90 Reviews:
PlayerDash2017
the needle was fine at first, until you get to the last stages and the jumps become very annoying.
avoidance is the best thing in the game, the hardest attack is the sphere, but the rest of the boss is easy compared to the needle
[0] Likes
avoidance is the best thing in the game, the hardest attack is the sphere, but the rest of the boss is easy compared to the needle
Rating: 6.0 60
Difficulty: 65 65
Feb 14, 2022
Chrisay
The game is fun, but oh my god does the difficulty rise to insanity in the end.
I was enjoying the game up until world 5 where the difficulty starts to get to me. It features a lot of really precise platforming, while not innovating on anything else. After failing multiple times, I started to get angry. I wanted to reach the boss, since I like avoidance, but this was going to take forever. Then I did it.
Like an absolute madlad, I opened up bandicam, turned on lock framerate and prayed to god for forgiveness. With 20 FPS and the game running less than half as fast as it should have, I managed to reach the final save. Then I spent about an hour and a half trying to beat that, ending in rage quitting after choking on the 16 pixel spike gap at the end.
Then a month later, I returned, eager to try again, and I got through it in 20 minutes. I'm still trying to beat the avoidance.
I think the game has it's strength and weaknesses. The needle issometimes fun, but it becomes a lot more frustrating and tedious in the end. Maybe I'm just bad at these games, but there's nothing making me want to go through the levels, no interesting mechanics or gimmicks and the level design isn't good enough to compensate for that.
The last save is a special offender since it's basically just one very precise jump that really ruins my experience with the game. It's really not fun, and the game would a lot better, if it were replaced with something else.
The only reason I continued with the game was to experience the avoidance part of the game, which is good. The fight is really long and filled with learn heavy patterns and stupid RNG, but besides that, it was really fun and looked great as well. It's one of the better avoidance bosses I've seen. There seems to be a lot of care put into it and I wasn't disappointed when I finally reached it.
The game has a lot of inconsistensy in terms of it's look, the first couple of stages look awful and bland, but stage 5 and 6 have some really nice effects and great music. It almost feels like a medley game with all the different art styles and I don't think it compliments the game.
[0] Likes
I was enjoying the game up until world 5 where the difficulty starts to get to me. It features a lot of really precise platforming, while not innovating on anything else. After failing multiple times, I started to get angry. I wanted to reach the boss, since I like avoidance, but this was going to take forever. Then I did it.
Like an absolute madlad, I opened up bandicam, turned on lock framerate and prayed to god for forgiveness. With 20 FPS and the game running less than half as fast as it should have, I managed to reach the final save. Then I spent about an hour and a half trying to beat that, ending in rage quitting after choking on the 16 pixel spike gap at the end.
Then a month later, I returned, eager to try again, and I got through it in 20 minutes. I'm still trying to beat the avoidance.
I think the game has it's strength and weaknesses. The needle issometimes fun, but it becomes a lot more frustrating and tedious in the end. Maybe I'm just bad at these games, but there's nothing making me want to go through the levels, no interesting mechanics or gimmicks and the level design isn't good enough to compensate for that.
The last save is a special offender since it's basically just one very precise jump that really ruins my experience with the game. It's really not fun, and the game would a lot better, if it were replaced with something else.
The only reason I continued with the game was to experience the avoidance part of the game, which is good. The fight is really long and filled with learn heavy patterns and stupid RNG, but besides that, it was really fun and looked great as well. It's one of the better avoidance bosses I've seen. There seems to be a lot of care put into it and I wasn't disappointed when I finally reached it.
The game has a lot of inconsistensy in terms of it's look, the first couple of stages look awful and bland, but stage 5 and 6 have some really nice effects and great music. It almost feels like a medley game with all the different art styles and I don't think it compliments the game.
Rating: 5.5 55
Difficulty: 70 70
Oct 14, 2018