32 Reviews:
DerpyHoovesIWBTG
Okayish avoidance that's really well designed but kinda falls apart due to certain design decisions.
Most of the attacks are very cleverly designed and flow well with the rest of the avoidance, but I found the intro to be very boring. You pass through some triangles and rectangles which lasts for around 15 seconds while not much is happening. For some reason I had a hard time with the triangles, where if you jump slightly too high you will always hit the ceiling. While this isn't neccessarily a design flaw, it gave me a bit of trouble because sometimes you land down and you barely hit the triangle and thus die.
The attack after that is in my opinion the hardest part in the avoidance for me. This is where I have to bring up the biggest flaw in the avoidance: The hitbox of the orbs. Most avoidances use glowing orbs nowadays and I always noticed that the creators of these avoidances make the hitbox of the orb be the white light inside of the orb, and this usually results in attacks that are both fine to read and dodge since you're given more room to dodge precise attacks. Here I feel like G fails in that department. As I have mentioned before, the reason why that attack is so hard for me is because you're sometimes forced to sneak into little gaps inbetween the orbs and I'll always end up dying no matter what I'm doing because the hitbox of the orbs is way too big. For me this removes the precision aspect of the avoidance and makes these dodges worthless to do since you end up dying to it most of the time anyways. Finally, the attack can sometimes make you die without any room to dodge due to how dense the screen can become sometimes. It didn't happen a lot to me but it's still worth noting.
The attack after that is a line that curves and turns into a circle. In addition to what I talked about before this feels like the most unfair attack in the fight, as sometimes you have nowhere else to go and if you jump too early into the middle you'll usually fall down and die because you had no space to dodge this attack. This did happen a lot to me and if you die you're forced to do the first 36 seconds of the avoidance again.
It concludes with a circle that destroys itself and leaves trails of orbs around the screen that later go down and later up. If you're unlucky at the start of this attack (due to not paying attention, that's your fault :P) you can sometimes die unexpectedly. The orbs that go down however is a lot more annoying. Most of the time I tried to dodge what's coming under me and I either die because of the orbs that fall down or move upwards and it just straight up feels bullshit sometimes.
The attacks after that are actually good, and besides one attack that's a bit tight to dodge this felt like the most fair part of the avoidance. It just a bit boring sometimes (mainly the attacks where all orbs move to their own position to form some text or Luka's face, this happens twice) and the last 30 seconds are cut off to just thank the player for playing and shows a short credits. I find it weird that it does this twice but it's not a big deal.
Really well made but I heavily disliked how hard the orbs were to dodge here. I don't dislike the avoidance at all; I just think it has some questionable design elements to it. If these weren't presented this could easily have gotten a 9 from me, as it's really fun and the song is great.
Most of the attacks are very cleverly designed and flow well with the rest of the avoidance, but I found the intro to be very boring. You pass through some triangles and rectangles which lasts for around 15 seconds while not much is happening. For some reason I had a hard time with the triangles, where if you jump slightly too high you will always hit the ceiling. While this isn't neccessarily a design flaw, it gave me a bit of trouble because sometimes you land down and you barely hit the triangle and thus die.
The attack after that is in my opinion the hardest part in the avoidance for me. This is where I have to bring up the biggest flaw in the avoidance: The hitbox of the orbs. Most avoidances use glowing orbs nowadays and I always noticed that the creators of these avoidances make the hitbox of the orb be the white light inside of the orb, and this usually results in attacks that are both fine to read and dodge since you're given more room to dodge precise attacks. Here I feel like G fails in that department. As I have mentioned before, the reason why that attack is so hard for me is because you're sometimes forced to sneak into little gaps inbetween the orbs and I'll always end up dying no matter what I'm doing because the hitbox of the orbs is way too big. For me this removes the precision aspect of the avoidance and makes these dodges worthless to do since you end up dying to it most of the time anyways. Finally, the attack can sometimes make you die without any room to dodge due to how dense the screen can become sometimes. It didn't happen a lot to me but it's still worth noting.
The attack after that is a line that curves and turns into a circle. In addition to what I talked about before this feels like the most unfair attack in the fight, as sometimes you have nowhere else to go and if you jump too early into the middle you'll usually fall down and die because you had no space to dodge this attack. This did happen a lot to me and if you die you're forced to do the first 36 seconds of the avoidance again.
It concludes with a circle that destroys itself and leaves trails of orbs around the screen that later go down and later up. If you're unlucky at the start of this attack (due to not paying attention, that's your fault :P) you can sometimes die unexpectedly. The orbs that go down however is a lot more annoying. Most of the time I tried to dodge what's coming under me and I either die because of the orbs that fall down or move upwards and it just straight up feels bullshit sometimes.
The attacks after that are actually good, and besides one attack that's a bit tight to dodge this felt like the most fair part of the avoidance. It just a bit boring sometimes (mainly the attacks where all orbs move to their own position to form some text or Luka's face, this happens twice) and the last 30 seconds are cut off to just thank the player for playing and shows a short credits. I find it weird that it does this twice but it's not a big deal.
Really well made but I heavily disliked how hard the orbs were to dodge here. I don't dislike the avoidance at all; I just think it has some questionable design elements to it. If these weren't presented this could easily have gotten a 9 from me, as it's really fun and the song is great.
Tagged as: Avoidance
[0] Likes
Rating: 5.8 58
Difficulty: 40 40
Jul 14, 2020
Razzor_iw
fun and cool avoidance, though one attack is a bit questionable but it wasnt annoying
Tagged as: Avoidance
[0] Likes
Rating: 8.6 86
Difficulty: 39 39
May 9, 2020
kurath
Great visuals and quite enjoyable (even for someone who doesn't generally like avoidance too much). Intro is boring unfortunately, but everything past that is fun. Definitely recommended for anyone looking for a comparably easier avoidance.
Tagged as: Avoidance
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
Feb 3, 2017
Normal
short and cool visual avoidance, every attack matched to the song.
you will see something a really amazing before last chorus.
I would highly recommend.
only thing what I don't like is jump sound, it's too loud.
[0] Likes
you will see something a really amazing before last chorus.
I would highly recommend.
only thing what I don't like is jump sound, it's too loud.
Rating: 8.7 87
Difficulty: 40 40
Jan 27, 2017
Delicious Fruit
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