I wanna be the PYF

Creator: ルキト

Average Rating
5.2 / 10
Average Difficulty
73.5 / 100
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Tags:

Adventure (2) Needle (11) Trap (10) Gimmick (3) Boss (8) Visual_Challenge (5)

Screenshots

  • by ssj4tidusffx
  • by Xplayerlol
  • by ssj4tidusffx
  • by ssj4tidusffx
  • by Xplayerlol
  • by Xplayerlol
  • by ElCochran90
  • by hoshi
  • by Xplayerlol

36 Reviews:

KingSlendy
Honestly, the opaque water section was easily one of the worst things I've played recently and the rest of the game wasn't anything special, I see why that screen was used in K2, it's basically the only tolerable screen to play.

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Tagged as: Needle Trap Boss
[0] Likes
Rating: 2.0 20       Difficulty: 70 70
Aug 18, 2025
Renko97
Tagged as: Needle Trap Boss
[0] Likes
Rating: 5.0 50       Difficulty: 68 68
Jun 29, 2025
xva
PYF often gets shit on way too much for having several brave design decisions and is regarded as one of the worst Rukito games ever made. most notable is the infamous PYF water, not letting you see yourself properly, boiling down to pure kid control. this doesn't pose that much of a problem if you have any substantial needle skill from what I can tell. it's not as bad as some people say it is - however, I wouldn't call it an interesting idea. I think the idea is bad and plays poorly. I'm glad it's very rarely found in games, similar to other disappearing player gimmicks

the needle holds up fairly well despite being made a decade and a half ago. there's still mean Rukito-tier traps that just kinda suck and are mean. please, watch a video of every save before playing it, because you will be sorely disappointed when you clear a save only to get instagibbed by some flying spike you never even thought could theoretically hurt you. it's not too hard for Rukito standards. an easier Rukito game like this one is a good introduction to his style and similar games. I won't really talk about the bosses since they're just plain bad and not worth getting into, everything that I'd say would be a total moot point by now. however, the needle has some remarkable moments. the screens utilizing gravity are quite interesting and contain some of the most difficult needle in the game. the final climb is super iconic to me and I really enjoy the way the jumps are made. the last warp trap is insanely, insanely mean though. green/dark blue stage is interesting but I didn't like the shuriken cycle screen too much. all the other needle is fun, except for the times when it isn't

unexpectedly recommended

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Tagged as: Adventure Needle Trap Boss Visual_Challenge
[0] Likes
Rating: 6.3 63       Difficulty: 71 71
Jan 25, 2025
Nemicron
water gimmick is great and stupid idea.

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[0] Likes
Rating: 7.5 75       Difficulty: 70 70
Feb 10, 2024
Nearigami
Compared to GR, the other Ruktio game featured in K2, this game is even rougher. I think the game reaches some higher highs but is less remarkable on overage. The last couple stages involving reverse gravity stood out as highlights to me, though because of the weird engine, the jump and fall animations are switched around when upside down which makes some moments superfically more awkward to me. I felt like this is the game where Ruktio started to gain an understanding of what he was doing, and you can feel it, since generally the design gets better as it goes. This game of course has a rather infamous thick water stage where it becomes more difficult to see the kid in water the further in you get. I say more difficult because even at the end it is technically possible to see the kid. Some people love it, most generally dislike it. I personally don't feel too strongly about it one way or the other.

I actually think the bosses are better than GR by quite a bit. The final boss feels like an interesting risk assessment and is remarkably consistent even though it's quite difficult to figure out. I think by the time it was over, I liked this game about as much as GR and it made me excited to experience some of Ruktio's other games.

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[0] Likes
Rating: 7.0 70       Difficulty: 70 70
Dec 25, 2023