37 Reviews:
kurath
This is a top tier production in many ways. Effects are great, visuals are super polished and the overall composition is beautiful.
As for gameplay, the overworld is kind of generic adventure/trap but there's nothing wrong with it but for me it really just gets blown away by the quality of the cartridge games. I love puzzles and cannot recommend this enough to anyone who enjoys them as well. There's just a ton of creativity put into this and excellent execution throughout.
Only wish I'd known how that last area worked a little earlier.
[1] Like
As for gameplay, the overworld is kind of generic adventure/trap but there's nothing wrong with it but for me it really just gets blown away by the quality of the cartridge games. I love puzzles and cannot recommend this enough to anyone who enjoys them as well. There's just a ton of creativity put into this and excellent execution throughout.
Only wish I'd known how that last area worked a little earlier.
Rating: 9.6 96
Difficulty: 50 50
Mar 14, 2017
yangshuoen
All the designs are interesting, and some of the puzzle areas are also interesting. This game is well worth playing.
所有的設計都很有趣,一些解謎的地方也都很有趣,這遊戲非常值得玩。
[0] Likes
所有的設計都很有趣,一些解謎的地方也都很有趣,這遊戲非常值得玩。
Rating: 9.7 97
Difficulty: 62 62
Aug 25, 2022
BloggerOP
Rating based on hard mode all clear.
[0] Likes
Rating: 8.4 84
Difficulty: 66 66
Jul 8, 2022
CanusAntonius
Really solid game with a heavy focus on puzzle and traps, I liked almost all of it. I do think though a few adjustments should have been made to the Gravity stage, which I found too annoying to maneuver in while outside of planets, alongside some cannon launching sections. I also think this would be a lot better without the traps in puzzle segments, it really became quite obnoxious at times.
Besides those issues though, this is some good stuff!
[0] Likes
Besides those issues though, this is some good stuff!
Rating: 8.6 86
Difficulty: 58 58
Dec 28, 2021
Tapxynyc
Cleared on Medium, which is really important since there are significant gameplay changes between Medium and Hard, including wuss blocks on Medium, changes to bosses and enemies on Hard, significant buff of cave's gimmick and secrets, exclusive to the difficuty on Hard .
Hanamogeta's games are always top tier in terms of production value, but some design choices in both BANANAS and DAREJAR made me very wary of gameplay side of things. Thankfully, in this game his creativity gone to making interesting gimmick stages.
The overworld is 4 stages of non-linear fine trap platforming. I would say that right-side way felt like BANANAS design while left-side way had more of DAREJAR feel. Bosses of overworld were pretty simple and fun, the only a bit questionable being the UFO underwater race, because for half of the save you don't really need to go fast since you would have to wait for UFO to shoot the laser anyway.
The goal of overworld is actually collecting the minigame cassets, which are the real content of hanamogeta. When you start playing the minigames game turns from BANANAS to Variety 100. Overall they were really fun, even though I feel most of them are a bit too long.
Tutorial: Well, it's the tutorial, as simple as it can be in a trap game.
Shifter: Suprisingly, very fun puzzle stage, with mostly connect-the-path and push-block puzzles on top of shifting the tiles gimmick. Some rather important interactions are not explained, which may cause going for a red herring in a specific puzzle until you discover the thing by yourself or get some help from other sources. Really liked it though afterall.
Swapper: Also really good clone-kid puzzle stage, where you can swap between your clones. There is at least 1 puzzle I think I did not do the intended way. Really liked it, even though I don't usually comprehend clone-kid well.
Ink: A stage where everything is invisible, but you can splatter ink on it by shooting or touching it. I really like the game this stage is based on, and I do feel like due to ink not saving after death/dissapearing over time unlike in said game this feels a bit worse. Still pretty fun... right until the last room, which feels just like slightly easier invisible maze due to most of the spikes being almost impossible to paint without dying. The maze itself is pretty interesting, but it would be better if it was not invisible.
Canvas: Remember stage 3 in BANANAS? This stage is it, but way better. Mouse-controlled draw-the-way puzzle, but this time the way stays until you start painting a new one. To balance it out, each way has a limited length. A bit more trappy than the previous 3 stages but still fun.
Galaxy: Stage, focused on circular gravity and shooting through the space. Really specific and has it's not that good moments, but really unique and interesting. Also, I've got a huge lag mid-stage, so there might be a memory leak, be wary.
Final stage: Clearly meant as a parody stage, it has an uninspired corridor needle, and I gone through with it until I noticed a plane out of nowhere and got the funny. You can actually shoot any of the spikes. After that, this stage was a breeze. Final boss is significantly harder than all of the previous bosses, pretty varied and all of his attacks are well-telegraphed, however, the transition to phase 2 of the boss can and will mess up the attempt very easily, so you have to be very careful when his health is around half. Also, in phase 2 boss can do one of attacks the other way, which is additionally very precise and I never survived it.
Overall, I really enjoyed hanamogeta, and I might even replay it on Hard when I will get better.
[0] Likes
Hanamogeta's games are always top tier in terms of production value, but some design choices in both BANANAS and DAREJAR made me very wary of gameplay side of things. Thankfully, in this game his creativity gone to making interesting gimmick stages.
The overworld is 4 stages of non-linear fine trap platforming. I would say that right-side way felt like BANANAS design while left-side way had more of DAREJAR feel. Bosses of overworld were pretty simple and fun, the only a bit questionable being the UFO underwater race, because for half of the save you don't really need to go fast since you would have to wait for UFO to shoot the laser anyway.
The goal of overworld is actually collecting the minigame cassets, which are the real content of hanamogeta. When you start playing the minigames game turns from BANANAS to Variety 100. Overall they were really fun, even though I feel most of them are a bit too long.
Tutorial: Well, it's the tutorial, as simple as it can be in a trap game.
Shifter: Suprisingly, very fun puzzle stage, with mostly connect-the-path and push-block puzzles on top of shifting the tiles gimmick. Some rather important interactions are not explained, which may cause going for a red herring in a specific puzzle until you discover the thing by yourself or get some help from other sources. Really liked it though afterall.
Swapper: Also really good clone-kid puzzle stage, where you can swap between your clones. There is at least 1 puzzle I think I did not do the intended way. Really liked it, even though I don't usually comprehend clone-kid well.
Ink: A stage where everything is invisible, but you can splatter ink on it by shooting or touching it. I really like the game this stage is based on, and I do feel like due to ink not saving after death/dissapearing over time unlike in said game this feels a bit worse. Still pretty fun... right until the last room, which feels just like slightly easier invisible maze due to most of the spikes being almost impossible to paint without dying. The maze itself is pretty interesting, but it would be better if it was not invisible.
Canvas: Remember stage 3 in BANANAS? This stage is it, but way better. Mouse-controlled draw-the-way puzzle, but this time the way stays until you start painting a new one. To balance it out, each way has a limited length. A bit more trappy than the previous 3 stages but still fun.
Galaxy: Stage, focused on circular gravity and shooting through the space. Really specific and has it's not that good moments, but really unique and interesting. Also, I've got a huge lag mid-stage, so there might be a memory leak, be wary.
Final stage: Clearly meant as a parody stage, it has an uninspired corridor needle, and I gone through with it until I noticed a plane out of nowhere and got the funny. You can actually shoot any of the spikes. After that, this stage was a breeze. Final boss is significantly harder than all of the previous bosses, pretty varied and all of his attacks are well-telegraphed, however, the transition to phase 2 of the boss can and will mess up the attempt very easily, so you have to be very careful when his health is around half. Also, in phase 2 boss can do one of attacks the other way, which is additionally very precise and I never survived it.
Overall, I really enjoyed hanamogeta, and I might even replay it on Hard when I will get better.
Rating: 8.5 85
Difficulty: N/A
Sep 12, 2021