28 Reviews:
ElCochran90
Rating includes 100%.
ヨーヨー is a very unpredictable fangame creator. From Gel to Little Runner, he has offered many difficulty scales and also quality content, and right in the middle of both criteria, you find this oddity, one of the laziest fangames ever made in terms of visuals: game has 5 freaking stages and four look the same (well, three if you ignore the fact that the tileset for one of the final stages is the same, but only the background is changed to black). However, it is partially compensated by two boss fights, one of it being secret. What kills the game even more is that, although not heavy in terms of traps (which is appreciated), you DEPEND on the secrets to complete it. One is very creative and fun to find (the route is quite obvious), but the fact it is actually a visual puzzle was a nice touch. However, there is one cursed secret where the trigger is exactly one room above, which kept me 20 minutes looking for it. Why? It doesn't make sense. The trigger is kinda obvious because there is 'that' empty spot, but you have to backtrack. You never do that. At least make the spike fly upwards quickly so that it is visible that something got triggered down there (no pun intended), but still, that is something that should never happen.
Speaking about the secrets, why did I get only four in my first playthrough and still unlocked the hidden final double boss? After beating it, I realized I had two more secrets two go, which I searched for and collected, and nothing happened. No buffed versions of the stages or bosses, no extra stage, no nothing. You can actually finish the game with four secrets out of 6. Why?!
15% of the time spent on gameplay are the bosses, which are kind of nice. The "final" one is fun to mess around with, but it has really bad RNG in its second phase. The other double boss does not suffer from this; however, you have to wait for a really long fall and then a wait time before you get to it. There is no "S" key here to skip. It is boring and makes no sense. However, it is a rather balanced challenge. The remaining time is spent on "five" stages that could have been basically just two, and finding secrets, one which is just unforgivable in its finding.
Also, why is the platforming of the secrets more interesting than the normal stages? Not cool either.
Only recommended for those climbing the K2 mountain.
[0] Likes
ヨーヨー is a very unpredictable fangame creator. From Gel to Little Runner, he has offered many difficulty scales and also quality content, and right in the middle of both criteria, you find this oddity, one of the laziest fangames ever made in terms of visuals: game has 5 freaking stages and four look the same (well, three if you ignore the fact that the tileset for one of the final stages is the same, but only the background is changed to black). However, it is partially compensated by two boss fights, one of it being secret. What kills the game even more is that, although not heavy in terms of traps (which is appreciated), you DEPEND on the secrets to complete it. One is very creative and fun to find (the route is quite obvious), but the fact it is actually a visual puzzle was a nice touch. However, there is one cursed secret where the trigger is exactly one room above, which kept me 20 minutes looking for it. Why? It doesn't make sense. The trigger is kinda obvious because there is 'that' empty spot, but you have to backtrack. You never do that. At least make the spike fly upwards quickly so that it is visible that something got triggered down there (no pun intended), but still, that is something that should never happen.
Speaking about the secrets, why did I get only four in my first playthrough and still unlocked the hidden final double boss? After beating it, I realized I had two more secrets two go, which I searched for and collected, and nothing happened. No buffed versions of the stages or bosses, no extra stage, no nothing. You can actually finish the game with four secrets out of 6. Why?!
15% of the time spent on gameplay are the bosses, which are kind of nice. The "final" one is fun to mess around with, but it has really bad RNG in its second phase. The other double boss does not suffer from this; however, you have to wait for a really long fall and then a wait time before you get to it. There is no "S" key here to skip. It is boring and makes no sense. However, it is a rather balanced challenge. The remaining time is spent on "five" stages that could have been basically just two, and finding secrets, one which is just unforgivable in its finding.
Also, why is the platforming of the secrets more interesting than the normal stages? Not cool either.
Only recommended for those climbing the K2 mountain.
Rating: 1.9 19
Difficulty: 45 45
Jul 11, 2019
LifeTree55
Rating includes extra.
Neddle fangame with generic traps. Contain 4 stages. If you wanna complete this game on 100%, you have to find four secrets. Secrets are better than the original game.
[0] Likes
Neddle fangame with generic traps. Contain 4 stages. If you wanna complete this game on 100%, you have to find four secrets. Secrets are better than the original game.
Rating: 3.2 32
Difficulty: 40 40
Jan 7, 2017
reb_isaac
A adventure fangame that is pretty "okay".
The tilesets are not really good, it's mostly the same old tilesets you usually see.
The difficulty curve is pretty out of place, as the final boss, compared to the rest of the game is sorta tough and pretty tedious because of its RNG, but it's fine.
Extra:
On every stage, you can get secret items, which are... decently hidden.
After you get all of them, you get a final stage, which uses the same overused megaman tileset, with a few hard jumps.
True Final Boss was the most enjoyable part of the game, it was fun, and it was decent in terms of difficulty.
Would recommend only because of bosses and because it's on K2 Savage Mountain Challenge.
[0] Likes
The tilesets are not really good, it's mostly the same old tilesets you usually see.
The difficulty curve is pretty out of place, as the final boss, compared to the rest of the game is sorta tough and pretty tedious because of its RNG, but it's fine.
Extra:
On every stage, you can get secret items, which are... decently hidden.
After you get all of them, you get a final stage, which uses the same overused megaman tileset, with a few hard jumps.
True Final Boss was the most enjoyable part of the game, it was fun, and it was decent in terms of difficulty.
Would recommend only because of bosses and because it's on K2 Savage Mountain Challenge.
Rating: 5.0 50
Difficulty: 45 45
Jan 15, 2016
BaronBlade
This game is pretty bad. The level design is sloppy and has an inconsistent difficulty curve. The secrets are cryptic, and since they're required for the final boss, it's a real hassle getting them. The first boss is FAR too hard for the rest of the game. All of the difficulty comes from this yellow dolphin-looking thing alone. The final boss is challenging as well, but not nearly as much as the first one. Only recommended for the K2 challenge.
[0] Likes
Rating: 3.0 30
Difficulty: 45 45
Jan 6, 2016