I wanna be far from home

Creator: PlasmaNapkin

Average Rating
8.4 / 10
Average Difficulty
68.9 / 100
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Tags:

Needle (11)

Screenshots

  • by PlasmaNapkin
  • by PlasmaNapkin
  • by PlasmaNapkin
  • by PlasmaNapkin
  • by Anonymous

34 Reviews:

CanusAntonius
Probably the most visually and aesthetic needle game I've ever played, and one in which you can clearly see the author's unique identity play out in the platforming. It doesn't involve gimmicks or anything wacky, and yet still manages to feel completely separate from any other game, independent from the normal genre of needle so much that I'd love to see a "Far From Home-Like" revolution take over and produce more games that fall into this feeling.

Even within the game itself, you can feel that the different areas each have their own theme, my favorite being the one with large boxes surrounded with water. The final area was good too, but I felt like it went a bit too long and could have been separated into another, and some of the saves got a bit too hard/long for me.

Overall, this is a highly memorable experience that I think definitely deserves any attention it has received or will in the future. Plasma's sense of style in needle is nowhere present in any other fangame I've played so far, and so I would greatly recommend it to anyone who cares to experience it as well.

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[1] Like
Rating: 9.0 90       Difficulty: 70 70
Oct 4, 2021
Wolfiexe
Plasma's needle style is likely one of the most unique styles in the community, with a very atmospheric feel and distinctive visuals, Far From Home plays to those strengths in making a very interesting needle experience primarily based around vines and water, and some very galaxy brain pathing.

The game features you going around a small hub of sorts, entering portals to traverse the needle challenges inside. These needle segments often feature very clever usage of pathing and conserving your double jump to get around the distorted and stylistic environment. This would be problematic if not for the Spacebar function which lets you zoom out and look around, making planning your path viable 99% of the time (the other 1% I wanted to scroll the camera a bit, although not entirely necessary it would've been a nice quality of life feature).

The platforming is fairly challenging, and a couple of segments are pretty demanding on the player's ability to manage vines and water. The last save in particular had a couple of jumps I wasn't too fond of pulling off alongside some other hiccups here and there, often involving fulljumping. There was also a water segment where an align seemed to make a big difference for the end of the save but this wasn't hinted at, and I died there multiple times before taking a different align. Maybe it was just a personal issue, but it felt bumpy for the end of a long save.

Overall though a very impressive needle game. If you're a fan of vine and water based needle and don't mind a bit of thinking then you'll likely have some fun with this.

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Tagged as: Needle
[1] Like
Rating: 8.6 86       Difficulty: 70 70
Mar 18, 2019
Chatran
Fantastic needle game all around; feels great to play, very unique style, amazing aesthetics, and a rewarding challenge. Would highly recommend.

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Tagged as: Needle
[1] Like
Rating: 9.0 90       Difficulty: 70 70
Jul 10, 2017
whalington
Enjoyable needle with vines and water, very large levels that you can zoom out from. Pretty hard, too. Nice visuals and music.

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Tagged as: Needle
[1] Like
Rating: 9.3 93       Difficulty: 70 70
Nov 4, 2016
Kilgour22
I wish I could have enjoyed this more. The pathing is insane—but the platforming is just really not my taste. I wish the overly precise jumps were nerfed, with even longer segments between saves. That way, I wouldn't be dying repeatedly to the same frame-perfect vine jump or blind drop every time.

As always, Plasma brings wonderful visuals, and production value in general.

I also had to replay the final save because I accidentally re-entered a warp without saving. Seeing as the final save is one of the hardest in the game, I would have greatly appreciated an autosave.

Cleartime and deaths: 1:06:34, 630

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[0] Likes
Rating: 6.0 60       Difficulty: 70 70
Jun 21, 2022