Creator's Comments:
15 Reviews:
KillJoy
needle on last stage SUCKS, it's absolutely disgusting and annoying
[0] Likes
Rating: 1.0 10
Difficulty: 92 92
Feb 21, 2024
Chrisay
Very good sunspike-inspired game. Visuals decent and music is awesome. I have a lot of fun with the needle though some segments are a bit too precise. Lava segment was very good and enjoyable, haven't gotten to the first avoidance so my opinion may change.
[0] Likes
Rating: 8.5 85
Difficulty: N/A
Mar 20, 2021
Wolfiexe
Elecspike is a needle game consisting of a variety of stages and climaxing with a very intense and fun barrage avoidance, which for me was definitely the highlight of the game.
Each stage brings something a little different visual-wise, although the needle style for the most part doesn't really change a great deal. I found the earlier stages to be the most fun (although I could've lived without the memey weed visual effect plotline), and it felt generally pleasant to go through. The later stages however (most notable the one before the barrage) I didn't have a great time with. It felt like the needle got even more corridory and cramped than before with a lot of generic unfun jumps like sphincters, corners, diagonals and so on. The more open rooms I liked a bit more, but ultimately I wasn't really a fan of the platforming towards the end.
The following segment however was a blast! The orange barrage is a great 3~ minute avoidance featuring a bunch of very fun to read attacks often synced up pretty well to the music. It puts a heavy focus on maintaining consistency as attacks will have you dodging it for a fair amount of time, making you really improve at what's there. A big example is the white curving attack after the TIS rain, which initially felt incredibly hard only for it to become surprisingly consistent and very satisfying to go through. I have little complaints about the barrage, with the only attack I wasn't crazy about being the red bouncing orb attack, but that's generally just my distaste anyway.
This review is based off v1.0. I believe the most recent version is v1.5 which has an additional needle stage and avoidance. I can't really comment on these as I haven't played them, but I'm sure there are videos floating out there if you're curious.
All-in-all a pretty fun game. I wasn't a huge fan of a handful of the needle segments, particularly the further on in the game it got. I think it could've benefited from less usage of the generic difficult sort of jumps and maybe implementing a gimmick or two to mix up the needle style a bit, although I do get the Sunspike style influence. The main selling point of the game for me is the avoidance, which I'd easily recommend to any barrage lover.
[0] Likes
Each stage brings something a little different visual-wise, although the needle style for the most part doesn't really change a great deal. I found the earlier stages to be the most fun (although I could've lived without the memey weed visual effect plotline), and it felt generally pleasant to go through. The later stages however (most notable the one before the barrage) I didn't have a great time with. It felt like the needle got even more corridory and cramped than before with a lot of generic unfun jumps like sphincters, corners, diagonals and so on. The more open rooms I liked a bit more, but ultimately I wasn't really a fan of the platforming towards the end.
The following segment however was a blast! The orange barrage is a great 3~ minute avoidance featuring a bunch of very fun to read attacks often synced up pretty well to the music. It puts a heavy focus on maintaining consistency as attacks will have you dodging it for a fair amount of time, making you really improve at what's there. A big example is the white curving attack after the TIS rain, which initially felt incredibly hard only for it to become surprisingly consistent and very satisfying to go through. I have little complaints about the barrage, with the only attack I wasn't crazy about being the red bouncing orb attack, but that's generally just my distaste anyway.
This review is based off v1.0. I believe the most recent version is v1.5 which has an additional needle stage and avoidance. I can't really comment on these as I haven't played them, but I'm sure there are videos floating out there if you're curious.
All-in-all a pretty fun game. I wasn't a huge fan of a handful of the needle segments, particularly the further on in the game it got. I think it could've benefited from less usage of the generic difficult sort of jumps and maybe implementing a gimmick or two to mix up the needle style a bit, although I do get the Sunspike style influence. The main selling point of the game for me is the avoidance, which I'd easily recommend to any barrage lover.
Rating: 7.6 76
Difficulty: 80 80
Jun 7, 2019