Creator's Comments:
Nogard [Creator]
Light version: http://www.mediafire.com/file/v4zcbssa76g5veb (it removes some heavy effects on final boss).
[14] Likes
Rating: N/A
Difficulty: 55 55
Sep 17, 2017
88 Reviews:
KittyGame
I have no clue why this is rated so high. This was easily one of the worst fangame experiences I've ever had. I am giving this a 4 only because I understand the effort that went into this game, but understand that I had a 0/10 time with it.
The best part of this game is the atmosphere, but even that feels disconnected at times. Some areas like the foggy area fit perfectly with the music, and truly feel desolate and lost. But other areas completely forget that Domu is supposed to be dark and moody, while others feel completely empty.
The music doesn't help either. Every stage has some boring ambient track that rarely fits with the visuals or level theming. I feel like any other music would have fit so much better, but instead, every stage has the same droning loop. Horrible.
I would argue the main reason I dislike Domu was the design. Almost every single save has some sort of weird jump, strange difficulty spike, or bullshit trap at the end. The game is so clear about wasting your time. What makes traps good in other adventure games? Two things: they are funny, and they are usually at the beginning of the save. Arcana of the Tarot cleverly placed its traps near the beginning of the save, which saves the player time. You aren't clever for having a spike fly down at the end of a hard save.
Every stage has these annoying apple circles. Often, the cycles of these will be randomized, so doing these saves is such a fucking annoyance. And every single stage has them. They aren't even reskinned to something clever, and they don't even fit in with the stage theme!
This game also has a lot of bonk spamming! Yay! Everyone's favorite jump!
And while the gimmicks were a bit clever, they were implemented in the worst ways possible. Obnoxious jumps and over-precise bullshit is very common in Domu. It's horrible.
The bosses are also incredibly lackluster, and usually boil down to "pray you don't get hit and beat the boss in like 30 seconds!" It's very anticlimactic to reach the end of a series of stages and see one of these bosses.
Overall I do not recommend Domu. I can name many other adventure games that are well worth your time, but this one is not one of them.
[1] Like
The best part of this game is the atmosphere, but even that feels disconnected at times. Some areas like the foggy area fit perfectly with the music, and truly feel desolate and lost. But other areas completely forget that Domu is supposed to be dark and moody, while others feel completely empty.
The music doesn't help either. Every stage has some boring ambient track that rarely fits with the visuals or level theming. I feel like any other music would have fit so much better, but instead, every stage has the same droning loop. Horrible.
I would argue the main reason I dislike Domu was the design. Almost every single save has some sort of weird jump, strange difficulty spike, or bullshit trap at the end. The game is so clear about wasting your time. What makes traps good in other adventure games? Two things: they are funny, and they are usually at the beginning of the save. Arcana of the Tarot cleverly placed its traps near the beginning of the save, which saves the player time. You aren't clever for having a spike fly down at the end of a hard save.
Every stage has these annoying apple circles. Often, the cycles of these will be randomized, so doing these saves is such a fucking annoyance. And every single stage has them. They aren't even reskinned to something clever, and they don't even fit in with the stage theme!
This game also has a lot of bonk spamming! Yay! Everyone's favorite jump!
And while the gimmicks were a bit clever, they were implemented in the worst ways possible. Obnoxious jumps and over-precise bullshit is very common in Domu. It's horrible.
The bosses are also incredibly lackluster, and usually boil down to "pray you don't get hit and beat the boss in like 30 seconds!" It's very anticlimactic to reach the end of a series of stages and see one of these bosses.
Overall I do not recommend Domu. I can name many other adventure games that are well worth your time, but this one is not one of them.
Rating: 4.0 40
Difficulty: N/A
Sep 6, 2021
shign
Nice adventure game with a good amount of content. Each area has its own gimmick and every area is different so you can expect some variety. Bosses are mostly decent even if, because they are really easy, they won't take you more than 15 min so they are not very memorable, even the final one. Most of the areas are cool even if some have a few meh rooms (the most memorable ones was the final room of the water puzzles and a certain room in the spider cave), but a few areas are sadly just unpleasant. The best exemple if obviously the ice area, but I also think about the "cat mode" zone or the Hell zone. The game has also a stupid amount of trash traps, always at the end of a save, and transition screen kill.
For the final avoidance, it's hard to deny that it's really well-made and the song is SourPls, but I found it a bit borring.
Overall this is a nice game but it could have been sometimes more polished, because the cons of the game are really bad imo.
[1] Like
For the final avoidance, it's hard to deny that it's really well-made and the song is SourPls, but I found it a bit borring.
Overall this is a nice game but it could have been sometimes more polished, because the cons of the game are really bad imo.
Rating: 8.8 88
Difficulty: 60 60
Feb 24, 2020
Lss40
Amazing visuals, pretty consistent difficulty, unique platforming, clever puzzles. I didn't think I'd love this game as much as I did.
Seeing it have 60 difficulty, I expected a chore, but it never felt like one (well, maybe other than the escape sequence... hardest save imo) and I ended up finishing it in one sitting. Most bosses felt easier than platforming sections, only taking couple tries (other than the final boss), but they are all very well thought-out. I also really appreciated the checkpoints in the final avoidance, placed just before the most difficult parts, which is nice.
I had a blast with this, fully recommended.
[1] Like
Seeing it have 60 difficulty, I expected a chore, but it never felt like one (well, maybe other than the escape sequence... hardest save imo) and I ended up finishing it in one sitting. Most bosses felt easier than platforming sections, only taking couple tries (other than the final boss), but they are all very well thought-out. I also really appreciated the checkpoints in the final avoidance, placed just before the most difficult parts, which is nice.
I had a blast with this, fully recommended.
Rating: 9.5 95
Difficulty: 58 58
Apr 8, 2018