Creator's Comments:
Nogard [Creator]
Light version: http://www.mediafire.com/file/v4zcbssa76g5veb (it removes some heavy effects on final boss).
[14] Likes
Rating: N/A
Difficulty: 55 55
Sep 17, 2017
88 Reviews:
DokiNabi
This game is incredibly well done, a lot of variation between stages in gimmicks, aesthetic, and platforming. Bosses are enjoyable and have some memorability. Some traps are hilarious and can make you laugh if you run into them (featuring nogard's contract with universal pictures), while others can really frustrate you. Some interesting puzzles appear that take some brain power to figure out, but are still generally easy on the player.
The only downside for me is the physics in the frozen stage, the ice physics mess up your movement in the air and makes it very hard to come to a stop when needed.
The game ends off with a final boss and medium-difficulty avoidance that is fantastic and honestly closes up the game perfectly. Playing this has been amazing and very memorable, even reminding me of some indie games that I loved playing when I was younger.
[2] Likes
The only downside for me is the physics in the frozen stage, the ice physics mess up your movement in the air and makes it very hard to come to a stop when needed.
The game ends off with a final boss and medium-difficulty avoidance that is fantastic and honestly closes up the game perfectly. Playing this has been amazing and very memorable, even reminding me of some indie games that I loved playing when I was younger.
Rating: 9.0 90
Difficulty: 65 65
Sep 17, 2017
Jopagu
Domu is a wonderful adventure game, largely focused on gimmick needle with some puzzley elements. The game starts with a short intro, before reaching some branching paths. Each path has a few stages, then a boss at the end.
The stages are by and large really fun, with lots of cool gimmicks, fun cycles, and moody atmosphere. The one stage I didn't really like was Growth, as the gimmick is undertutorialized, and the final save is slow. However, other than this I pretty much liked everything. Shoutouts to the ridiculous ice physics. There's also the atmospheric fog gimmick, a fun single jump section, and a cool puzzley raising/lowering platforms section. In the final stretch, I really like the use of switching blocks, a chasing kid, and the silly visual gimmick. The game also has a really fun puzzle stage at the end, with some familiar puzzles and a block puzzle with a tricky solution.
The bosses are frankly a bit middling, they have cool attacks but are usually pretty short and have some minor balance issues. The final boss has the opposite issue, it's slightly too long for what it is I feel. They're pretty easy though, so they don't take up too much of the playthrough, and for all I've said they're still pretty fun. The final avoidance is of course a classic, and for good reason. It's a really good way of making a pseudo-credits, and it has some creative and fun segments. The inclusion of checkpoints was a good decision, it feels very accessible so any player can enjoy it.
One other thing I disliked was traps. They're very rare, but they're all just end of save killers, with minimal attempts at humor. There was one instagib at the end of a mini-avoidance that was really egregious.
Overall, a famous adventure game for a reason. Despite a few things I didn't like, the majority of the game was a blast. A new favorite for me, and definitely an easy recommendation for an awesome adventure game that's easily accessible to most players with a bit of experience.
[1] Like
The stages are by and large really fun, with lots of cool gimmicks, fun cycles, and moody atmosphere. The one stage I didn't really like was Growth, as the gimmick is undertutorialized, and the final save is slow. However, other than this I pretty much liked everything. Shoutouts to the ridiculous ice physics. There's also the atmospheric fog gimmick, a fun single jump section, and a cool puzzley raising/lowering platforms section. In the final stretch, I really like the use of switching blocks, a chasing kid, and the silly visual gimmick. The game also has a really fun puzzle stage at the end, with some familiar puzzles and a block puzzle with a tricky solution.
The bosses are frankly a bit middling, they have cool attacks but are usually pretty short and have some minor balance issues. The final boss has the opposite issue, it's slightly too long for what it is I feel. They're pretty easy though, so they don't take up too much of the playthrough, and for all I've said they're still pretty fun. The final avoidance is of course a classic, and for good reason. It's a really good way of making a pseudo-credits, and it has some creative and fun segments. The inclusion of checkpoints was a good decision, it feels very accessible so any player can enjoy it.
One other thing I disliked was traps. They're very rare, but they're all just end of save killers, with minimal attempts at humor. There was one instagib at the end of a mini-avoidance that was really egregious.
Overall, a famous adventure game for a reason. Despite a few things I didn't like, the majority of the game was a blast. A new favorite for me, and definitely an easy recommendation for an awesome adventure game that's easily accessible to most players with a bit of experience.
Rating: 9.4 94
Difficulty: 60 60
May 22, 2024
PlutoTheThing
This review is based on getting the "Better" ending, which simply involves doing the checkpointless final avoidance.
Domu is one of the most consistently high quality fangames I've ever played. Each stage bring something fresh to the table which helps enhance the game from "cycle needle" to dynamic and interesting platforming. Sometimes the platforming sorta feels like a mixture of needle and avoidance, and that is reinforced by the final avoidance. There's just so many fun saves here, and the game flows incredibly well. A lot of cycle based platforming has the issue of screeching to a halt while the player trials and errors timings and setups, but this game has none of that because it's just so intuitive to play, which feels great. The bosses are also pretty good, having fun engaging attacks even on the easier fights. The final avoidance is a masterpiece in my opinion, tying the whole game together, and the transition to the credits makes the ending that much more impactful and grandiose. If you absolutely had to squeeze one complaint out of me, there was ONE save in the cactus area I thought was tedious, but the complaints end there. Basically a perfect game for me.
[1] Like
Domu is one of the most consistently high quality fangames I've ever played. Each stage bring something fresh to the table which helps enhance the game from "cycle needle" to dynamic and interesting platforming. Sometimes the platforming sorta feels like a mixture of needle and avoidance, and that is reinforced by the final avoidance. There's just so many fun saves here, and the game flows incredibly well. A lot of cycle based platforming has the issue of screeching to a halt while the player trials and errors timings and setups, but this game has none of that because it's just so intuitive to play, which feels great. The bosses are also pretty good, having fun engaging attacks even on the easier fights. The final avoidance is a masterpiece in my opinion, tying the whole game together, and the transition to the credits makes the ending that much more impactful and grandiose. If you absolutely had to squeeze one complaint out of me, there was ONE save in the cactus area I thought was tedious, but the complaints end there. Basically a perfect game for me.
Rating: 10.0 100
Difficulty: 59 59
Apr 3, 2023
Zambrini
Boy, this game is something. And by that, I mean in a good way. Everything about the game way really cool and had some charm to it. The stages were cool and the only one I wasn't a fan of was Growth, but maybe that has to do with the last screen being annoying.
All the bosses were decent and didn't get too frustrating. But the highlight, of course, is the final avoidance. I didn't know before hand what it was. All I knew was that it was godlike and the best part of the game. I gotta say, they were right. I won't even give away why it's so good. Then again, you probably already saw the avoidance. Even then, just enjoy the adventures that Domu provides and then rock out with the end. I promise you, it will be worth it.
[1] Like
All the bosses were decent and didn't get too frustrating. But the highlight, of course, is the final avoidance. I didn't know before hand what it was. All I knew was that it was godlike and the best part of the game. I gotta say, they were right. I won't even give away why it's so good. Then again, you probably already saw the avoidance. Even then, just enjoy the adventures that Domu provides and then rock out with the end. I promise you, it will be worth it.
Rating: 8.8 88
Difficulty: 62 62
Oct 28, 2021