7 Reviews:
sonicdv
Pretty fun for an old game until you get to this shitty 5:00 avoidance. I quit once I realized that it was going to take me 10 hours to beat the boss when it only took about 2 hours to reach the boss.
EDIT: I decided to come back to the game, and rated it a little higher because the game gets better after the avoidance. My original complaint still stands, since it took me about 2 hours to beat the boss, which was my playtime for the part of the game before it. So, one boss took me as long as the rest of the game up to it. This is an obvious problem, that could have been remedied with either health or making it shorter.
[3] Likes
EDIT: I decided to come back to the game, and rated it a little higher because the game gets better after the avoidance. My original complaint still stands, since it took me about 2 hours to beat the boss, which was my playtime for the part of the game before it. So, one boss took me as long as the rest of the game up to it. This is an obvious problem, that could have been remedied with either health or making it shorter.
Rating: 7.0 70
Difficulty: 70 70
Sep 18, 2018
xva
pretty good adventure game, i enjoyed everything except the 5:00 avoidance
[0] Likes
Rating: 4.5 45
Difficulty: 64 64
Sep 1, 2023
thenewsaika
Carnival's first game. Yet not bad
[0] Likes
Rating: 2.1 21
Difficulty: 65 65
May 13, 2022
ElCochran90
Rating includes extra of extra (true ending; secrets required). Difficulty rating includes main game, although considering extra, or extra of extra wouldn't affect it.
According to some records, this is either the first or the second fangame made by Carnival, but this and Nervous were ready at the same time for public release back in the time. Carnival was in his early 11's when he made this.
He's got a very nice concept of adventure in fangames. You feel it in every stage and also as you progress. LoveTrap was a huge inspiration for him and this is the first time it shows, sometimes too literally. Where gameplay is harmed is by adding traps after lengthy saves right at the end. Fine, we're still in the old-school times of fangames, so you get used to it, keep progressing, and once you finish the "main game" with no secrets, you come to this area which inspired literally hundreds of fangames in the future: now do a boss rush with all previous bosses, but buffed. They are all surprisingly reasonable, but enter the buffed Rin & Len avoidance and you just want to kill yourself. Significantly more luck-dependent than final boss of Nervous, this one is annoying because it applies the godawful gimmick of placing a small (Ruka) sprite following you very slowly the entire avoidance and, at the end, said sprite attacks you. It's Miku 2 of Love Trap basically, with very easy attacks and three attacks in particular that are just cancer. That avoidance alone makes this game deserve a 70 in difficulty rating. Everything was 55 at worst.
As sonicdv specifies, game gets better after you pass this wall-in-your-face avoidance. Secrets are required for extra, and getting them is quite annoying: trigger something in the main map, backtrack a lot (yei), get through the entire secret screen (and die to lots of traps... just why...), grab the secret, backtrack through the secret screen and grab the first save possible.
Just annoying.
That opens the area down below the main screen which you could see the entire time. It's ok. Then a boss.
But wait! There's even MORE extra. Just head to the left of the main screen and access a new area with more fun, and traps. This area is generically-looking but at least it has a couple of interesting screens. Then the TRUE final boss.
I insist, the adventure spirit is there; it's the dynamics that fail for me.
Note: Game took 10 hours, but 6 hours went to beating the buffed avoidance. 4 went for main game, secrets, extra, extra boss, extra of extra and true final boss. That's how atrocious the avoidance is.
[0] Likes
According to some records, this is either the first or the second fangame made by Carnival, but this and Nervous were ready at the same time for public release back in the time. Carnival was in his early 11's when he made this.
He's got a very nice concept of adventure in fangames. You feel it in every stage and also as you progress. LoveTrap was a huge inspiration for him and this is the first time it shows, sometimes too literally. Where gameplay is harmed is by adding traps after lengthy saves right at the end. Fine, we're still in the old-school times of fangames, so you get used to it, keep progressing, and once you finish the "main game" with no secrets, you come to this area which inspired literally hundreds of fangames in the future: now do a boss rush with all previous bosses, but buffed. They are all surprisingly reasonable, but enter the buffed Rin & Len avoidance and you just want to kill yourself. Significantly more luck-dependent than final boss of Nervous, this one is annoying because it applies the godawful gimmick of placing a small (Ruka) sprite following you very slowly the entire avoidance and, at the end, said sprite attacks you. It's Miku 2 of Love Trap basically, with very easy attacks and three attacks in particular that are just cancer. That avoidance alone makes this game deserve a 70 in difficulty rating. Everything was 55 at worst.
As sonicdv specifies, game gets better after you pass this wall-in-your-face avoidance. Secrets are required for extra, and getting them is quite annoying: trigger something in the main map, backtrack a lot (yei), get through the entire secret screen (and die to lots of traps... just why...), grab the secret, backtrack through the secret screen and grab the first save possible.
Just annoying.
That opens the area down below the main screen which you could see the entire time. It's ok. Then a boss.
But wait! There's even MORE extra. Just head to the left of the main screen and access a new area with more fun, and traps. This area is generically-looking but at least it has a couple of interesting screens. Then the TRUE final boss.
I insist, the adventure spirit is there; it's the dynamics that fail for me.
Note: Game took 10 hours, but 6 hours went to beating the buffed avoidance. 4 went for main game, secrets, extra, extra boss, extra of extra and true final boss. That's how atrocious the avoidance is.
Rating: 3.5 35
Difficulty: 70 70
Feb 14, 2021