I Wanna Be the Picture

Creator: かーにばる

Average Rating
5.7 / 10
Average Difficulty
65.9 / 100
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Tags:

Adventure (3) Needle (3) Avoidance (2) Trap (3) Gimmick (2) Boss (2) Backtrack (1)

Screenshots

  • by SupremeEntropy
  • by SupremeEntropy
  • by SupremeEntropy
  • by ElCochran90
  • by ElCochran90
  • by SupremeEntropy
  • by ElCochran90
  • by ElCochran90
  • by SupremeEntropy
  • by SupremeEntropy
  • by ElCochran90

15 Reviews:

ElCochran90
I'll be honest about everything.

There seems to be something special between old Carnival fangames and myself. It's the perfect mixture between mythology, and the three founding fathers of fangaming in different aspects: I Wanna Be the Guy (the original that started it all), I Wanna Be the Fangame! (the classic of classics that retained the spirit of the original and exploited even more possibilites) and I Wanna Be the LoveTrap (close to stopping being a Humanly Impossible game for the true final boss, the Japanese adventure-trap answer to the previous two, the theoretical father of Miku avoidances and its blocks layout: 5 at the left, four at the center, sprite on the right). I think they are the old-school of the good kind. Heaventrap 1 is actually good, and the sequel is not bad at all (favored by many, but I prefer the first adventure).

This one starts in that splendid fashion: you jump into a book, graphics change to something more cartoonish (which is a good thing since it gives you the feeling of being in a child's tale world), you must explore four different worlds to acquire items that actually become useful for other worlds to progress (boring backtrack warning, although it is mostly "healthy"), and gimmicks to explore. It's a fun concept, it's a fun idea, everything seems to be nicey. You can almost forgive (well, not really) the awful traps and the overtly simplistic bosses (Kracko in particular is so lazily made). There's this funny and annoying dark blue section where you have red lasers/lines(?) going left and right which you have to time correctly to get across by jumping into the square of space that keeps oscilating.

Everything is 50 of difficulty tops, until you stumple upon the first avoidance. Well, ok, grindy stuff with unfair RNG at times, but it is a nice final challenge.

Then, beyond your imagination, this game becomes the "no wait, there's more!" nightmare.

LENGTH SPOILERS FROM HERE ON, IF YOU DON'T MIND. I WON'T TAG THEM. NO BOSSES/PLOT SPOILERS.

This is not the final challenge, and I would have been very fine with this being the ending. No. You have to backtrack through the final area and the red laser/line/thingies, and now you have to go through buffed versions of the original worlds! Here, things get annoying, but difficulty wise, expect no more than 60 in difficulty, that is, if you decide to do the buffed avoidance with its eye-piercing yellow tones (image available above) for last. That avoidance is sickeningly difficult and will take you more than half of your playthrough time because of trash walls and roofs that instagib your butt. Final attack in particular is an RNG party so be prepared!

75 in difficulty thanks to this challenge alone. Sorry.

And so, the game comes to an e.... no wait there's more!

Now explore four other repetitive worlds with absolutely nothing special compared to the original ones. Well, nothing except it has underwater diagonals, half diamonds and downward planes... and secrets! This one now has secrets (and this is going to be the source of my BIGGEST complaint, yes, even bigger than the avoidance). The secrets ARE SUPPOSED TO unlock a secret boss after you beat the final boss.

Anyway, before clearing the 4th extra world and doing an unnecessary corner jump I wanted to do anyways, I suddenly realize I can actually go through the wall! Oh, it's a secret! I collect it, clear the 4th extra world and see a pencil icon above the teleporter indicating that I obtained it. Hence, I begin my quest to look for the other items. I find them (one was very tricky to figure out, but finding them is quite obvious). We're done. Let's go with the final(?) boss and clear the extra boss afterwards.

Final boss: it is much, much fairer than the avoidance because it is position based, and once you learn that the first attack (which is repeated twice, sigh) has that logic, you won't have much problem clearing the boss even if, as expected from Heaventrap 1 and 2, has an EX phase, which is actually easier than the first one lol. Cool song, generic fight but kinda epic, so it's a plus sign for the rating.

CREDITS!!!

OMG we have already finished the game.

Press F2.

Select your save.

Go to the spike that has disappeared with the secret items to go to the extra bo.... Why is the spike there???

Why is the freaking spike still there??

-I went through your BS avoidance
-I collected all secret items
-I beat the final boss

What the hell? Was I supposed to play in Hard Mode? (A theory of mine because all videos on YT I desperately sought are played in Hard Mode by Japanese folks). Was I supposed to collect the secret items after the final boss? Or was I supposed to go to the secret area immediately after the secret items because going to the final boss triggers the spike back again?

Anyways, if any of the previous answers apply, then screw this game to hell because I deserve my final extra boss which I have, by now, seen a playthrough in YT with envy without experiencing it with my eyes for the first time to have a notion of what I lost. It looks lovely. I wanna play that And I can't access it. And I did everything.

SCREW YOU, GAME!! I WANNA BE THE PICTURE!

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Tagged as: Adventure Needle Trap Gimmick Boss
[2] Likes
Rating: 2.4 24       Difficulty: 75 75
Jul 25, 2020
FlaviaFlave
I really enjoyed this game. It has some rough spots in the platforming, however I think that the bosses in this game are criminally underrated. In particular, I really enjoyed the buffed version of the avoidance which features a fantastic tune and some attacks that might be familiar if you've played some of carnival's later games. If you can get past the rougher segments of this game, then you will be treated to some fun, fast paced fights, and some platforming with interesting traps throughout. In my opinion, this is as good as his Heaventrap games, but not quite as good as the big 3. Overall, if you are a fan of Carnival's other works, then you should check this one out too.

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[1] Like
Rating: 8.0 80       Difficulty: 70 70
May 12, 2022
SupremeEntropy
Very good game. You float up into book and arrive into portal room. You need to collect various of things in different portals, go back and finally escape, but there won`t be the end. I would recommend to play this game.

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[1] Like
Rating: 6.8 68       Difficulty: 50 50
May 24, 2015
PlutoTheThing
One of Carnival's first games, although one that's pretty enjoyable. The idea is that you can get items in the stages to go to other ones, it's not really super in-depth and the mechanic isn't super integral to the game but it's charming. The platforming is what you'd expect, mostly pretty standard adventure stuff with traps which I mostly found enjoyable. The bosses are mostly alright, nothing super notable even considering the refights, mostly because the avoidances steal the show. The first one is the weakest point in the game, tedious and boring, but the second one is a lot more fun, my main complaint is the final attack is a bit much and a lot harder than the rest, but it's not a huge deal, the boss just might take a little while due to that. The final boss is pretty enjoyable as well albeit a difficulty decrease compared to that second avoidance. I like this game in spite of some flaws like the weird amount of backtracking and meh sections scattered throughout, if you like Carnival's work it's probably worth trying.

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[0] Likes
Rating: 7.0 70       Difficulty: 65 65
Apr 2, 2024
SMOrc
Русский:
Очевидно, это очень древняя игра, поэтому несмотря на её недостатки - у неё есть право на снисхождение.
• В платформинге мало что интересного и забавного нашёл, зато неприятного довольно много, особенно глупых ловушек в конце экранов/сохранений, бага конвеера и тонких таймингов через всякие там крутяшки, побрякушки, мерцающих линий и т.д.
• Боссы, (кроме Ширатамы и финального), тоже ничего интересного из себя не представляют, а в комнате с боссами ещё и очень много тяжелого спама в них, который зачастую трудно прочитать...
• Эвойденсы мне не особо понравились, потому что такая стилистика уже порядком приелась (5+4 платформы), да и противные атаки со старых уклонений тоже не забыли добавить (отскоки, большие взрывные яблоки из под кида и прочие инстагибы, которые надо учить смертями или по видео других игроков), хотя при этом всём у второго эвойденса была неплохая вокал-песня и хорошо смотрелась под данную стилистику атак.

Возможно олдскул-игроки прослезятся от ностальгии данной игры, а так в целом внимания она, конечно же, не стоит. По крайней мере для 202Х годов.

English:
Obviously, this is a very ancient game, so despite its shortcomings, it has the right to leniency.
• I didn't find much interesting and funny in platforming, but there are quite a lot of unpleasant things, especially stupid traps at the end of the screens/saves, сonveyor bug and subtle taimings through all sorts of twists, trinkets, shimmering lines, etc.
• Bosses, (except Shiratama and the final one), also do not represent anything interesting, and there is also a lot of heavy spam in the boss room in them, which is often difficult to read...
• I didn't really like avoidenses, because such a style is already pretty boring (5+4 platforms), and they didn't forget to add nasty attacks from old evasions either (bounces, big explosive apples from under the kid and other instagibs that need to be taught by death or by video of other players), although the second avoidens had a good vocal song and was well suited to the style of attacks.

Perhaps old-school players will shed tears from the nostalgia of this game, and so in general, of course, it is not worth attention. At least for the 202X-years.

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[0] Likes
Rating: 4.8 48       Difficulty: 68 68
Aug 17, 2022