I wanna be the Sorrow

Creator: azure

Average Rating
7.5 / 10
Average Difficulty
64.1 / 100
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Tags:

Adventure (6) Needle (4) Trap (5) Gimmick (5) Boss (5)

Screenshots

  • by Smajsnamz
  • by Smajsnamz
  • by Anonymous
  • by Smajsnamz
  • by Smajsnamz
  • by Smajsnamz

9 Reviews:

PlutoTheThing
Definitely a wacky game, the ideas are wild and all over the place, and there's a lot of really creative things from platforming to bosses, pretty much to be expected from Azure. I think a lot of stuff was entertaining just because how wild it could be, the bosses are mostly kinda nothing with the final boss being super annoying, but beyond that it's just a good game, and shows how talented azure is at making gimmicky platforming. It's definitely worth a playthrough!

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[1] Like
Rating: 8.3 83       Difficulty: 54 54
Jul 10, 2023
kurath
Sorrow is a zany oldschool adventure game with a number of shorter stages off a hub and a final stage. It focuses on a lot of really wacky gimmicks and mechanics.

For an old game, its production is where you expect it - there's some default tiles and some better stuff but mostly pretty stripped down and simplistic.

The platforming is all over the place. The mechanics can be janky as hell, the obstacles can be a total mess but the variety keeps it interesting and azure does a very good job of stopping a save at a reasonable time before it gets annoying. The trigger stage was probably my favorite and the vstring/pixelogy stage my least favorite.

The bosses are true to his style as well - they're generally kind of unbalanced but compensate for that by being short, making attempts fast and furious. The only one that was frustrating was the final boss a bit, which felt like such a crapshoot as to whether or not you'd ever get to hit it.

Overall, it's dated for sure and is not an amazingly polished game, but its the old school fangame that I appreciate for its variety and creativity, even if the production and balance is a bit wacky.

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Tagged as: Adventure Trap Gimmick Boss
[0] Likes
Rating: 7.3 73       Difficulty: 64 64
Dec 18, 2019
CeleCele
(Mostly) Had a lot of fun with this game.

The needle and gimmicks were good, some better than other but nothing unfun.
some of the bosses were very meh with annoying rng involved.

Really enjoyed this game for the most part

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Tagged as: Adventure Needle Trap Gimmick Boss
[0] Likes
Rating: 7.7 77       Difficulty: 65 65
Jun 19, 2019
Wolfiexe
Sorrow is another game with the classic Azure touch, featuring a variety of wacky design choices and that good old adventure atmosphere.

Like many of his other games, you have a hub and a variety of portals to go tackle, all fairly different in their design. Some examples include a Donkey Kong stage with plenty of barrels and bees, a tricky needle stage with some very satisfying manoeuvres and a stage where triggers are visible in a small room, making for almost a puzzle-like segment. They're all pretty interesting, although in some segments the platforming can get a bit unpleasant and unfun to execute. In addition, the visuals on the Donkey Kong stage especially felt really noisy and just kind of a mess, but virtually all the other stages are drastically simpler in visual design.

Each stage also features a boss, most of which are fairly fun. A couple have some questionable choices, such as the trigger-stage boss which has long bullets coming from somewhere very close to The Kid, making for some seemingly unfair situations. The Phantom Train boss is also...something. Expect a clown fiesta of sorts across the game, but they mostly stay fun.

A pretty fun Azure game, although I worry I'm somewhat biased as I like his quirky style and design. I don't think this is his strongest game, but it's one that I enjoyed nonetheless. If you don't mind a bit of weird design and questionable difficulty here and there, you'll likely have fun with this.

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Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 7.0 70       Difficulty: 65 65
Mar 21, 2019
Renko97
Very Fun game

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Tagged as: Adventure Needle Trap Boss
[0] Likes
Rating: 8.7 87       Difficulty: 70 70
Apr 16, 2017