83 Reviews:
Paragus
This is one of the older classics that I would consider a "must play". Probably in my top 10 favorite fangames, See the Moon is the quintessential adventure fangame with exploration and metroidvania style elements. The game never gets really hard, which makes it a great pick for newer and medium level players. It features a wide variety of gimmicks and also has an optional challenge mode that adds red difficult spikes for extra replayability for those seeking a harder challenge.
The only drawbacks to this game is that production value is lacking in a few areas, but easily overlooked. As an example, all of the games bosses are various forms of apples with differing gimmicks, so not a lot of variety with the exception of the final boss. A first playthrough can be rough for people as they try to learn where to go, but the game does allow for doing certain areas in any order for the first half of the game.
Overall it's one of the few older fangames that has held up quite well and is worth a play.
[9] Likes
The only drawbacks to this game is that production value is lacking in a few areas, but easily overlooked. As an example, all of the games bosses are various forms of apples with differing gimmicks, so not a lot of variety with the exception of the final boss. A first playthrough can be rough for people as they try to learn where to go, but the game does allow for doing certain areas in any order for the first half of the game.
Overall it's one of the few older fangames that has held up quite well and is worth a play.
Rating: 9.0 90
Difficulty: 40 40
Feb 9, 2015
ElCochran90
I could write a book about this fangame, but I'll try to keep it as short as possible.
First, I played the "Normal" mode, which actually would qualify better as "Hard". The experience was extremely tedious. There are just less saves, sometimes with entire screens that do not have a single save spot. The screens are not really challenging per se, but it is heavily trap-based, and so, this consumes a lot of your time being a trial-and-error game. This is not difficulty; it is poor, frustrating design. Kayin understood what a "Hard" mode was supposed to be.
Second, the visual design is absolutely atrocious 80% of the times and shines the rest of the times, especially the "Space", "Black Valley" and "See the Moon" areas. It is extremely generic in its exterior designs, and very monochromatic. Whenever you enter the cherry forest or the blue ice area which names I won't bother to recall (interesting that those are the areas whose names I can't recall) will make your eyeballs explode out of pain: just paint everything green and blue in tones that hurt, use your imagination and voilá! You've got an "ice" or "forest" area. The forest area particularly looks like green baby's poo. But the true eye killer is an advanced area where you shoot anthropomorphic suns (or whatever they are), turning the ENTIRE screen of one strong, eye-piercing color, making the spikes of that color disappear, so goodbye eyes. Do not play this at night!!!
Third. Almost all of the bosses, except for the last one, are cherries (err, Delicious Fruits). Uneventful, unsurprising, and very boring, despite a couple of them using gimmicks that tried to compensate the "fights" you were supposed to believe you were facing.
Fourth, the game is extremely cryptic. Particularly infamous instances for me where figuring out the "Blood" room (which I discovered by pure accident), the hidden area in the Cherry Forest area where you're supposed to walk to the left (I confused that tile with bad design, and well, judging by the looks of the area, I can excuse myself) and getting the "Unown Pokemon" items in a very specific order: otherwise you would have to try again. ABSOLUTELY. FUN...
Fifth, if you don't make the game in a very specific order, it will become a giant maze where you will be going in circles and going through areas again and again just to find that corner or area that you couldn't visit before and you can now, but these new areas are not self explanatory except for the one requiring a key. The hints given with the green and red photographs helped very little (especially because the former is ridiculously hidden). Since I am a man of no guide in fangames, you can imagine myself:
a) Going in circles
b) Repeating tedious platforming areas again and again
c) With few save spots
This amounted for 5.95 hours of gameplay with 1298 deaths. But again, I am not calling this difficult. It was my fault that I chose the incorrect "difficulty" setting, which aggravated my experience, so my difficulty rating is me imagining more save spots where they were convenient, but I cannot change my game rating.
Any saving grace? Yes. The game has variety, I won't deny it, especially the tower segments and the aforementioned areas that showed commitment in the design. Also, the entire horrible experience is compensated by a surprisingly good original final boss that actually feels like a fight with interesting attacks, one which you will identify in the Kamilia sequels. I find myself playing against this booss from time to time because it is worth it, and the game, instead of leaving you in the "clear" screen, leaves you at the last save before the boss, so there's that.
Yeah, it is a classic and an early game (2013 if I'm not mistaken), but this doesn't mean that I am biased against classicsm or that there was an excuse to create awful designs. This reminded me of I Wanna Be The Four Elements and that is NOT a good thing. Look at the wonders Solgryn did back in 2010. There's no excuse. I am no designer, so I have no idea what is more difficult: to make more than 15 different areas where 10 look awful, or making a single area look great, like Thenader2's neon games.
I respect the people cherishing this classic, and I could see (although with difficulty) why this is considered as one. This is, however, not my type of adventure fangame. NOT RECOMMENDED.
P.S. Now I remembered that there was a "Difficult Start" option at the beginning. I don't know what that does and I don't want to know.
[7] Likes
First, I played the "Normal" mode, which actually would qualify better as "Hard". The experience was extremely tedious. There are just less saves, sometimes with entire screens that do not have a single save spot. The screens are not really challenging per se, but it is heavily trap-based, and so, this consumes a lot of your time being a trial-and-error game. This is not difficulty; it is poor, frustrating design. Kayin understood what a "Hard" mode was supposed to be.
Second, the visual design is absolutely atrocious 80% of the times and shines the rest of the times, especially the "Space", "Black Valley" and "See the Moon" areas. It is extremely generic in its exterior designs, and very monochromatic. Whenever you enter the cherry forest or the blue ice area which names I won't bother to recall (interesting that those are the areas whose names I can't recall) will make your eyeballs explode out of pain: just paint everything green and blue in tones that hurt, use your imagination and voilá! You've got an "ice" or "forest" area. The forest area particularly looks like green baby's poo. But the true eye killer is an advanced area where you shoot anthropomorphic suns (or whatever they are), turning the ENTIRE screen of one strong, eye-piercing color, making the spikes of that color disappear, so goodbye eyes. Do not play this at night!!!
Third. Almost all of the bosses, except for the last one, are cherries (err, Delicious Fruits). Uneventful, unsurprising, and very boring, despite a couple of them using gimmicks that tried to compensate the "fights" you were supposed to believe you were facing.
Fourth, the game is extremely cryptic. Particularly infamous instances for me where figuring out the "Blood" room (which I discovered by pure accident), the hidden area in the Cherry Forest area where you're supposed to walk to the left (I confused that tile with bad design, and well, judging by the looks of the area, I can excuse myself) and getting the "Unown Pokemon" items in a very specific order: otherwise you would have to try again. ABSOLUTELY. FUN...
Fifth, if you don't make the game in a very specific order, it will become a giant maze where you will be going in circles and going through areas again and again just to find that corner or area that you couldn't visit before and you can now, but these new areas are not self explanatory except for the one requiring a key. The hints given with the green and red photographs helped very little (especially because the former is ridiculously hidden). Since I am a man of no guide in fangames, you can imagine myself:
a) Going in circles
b) Repeating tedious platforming areas again and again
c) With few save spots
This amounted for 5.95 hours of gameplay with 1298 deaths. But again, I am not calling this difficult. It was my fault that I chose the incorrect "difficulty" setting, which aggravated my experience, so my difficulty rating is me imagining more save spots where they were convenient, but I cannot change my game rating.
Any saving grace? Yes. The game has variety, I won't deny it, especially the tower segments and the aforementioned areas that showed commitment in the design. Also, the entire horrible experience is compensated by a surprisingly good original final boss that actually feels like a fight with interesting attacks, one which you will identify in the Kamilia sequels. I find myself playing against this booss from time to time because it is worth it, and the game, instead of leaving you in the "clear" screen, leaves you at the last save before the boss, so there's that.
Yeah, it is a classic and an early game (2013 if I'm not mistaken), but this doesn't mean that I am biased against classicsm or that there was an excuse to create awful designs. This reminded me of I Wanna Be The Four Elements and that is NOT a good thing. Look at the wonders Solgryn did back in 2010. There's no excuse. I am no designer, so I have no idea what is more difficult: to make more than 15 different areas where 10 look awful, or making a single area look great, like Thenader2's neon games.
I respect the people cherishing this classic, and I could see (although with difficulty) why this is considered as one. This is, however, not my type of adventure fangame. NOT RECOMMENDED.
P.S. Now I remembered that there was a "Difficult Start" option at the beginning. I don't know what that does and I don't want to know.
Rating: 2.8 28
Difficulty: 45 45
Oct 21, 2018
silverpaladin315
I never liked this game. The tiles are recycled and recolored, and the end result is awful. It feels like a poorly produced NES game. Furthermore, all the bosses but the last are giant cherries. Talk about lazyness.
[5] Likes
Rating: 4.0 40
Difficulty: 50 50
Nov 26, 2015
MannyG2011
This game is an amazing adventure game that has two modes. Normal Start and Difficult Start. This review will focus mainly on Normal Start since I've only cleared Normal Start.
What I love about this game is that it a really fun adventure game that has isn't really hard but slowly gets harder as your progress helping new players get better. The bosses aren't all that fun (with the exception of the final boss) but the platforming is really enjoyable in my opinion. My only real complaint to this game is that it can be confusing on where to go since it a really large game with lots of paths so you might have to look up a youtube video if you get lost.
There lots of different mechanics in this game with shooting apples, spelling things out with Unknown (Pokémon), gravity, bubble, and darkness. And the music is this game is amazing as well as makes playing this game a lot more enjoyable if you are new and having trouble.
Difficult Start is basically the same as normal but with lots of extra red spikes that weren't there in normal start, making platforming a lot harder than normal. He even made the bosses slightly harder as well so Difficult start feels a lot more enjoyable for harder players. (No ranking on Difficult start yet as I'm still working on it)
[4] Likes
What I love about this game is that it a really fun adventure game that has isn't really hard but slowly gets harder as your progress helping new players get better. The bosses aren't all that fun (with the exception of the final boss) but the platforming is really enjoyable in my opinion. My only real complaint to this game is that it can be confusing on where to go since it a really large game with lots of paths so you might have to look up a youtube video if you get lost.
There lots of different mechanics in this game with shooting apples, spelling things out with Unknown (Pokémon), gravity, bubble, and darkness. And the music is this game is amazing as well as makes playing this game a lot more enjoyable if you are new and having trouble.
Difficult Start is basically the same as normal but with lots of extra red spikes that weren't there in normal start, making platforming a lot harder than normal. He even made the bosses slightly harder as well so Difficult start feels a lot more enjoyable for harder players. (No ranking on Difficult start yet as I'm still working on it)
Rating: 7.3 73
Difficulty: 35 35
Feb 8, 2015
Renko97
This game cost me more than the eclipse... XD
I played this game on Normal difficulty and on Mode difficulty, that's why it was difficult for me, plus I didn't know the way and I wasted a lot of time looking for the right way.
[2] Likes
I played this game on Normal difficulty and on Mode difficulty, that's why it was difficult for me, plus I didn't know the way and I wasted a lot of time looking for the right way.
Rating: 8.6 86
Difficulty: 46 46
Jan 16, 2024