57 Reviews:
Jopagu
Destination is a very famous adventure game, and as such I went in with a lot of mixed expectations. I had heard many people both praise and hate this game, both with frequency. I did end up enjoying the game a fair bit, certainly if you've played other Carnival games like Crimson or Justice, you know what to expect. However, I do think this game winds up being rougher around the edges than Crimson. Despite said roughness, I did have fun with it.
The first part of the game is a fun little hub with three paths, leading into different stages where you are required to collect the obvious secrets. These stages are probably the consistently best part of the game, they have fun, interesting platforming, and they have cool bosses that are fun to play, despite their relative simplicity (something I think Carnival excels at in general).
After this, you encounter the first avoidance. It's alright, though it's a little boring and doesn't do anything particularly interesting. This is followed by a sequence of stages that are pretty fun, although a bit unmemorable. There is however the big maze section, which is a pretty cool addition that sticks out in my memory.
After this, there's the devil kid boss, which I found to be one of the most fun bosses in the game. It has fun balancing of risk reward, and the number of possible attack combos will keep you on your toes. This boss is followed by the crimson stage(s). While I found these fun, they're certainly not for everyone as the wind up being pretty generic needle by modern standards.
Next, you reach avoidance two. Oh boy. This was my least favorite part of the game by far. There is an attack that is repeated several times that involves an aimed line mixed with rng, that winds up being total bullshit. Overall, this fight's rng winds up screwing you way too often, frequently feeling unfair. In addition, the fight ends with a really hard to learn pattern, which was really frustrating coming after all the rng.
The final stage is really cool, it's got a ton of variety, featuring some fun gimmicks and really unique platforming. I liked the inclusion of flames, lasers, darkness, etc. It culminates with the infamous final boss.
The final boss is certainly a major step up from the rest of the game in terms of difficulty. It's a several minute long grueling focus test. Despite that, I had quite a bit of fun with it even though it took me a very long time. As I said earlier, Carnival does simple well with bosses. Each attack has a very simple premise, but they all have a lot of depth and emergent strategy as you familiarize yourself with them. Certainly, there's a good deal of bullshit rng, particularly in blue 2, but there's usually at least something you can do about it, even if it is an insane dodge.
Overall, I found Destination to be an enjoyable game, and I can certainly see how it became so well known. It's quite brutal in terms of difficulty, but I would definitely recommend it to highly skilled adventure players, or to moderately skilled players (like myself) who are prepared to be in it for the long haul.
[1] Like
The first part of the game is a fun little hub with three paths, leading into different stages where you are required to collect the obvious secrets. These stages are probably the consistently best part of the game, they have fun, interesting platforming, and they have cool bosses that are fun to play, despite their relative simplicity (something I think Carnival excels at in general).
After this, you encounter the first avoidance. It's alright, though it's a little boring and doesn't do anything particularly interesting. This is followed by a sequence of stages that are pretty fun, although a bit unmemorable. There is however the big maze section, which is a pretty cool addition that sticks out in my memory.
After this, there's the devil kid boss, which I found to be one of the most fun bosses in the game. It has fun balancing of risk reward, and the number of possible attack combos will keep you on your toes. This boss is followed by the crimson stage(s). While I found these fun, they're certainly not for everyone as the wind up being pretty generic needle by modern standards.
Next, you reach avoidance two. Oh boy. This was my least favorite part of the game by far. There is an attack that is repeated several times that involves an aimed line mixed with rng, that winds up being total bullshit. Overall, this fight's rng winds up screwing you way too often, frequently feeling unfair. In addition, the fight ends with a really hard to learn pattern, which was really frustrating coming after all the rng.
The final stage is really cool, it's got a ton of variety, featuring some fun gimmicks and really unique platforming. I liked the inclusion of flames, lasers, darkness, etc. It culminates with the infamous final boss.
The final boss is certainly a major step up from the rest of the game in terms of difficulty. It's a several minute long grueling focus test. Despite that, I had quite a bit of fun with it even though it took me a very long time. As I said earlier, Carnival does simple well with bosses. Each attack has a very simple premise, but they all have a lot of depth and emergent strategy as you familiarize yourself with them. Certainly, there's a good deal of bullshit rng, particularly in blue 2, but there's usually at least something you can do about it, even if it is an insane dodge.
Overall, I found Destination to be an enjoyable game, and I can certainly see how it became so well known. It's quite brutal in terms of difficulty, but I would definitely recommend it to highly skilled adventure players, or to moderately skilled players (like myself) who are prepared to be in it for the long haul.
Rating: 7.8 78
Difficulty: 80 80
Jun 11, 2024
Nick24
For better or worse, when talking about how difficulty drops over the years, people tend to mention that destination used to feel like 90 difficulty game. Based on my experience, I can say that modern good fangamers can beat the game in a sitting without any sweat (especially those good at long saves). I think part of the reason to such a thing could also be that this game is really popular in the community - it was mentioned in so many medleys in different ways, while also being one of the most watched fangame runs of all time, leading to the game being impossible to play completely blind. At some point after watching a lot of runs of this game, I decided that my first playthrough will be a one sitting, and I succeded. As far as game design goes though, it's a classic old guyrock adventure. You've seen it all - long saves, traps, apple bosses, vocaloid, hard final boss. I'd rather play something more modern.
Tagged as: Adventure
[1] Like
Rating: 6.5 65
Difficulty: 80 80
Jun 6, 2024
gafro
It definitely has some flaws and some of the parts made me really annoyed but still fucking impressive and charming game considering the game's released in March 2012, Carnival was so ahead of his time.
[1] Like
Rating: 8.5 85
Difficulty: N/A
May 1, 2024
Flockiv
I Wanna Be the Destination is a game that holds a special place in my heart. Its stage construction is truly impressive: a central hub branching into three distinct stages, each culminating in a boss encounter. Completing all stages unlocks a harder boss, followed by a shift towards a linear stage progression. Additionnaly, the game features a variety of interesting bosses, such as the Lovetrap boss, Rin & Len, and the infamous Prince Shiratama.
However, I must emphasize that I wouldn't recommend this game unless you are a very skilled player. This caution stems from the fact that Prince Shiratama is delusive. If you've already found the game to be a substantial challenge leading up to this point, then you may not be prepared to face him. The final boss is none other than the Devil Lord himself, requiring extremly good RNG reading skills and a lot of luck to defeat. Prince Shiratama is honestly an amazing boss, but you will probably struggle to enjoy it to its fullest might if you've never experienced 80+ Bosses.
[1] Like
However, I must emphasize that I wouldn't recommend this game unless you are a very skilled player. This caution stems from the fact that Prince Shiratama is delusive. If you've already found the game to be a substantial challenge leading up to this point, then you may not be prepared to face him. The final boss is none other than the Devil Lord himself, requiring extremly good RNG reading skills and a lot of luck to defeat. Prince Shiratama is honestly an amazing boss, but you will probably struggle to enjoy it to its fullest might if you've never experienced 80+ Bosses.
Rating: 7.6 76
Difficulty: 85 85
Aug 17, 2023