwards is way harder than anything before it, it's a long avoidance with a lot of RNG involved. The final boss is one of the hardest non-avoidance bosses in fangames, it requires a lot of dodging skill and (more importantly) pattern manipulation. The game overall is fun to play, it's definitely among Carnival's better games.

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Tagged as: Adventure Avoidance Trap Long
[4] Likes
Rating: 8.6 86       Difficulty: 93 93
Aug 12, 2015
Tehninza
after giving the game a second playthrough, i have changed my opinion and raised my rating from a 7.0, id recommend this game

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[3] Likes
Rating: 9.0 90       Difficulty: 82 82
Jun 23, 2019
takma
yellow attack

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[2] Likes
Rating: 0.0 0       Difficulty: 90 90
Mar 10, 2021
TopWolF
TRAPS!!!

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[1] Like
Rating: 3.0 30       Difficulty: 83 83
Jul 10, 2020
Mrzwanzig
The platforming in this game peaks early with the first few stages and particularly the secrets. The maze could be fun if it didn't include that silly jump up into the screen transition, and after that it's just a series of progressively more generic and poorly balanced stages. Well, the final stage is actually pretty good, except for The One Save that's randomly super hard. Oh well. The thing is, you only play this game for the bosses, and they're gonna be the majority of your playtime anyway, so I don't hold the mediocre platforming against it too much.

The first three bosses are decent if unspectacular cherry bosses, followed by a fun little Ruka avoidance. Then there's the Heaventrap boss, which I didn't like much at all. It's the kind of boss that's easy most of the time till you get some awkward combination of attacks and it suddenly isn't. The fact that it takes a long time and the hard parts are at the end doesn't help.

But it's all about those last two bosses. These made up about 80% of my playtime, and I really enjoyed them! The Rin & Len avoidance has a pretty hype song, and some really fun attacks, especially the orange barrages for the choruses. I'm very much not a fan of the pretty precise pattern at the very end, but otherwise it's a good time. Everyone knows the final boss, and at 6 minutes it's quite the intimidating gauntlet. The attacks (almost) all follow a pattern of part targeted, part RNG, but they're all distinctly different variations on that core idea. It's a really solid boss that deserves to be as iconic as it is, and I'm glad to have finally experienced it.

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[1] Like
Rating: 8.0 80       Difficulty: 82 82
Jun 10, 2019