Domu

Creator: Nogard

Average Rating
9.0 / 10
Average Difficulty
61.1 / 100
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Tags:

Adventure (23) Needle (7) Avoidance (14) Trap (6) Gimmick (17) Boss (7) Long (4) Puzzle (14) Meme (2) Original (1) Bosses (5) SourPls (3) domu_game (9) Cycle (2)

Screenshots

  • by DerpyHoovesIWBTG
  • by NightShark115
  • by DerpyHoovesIWBTG
  • by NightShark115
  • by DokiNabi
  • by DokiNabi
  • by AndresSgarrido
  • by chory
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DokiNabi

Creator's Comments:

Nogard [Creator]
Light version: http://www.mediafire.com/file/v4zcbssa76g5veb (it removes some heavy effects on final boss).

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[14] Likes
Rating: N/A       Difficulty: 55 55
Sep 17, 2017

85 Reviews:

vibecheck2019
Nogard fucked my wife and I watched.

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[4] Likes
Rating: 10.0 100       Difficulty: N/A
Nov 1, 2020
aliceNobodi
Domu is in no way a bad game. If you're interested in this type of adventure, you should pick it up. You may be pleasantly surprised.

That being said, Domu, after clearing everything except the avoidance check-pointless, seems just average. It's not terrible, but it seems a bit over hyped and isn't flawless.

Presentation: 8/10

The thing you play Domu for. Everyone loves looking at the shiny colors and bright flashing lights. It's what makes Nogard's style his style. If you were looking for a game that looks good to play, this would be it. From start to finish Nogard makes reasonably impressive atmospheres that are very different from each other at first, but might start to blend a bit once you're presented with all of them in the final boss. That being said though, never during the playthrough did I think "Oh, this is just unbearable to look at..." I am docking some points due to most of the music in this game being ambient noise and not anything that adds to the actual experience. Wind on a cornfield isn't good enough to listen to for half an hour.

Level Design - 5/10

Despite these worlds being neat to look at, most of them fall flat when actually playing them. Whether it's objects that give you no indication as to what they do or gimmicks that just don't seem to work half the time, most of the levels are spent flailing around trying to figure out what each object does. Beyond the gimmicks, you can find some pretty lack luster needle with the occasional skip, intentional or not, causing you to sometimes get lost wondering where you need to go in a save. Overall, I feel like the stages could have been a lot nicer to play if they hadn't felt so needlessly confusing and unintuitive.

Boss Design - 6/10

To everything except the final fight:
Most of this just seems like sitting like an idiot and praying that nothing hits you. All of the main stage bosses feel cheap and gimmicky, with the occasional exception in one singular attack that you can maybe, just maybe get. Once you do get this attack, however, the boss (which you need to shoot) encourages you not to shoot it by either forcing you away with unreadable RNG or simply not letting you hit it, even if you hadn't hit in in the first place. Iframes are one thing, but suddenly a shield? come on.

To the final fight:
This boss is the sole reason I don't see the boss design as a 3 overall. The attacks feel mostly balanced, and at no point does it feel cheap or designed to make you not want to shoot it. To top it off, the avoidance was rather engaging and left me amazed at some of the movements you did. Well done.

Overall - 6.3/10

While I don't think I personally will be recommending Domu to others, give it a try. It might be for you.

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[4] Likes
Rating: 6.3 63       Difficulty: 64 64
Apr 26, 2020
Paragus
This is a really nice production. As soon as it starts you can tell instantly that the maker actually gave a shit. There's a bunch of stages that use a lot of different types of gimmicks. I respect the fact that the maker tries a wide variety of stuff in this area. Some of the gimmicks are hit and miss, the ones that didn't work out as much for me were mostly due to some frustrating level designs around those gimmicks with the exception being some really weird ice physics in one section.

There's a bunch of bosses along the way. They look good and feel fair mostly. The production on most of them is quite good.

In terms of the platforming, the difficulty is a bit higher than I was expecting after where the intro stage starts. It felt jarring and felt like borderline needle in a few places in some stages. There's a bunch of segments that have transitional kills that feels cheap, or traps placed right at the end of segment which cheapens the game for me when used more than once or twice.

Overall it's worth your time to see some of the creative ideas in this one.

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[4] Likes
Rating: 8.8 88       Difficulty: 65 65
Sep 20, 2017
liuant
I have no idea why so many people hate this game. I enjoyed it from the start til the end(and yes, I am including the ice stage and the no-check point avoidance, even though I died at the last second once).
The only thing I dislike is the puzzle area, but it's just me being dumb.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Long Puzzle Meme Bosses
[3] Likes
Rating: 10.0 100       Difficulty: 60 60
Nov 6, 2018
Skuldafn
Awesome fangame.

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[3] Likes
Rating: 9.3 93       Difficulty: 55 55
Sep 23, 2017