49 Reviews:
shign
This game is a huge improvement in visuals and monsters' animation, and the fact that everything is hand-drawn is astonishing.
But I don't agree with most of people, this game have several problems.
The first one is the growth gimmick: I feel that it could have been more. The big form serve to jump higher and break huge blocks in the plateforming part and the small form have a smaller hitbox but almost all the times you must change form, you can just stop and take your time to stop. Maybe it's due to that fact that it's a beginner game but things like an autoscroll when you must change form various times could have been a good idea. I really think that this gimmick has a good potential but never reach it. Also, none of the boss really use the gimmick, and even if the big form is supposed to deal more damage, I didn't noticed a big difference and came to use only normal form for bosses. I finally complain that we cannot change form in the air because I think it could have lead to interesting mid-air maneovers.
And the second one is the bosses: most of them are disappointing (but clearly not bad!) especially the two last ones. I probably feel like this because I played this right after the blocktroid series but I think bosses were more interesting in these games.
In overall even if I pointed only the bad points, the game is clearly not bad and if you are a fan of Erik unique artstyle, I guess it's a must play but I think beginners will enjoy it more than more experienced players.
[0] Likes
But I don't agree with most of people, this game have several problems.
The first one is the growth gimmick: I feel that it could have been more. The big form serve to jump higher and break huge blocks in the plateforming part and the small form have a smaller hitbox but almost all the times you must change form, you can just stop and take your time to stop. Maybe it's due to that fact that it's a beginner game but things like an autoscroll when you must change form various times could have been a good idea. I really think that this gimmick has a good potential but never reach it. Also, none of the boss really use the gimmick, and even if the big form is supposed to deal more damage, I didn't noticed a big difference and came to use only normal form for bosses. I finally complain that we cannot change form in the air because I think it could have lead to interesting mid-air maneovers.
And the second one is the bosses: most of them are disappointing (but clearly not bad!) especially the two last ones. I probably feel like this because I played this right after the blocktroid series but I think bosses were more interesting in these games.
In overall even if I pointed only the bad points, the game is clearly not bad and if you are a fan of Erik unique artstyle, I guess it's a must play but I think beginners will enjoy it more than more experienced players.
Rating: 6.4 64
Difficulty: 35 35
May 12, 2019
BoshyGo11
A fantastic adventure that kept me in a good mood throughout the entire playthrough! Nice various gimmicks, interesting bosses, cool artstyle, everything in this game is amazing
[0] Likes
Rating: 9.0 90
Difficulty: 30 30
Feb 16, 2019
EchoMask
Everything has already been said <3
[0] Likes
Rating: 9.6 96
Difficulty: 32 32
Nov 20, 2017