Domu

Creator: Nogard

Average Rating
9.0 / 10
Average Difficulty
61.1 / 100
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Tags:

Adventure (21) Needle (6) Avoidance (13) Trap (6) Gimmick (15) Boss (5) Long (4) Puzzle (12) Meme (2) Original (1) Bosses (5) SourPls (3) domu_game (9) Cycle (2)

Screenshots

  • by AndresSgarrido
  • by DokiNabi
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DokiNabi
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by chory
  • by DokiNabi

Creator's Comments:

Nogard [Creator]
Light version: http://www.mediafire.com/file/v4zcbssa76g5veb (it removes some heavy effects on final boss).

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[13] Likes
Rating: N/A       Difficulty: 55 55
Sep 17, 2017

70 Reviews:

DokiNabi
This game is incredibly well done, a lot of variation between stages in gimmicks, aesthetic, and platforming. Bosses are enjoyable and have some memorability. Some traps are hilarious and can make you laugh if you run into them (featuring nogard's contract with universal pictures), while others can really frustrate you. Some interesting puzzles appear that take some brain power to figure out, but are still generally easy on the player.

The only downside for me is the physics in the frozen stage, the ice physics mess up your movement in the air and makes it very hard to come to a stop when needed.

The game ends off with a final boss and medium-difficulty avoidance that is fantastic and honestly closes up the game perfectly. Playing this has been amazing and very memorable, even reminding me of some indie games that I loved playing when I was younger.

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[2] Likes
Rating: 9.0 90       Difficulty: 65 65
Sep 17, 2017
Zambrini
Boy, this game is something. And by that, I mean in a good way. Everything about the game way really cool and had some charm to it. The stages were cool and the only one I wasn't a fan of was Growth, but maybe that has to do with the last screen being annoying.

All the bosses were decent and didn't get too frustrating. But the highlight, of course, is the final avoidance. I didn't know before hand what it was. All I knew was that it was godlike and the best part of the game. I gotta say, they were right. I won't even give away why it's so good. Then again, you probably already saw the avoidance. Even then, just enjoy the adventures that Domu provides and then rock out with the end. I promise you, it will be worth it.

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[1] Like
Rating: 8.8 88       Difficulty: 62 62
Oct 28, 2021
KittyGame
I have no clue why this is rated so high. This was easily one of the worst fangame experiences I've ever had. I am giving this a 4 only because I understand the effort that went into this game, but understand that I had a 0/10 time with it.

The best part of this game is the atmosphere, but even that feels disconnected at times. Some areas like the foggy area fit perfectly with the music, and truly feel desolate and lost. But other areas completely forget that Domu is supposed to be dark and moody, while others feel completely empty.

The music doesn't help either. Every stage has some boring ambient track that rarely fits with the visuals or level theming. I feel like any other music would have fit so much better, but instead, every stage has the same droning loop. Horrible.

I would argue the main reason I dislike Domu was the design. Almost every single save has some sort of weird jump, strange difficulty spike, or bullshit trap at the end. The game is so clear about wasting your time. What makes traps good in other adventure games? Two things: they are funny, and they are usually at the beginning of the save. Arcana of the Tarot cleverly placed its traps near the beginning of the save, which saves the player time. You aren't clever for having a spike fly down at the end of a hard save.
Every stage has these annoying apple circles. Often, the cycles of these will be randomized, so doing these saves is such a fucking annoyance. And every single stage has them. They aren't even reskinned to something clever, and they don't even fit in with the stage theme!
This game also has a lot of bonk spamming! Yay! Everyone's favorite jump!
And while the gimmicks were a bit clever, they were implemented in the worst ways possible. Obnoxious jumps and over-precise bullshit is very common in Domu. It's horrible.

The bosses are also incredibly lackluster, and usually boil down to "pray you don't get hit and beat the boss in like 30 seconds!" It's very anticlimactic to reach the end of a series of stages and see one of these bosses.

Overall I do not recommend Domu. I can name many other adventure games that are well worth your time, but this one is not one of them.

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[1] Like
Rating: 4.0 40       Difficulty: N/A
Sep 6, 2021
shign
Nice adventure game with a good amount of content. Each area has its own gimmick and every area is different so you can expect some variety. Bosses are mostly decent even if, because they are really easy, they won't take you more than 15 min so they are not very memorable, even the final one. Most of the areas are cool even if some have a few meh rooms (the most memorable ones was the final room of the water puzzles and a certain room in the spider cave), but a few areas are sadly just unpleasant. The best exemple if obviously the ice area, but I also think about the "cat mode" zone or the Hell zone. The game has also a stupid amount of trash traps, always at the end of a save, and transition screen kill.
For the final avoidance, it's hard to deny that it's really well-made and the song is SourPls, but I found it a bit borring.

Overall this is a nice game but it could have been sometimes more polished, because the cons of the game are really bad imo.

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[1] Like
Rating: 8.8 88       Difficulty: 60 60
Feb 24, 2020
GLAYTV
[1] Like
Rating: 9.5 95       Difficulty: 65 65
Jan 28, 2019