I Wanna Be the Fortress Returns

Creator: ヨーヨー

Average Rating
4.4 / 10
Average Difficulty
40.9 / 100
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Tags:

Adventure (6) Needle (8) Trap (8) Gimmick (2) Boss (8) Secret (5)

Screenshots

  • by reb_isaac
  • by reb_isaac
  • by ElCochran90
  • by GaspacoZanis
  • by GaspacoZanis
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90

26 Reviews:

PlutoTheThing
This review is based on a 100% clear

Overly basic, even more so than Salt, which is the main fault of the game. Like anything Yoyo makes there's a few neat things and fun ideas but for the most part the game suffers from it's simplicity and struggles to develop it's own identity throughout it's run time. The two bosses were by far the strongest part, in particular the first one.

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[0] Likes
Rating: 5.3 53       Difficulty: 36 36
Apr 16, 2024
Nearigami
Bro nothing game. It's kind of shocking how little substance there is here compared to what else I've played from Yoyo. There really isn't anything of note.

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[0] Likes
Rating: 4.0 40       Difficulty: 40 40
Dec 17, 2023
Renko97
Rating includes extra.

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Tagged as: Adventure Needle Trap Boss
[0] Likes
Rating: 4.5 45       Difficulty: 40 40
Sep 10, 2023
fangameXPmaster
The difficulty of hidden items varied
Final bosses (two of them) were also very boring...

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Tagged as: Needle Boss Secret
[0] Likes
Rating: 5.5 55       Difficulty: 50 50
Jan 9, 2022
ElCochran90
Rating includes 100%.

ヨーヨー is a very unpredictable fangame creator. From Gel to Little Runner, he has offered many difficulty scales and also quality content, and right in the middle of both criteria, you find this oddity, one of the laziest fangames ever made in terms of visuals: game has 5 freaking stages and four look the same (well, three if you ignore the fact that the tileset for one of the final stages is the same, but only the background is changed to black). However, it is partially compensated by two boss fights, one of it being secret. What kills the game even more is that, although not heavy in terms of traps (which is appreciated), you DEPEND on the secrets to complete it. One is very creative and fun to find (the route is quite obvious), but the fact it is actually a visual puzzle was a nice touch. However, there is one cursed secret where the trigger is exactly one room above, which kept me 20 minutes looking for it. Why? It doesn't make sense. The trigger is kinda obvious because there is 'that' empty spot, but you have to backtrack. You never do that. At least make the spike fly upwards quickly so that it is visible that something got triggered down there (no pun intended), but still, that is something that should never happen.

Speaking about the secrets, why did I get only four in my first playthrough and still unlocked the hidden final double boss? After beating it, I realized I had two more secrets two go, which I searched for and collected, and nothing happened. No buffed versions of the stages or bosses, no extra stage, no nothing. You can actually finish the game with four secrets out of 6. Why?!

15% of the time spent on gameplay are the bosses, which are kind of nice. The "final" one is fun to mess around with, but it has really bad RNG in its second phase. The other double boss does not suffer from this; however, you have to wait for a really long fall and then a wait time before you get to it. There is no "S" key here to skip. It is boring and makes no sense. However, it is a rather balanced challenge. The remaining time is spent on "five" stages that could have been basically just two, and finding secrets, one which is just unforgivable in its finding.

Also, why is the platforming of the secrets more interesting than the normal stages? Not cool either.

Only recommended for those climbing the K2 mountain.

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Tagged as: Adventure Needle Trap Gimmick Boss Secret
[0] Likes
Rating: 1.9 19       Difficulty: 45 45
Jul 11, 2019