I wanna be the G

Creator: Xichicer

Average Rating
8.0 / 10
Average Difficulty
47.6 / 100
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Avoidance (14) Barrage (1) Initial_Series (1)

Screenshots

  • by GaspacoZanis
  • by sunbla
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis

31 Reviews:

GaspacoZanis
Third entry in the lily's 'letter barrage' series. And, honestly, I have always found this one to be the weirdest one out of all them.

There is something in this avoidance that feels weird to me. For a long time I have always thought that 'I wanna be the G' is something else, and even now I feel like it does not really belong to the 'letter' series.

It is the easiest one, but it is not the reason for that. Visuals and gameplay wanna be look cool and high production value, but when you really look on it - you see long intro, tons of figures in the start, which feel like a filler design. Then avoidance gives you so many weird gameplay designs, which seem both original and both odd to me.

Going up feels arbitrary in a lot of times, and feels even repetitive and stressful when you take the finale.

Pre-finale attack is just going of the platform and then doing very weird stuff on the platform. It honestly feels lazy.

The only thing which I appreciate is the very ending and moments when text (and art in general) appears, as well as maybe the RNG dodging part when bullets do pause - it felt original and fitting to the style.

But other than that, I did not like when I cleared it first time for FSR avoidance and I did not like to re-clear it as well. It gets annoying and frustrating over the time. And it just does not feel right.

Too dated for me. There are better avoidance in this difficulty range nowadays if you ask me.

Would not recommend.

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Tagged as: Avoidance
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Rating: 4.8 48       Difficulty: 47 47
Jan 4, 2024
YaBoiMarcAntony
G is a great avoidance with truly jaw-dropping visuals and an absolute banger song to boot. At times, some attacks felt a bit fishy to me, but when it was going well, I was having a ton of fun! The strongest complaint I really have is that the jump/shoot sound is stupendously loud, but it was easy to ignore after a while.

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Tagged as: Avoidance
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Rating: 7.0 70       Difficulty: 49 49
Jun 27, 2021
princeoflight612
An avoidance with great production value and an amazing song choice, but a lot of the attacks just weren't all that enjoyable for me even thought there was a fair bit of creativity put into it. Maybe I would have been able to enjoy it more if I were to play it at a higher level of skill, but it is what it is.

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Tagged as: Avoidance
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Rating: 7.0 70       Difficulty: 55 55
Nov 10, 2020
Hennkidumaru
The difficulty level was also gentle, and I enjoyed it very much with the beautiful production and quality like A. I highly recommend

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Tagged as: Avoidance
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Rating: 9.2 92       Difficulty: 50 50
Aug 30, 2020
DerpyHoovesIWBTG
Okayish avoidance that's really well designed but kinda falls apart due to certain design decisions.

Most of the attacks are very cleverly designed and flow well with the rest of the avoidance, but I found the intro to be very boring. You pass through some triangles and rectangles which lasts for around 15 seconds while not much is happening. For some reason I had a hard time with the triangles, where if you jump slightly too high you will always hit the ceiling. While this isn't neccessarily a design flaw, it gave me a bit of trouble because sometimes you land down and you barely hit the triangle and thus die.

The attack after that is in my opinion the hardest part in the avoidance for me. This is where I have to bring up the biggest flaw in the avoidance: The hitbox of the orbs. Most avoidances use glowing orbs nowadays and I always noticed that the creators of these avoidances make the hitbox of the orb be the white light inside of the orb, and this usually results in attacks that are both fine to read and dodge since you're given more room to dodge precise attacks. Here I feel like G fails in that department. As I have mentioned before, the reason why that attack is so hard for me is because you're sometimes forced to sneak into little gaps inbetween the orbs and I'll always end up dying no matter what I'm doing because the hitbox of the orbs is way too big. For me this removes the precision aspect of the avoidance and makes these dodges worthless to do since you end up dying to it most of the time anyways. Finally, the attack can sometimes make you die without any room to dodge due to how dense the screen can become sometimes. It didn't happen a lot to me but it's still worth noting.

The attack after that is a line that curves and turns into a circle. In addition to what I talked about before this feels like the most unfair attack in the fight, as sometimes you have nowhere else to go and if you jump too early into the middle you'll usually fall down and die because you had no space to dodge this attack. This did happen a lot to me and if you die you're forced to do the first 36 seconds of the avoidance again.

It concludes with a circle that destroys itself and leaves trails of orbs around the screen that later go down and later up. If you're unlucky at the start of this attack (due to not paying attention, that's your fault :P) you can sometimes die unexpectedly. The orbs that go down however is a lot more annoying. Most of the time I tried to dodge what's coming under me and I either die because of the orbs that fall down or move upwards and it just straight up feels bullshit sometimes.

The attacks after that are actually good, and besides one attack that's a bit tight to dodge this felt like the most fair part of the avoidance. It just a bit boring sometimes (mainly the attacks where all orbs move to their own position to form some text or Luka's face, this happens twice) and the last 30 seconds are cut off to just thank the player for playing and shows a short credits. I find it weird that it does this twice but it's not a big deal.

Really well made but I heavily disliked how hard the orbs were to dodge here. I don't dislike the avoidance at all; I just think it has some questionable design elements to it. If these weren't presented this could easily have gotten a 9 from me, as it's really fun and the song is great.

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Tagged as: Avoidance
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Rating: 5.8 58       Difficulty: 40 40
Jul 14, 2020