49 Reviews:
AndresSgarrido
I played the magic tower mode and it was preeeetty good, though I didn't expect it to be that difficult.
The key usage has to be near perfect, but at least there are no situations where you have to take more than 3 different paths so I think it's ok, but the bosses get pretty unfair near the very end.
My main complains are, I would have appreciated multiple backups instead of just one.
And CatBag hardest version, Alucat and The Cat went a little to far in some parts imo.
CatBag has the one attack where giant bullets come from the top with different angles, and at the same time CatBag shoots giant blue shurikens many times, really difficult to get consistent at it considering there is some RNG in that attack.
About Alucat, he has the one "gustav" attack, where a lot of lasers spawn around you either vertically, horizontally or diagonally. But the thing is that there is EVEN LESS reaction time to dodge the lasers than in Gustav games like Justice Guy.
And for The Cat, he literally has an attack that is impossible to dodge in the last phase unless you are in the vines meanwhile The Cat fists are alive. And in the Mekat phase, he can go outside of the screen with bad spawn luck, and then you are forced to press R!
[2] Likes
The key usage has to be near perfect, but at least there are no situations where you have to take more than 3 different paths so I think it's ok, but the bosses get pretty unfair near the very end.
My main complains are, I would have appreciated multiple backups instead of just one.
And CatBag hardest version, Alucat and The Cat went a little to far in some parts imo.
CatBag has the one attack where giant bullets come from the top with different angles, and at the same time CatBag shoots giant blue shurikens many times, really difficult to get consistent at it considering there is some RNG in that attack.
About Alucat, he has the one "gustav" attack, where a lot of lasers spawn around you either vertically, horizontally or diagonally. But the thing is that there is EVEN LESS reaction time to dodge the lasers than in Gustav games like Justice Guy.
And for The Cat, he literally has an attack that is impossible to dodge in the last phase unless you are in the vines meanwhile The Cat fists are alive. And in the Mekat phase, he can go outside of the screen with bad spawn luck, and then you are forced to press R!
Rating: 9.3 93
Difficulty: 75 75
Dec 16, 2017
melonbat
Rating based upon Magic Tower Completion and Impossible Mode (no perks):
An extremely charming game that clearly takes a lot of the best ideas that fangames have to offer and transforms them into easier, more fun, and generally more bite-sized adventures. The magic tower is probably the peak of this game despite being completely softlockable (which is precisely why I can only give a 90,) but regardless of that, a lot of the fights are extremely fun, and the puzzle-solving aspects of it are genuinely interesting. Very good game!
[1] Like
An extremely charming game that clearly takes a lot of the best ideas that fangames have to offer and transforms them into easier, more fun, and generally more bite-sized adventures. The magic tower is probably the peak of this game despite being completely softlockable (which is precisely why I can only give a 90,) but regardless of that, a lot of the fights are extremely fun, and the puzzle-solving aspects of it are genuinely interesting. Very good game!
Rating: 9.0 90
Difficulty: 45 45
Oct 5, 2023
RandomErik
rating based on singleplayer / online racing
magic tower is a disaster imo
[1] Like
magic tower is a disaster imo
Rating: 9.5 95
Difficulty: 40 40
Mar 16, 2019
Desticler
Note: this review is for the Magic Tower mode of this game that you unlock by beating Hard mode.
Let me start by saying it was obviously inspired by Not Another Magic Tower Game. It's one of my favorite fangames so I was sure I'll like this. But be aware that it's also pretty different.
Concept is the same. Go higher and higher in the tower, fight enemies taking as little damage as possible, collect upgrades to your atk/def/hp, and eventually defeat the final boss.
There are 4 bosses, but you can beat the game defeating only 2 of them. Here's how it works: Each of the first 3 bosses guards a chest with a Blessing. You can use them on the final floor. One Blessing lets you fight the final boss, two Blessings let you access a shop with health-restoring potions, and all three Blessings give you really big upgrades to stats making the final boss much easier.
Normal enemies are all back from Roguelike mode and are in their strongest form. Although halfway through the game, they become even stronger than they could ever be in the original game and get new names and color schemes.
My biggest problem with the game is how easy it is to softlock. There is NO freedom in how you play the game, there's a set order you must figure out. Plus, you can only have one backup at a time while NAMTG allowed you to have as many as you'd like, which means that in this game, if you backup after messing up, you have to start all over from the beginning.
Also, by the time you're almost done with the game, it just becomes too hard. Catlug, a buffed version of Catbag, is hard to beat even if you do take damage (hopefully you unlocked the shop with potions!), and you're required to beat at LEAST one of those to even fight the final boss. Also, I get that getting all 3 Blessings makes 1st and 3rd phases of the final boss too easy as you kill him too fast, but the boss guarding the 3rd blessing, Alucat, is even harder than The Cat, aka the final boss.
Overall, not a perfect mode, but well worth your time. Also, if for whatever reason you don't want to beat Hard Mode to unlock Magic Tower, there's a steam beta that has magic tower unlocked right away. Password: magictower123.
[1] Like
Let me start by saying it was obviously inspired by Not Another Magic Tower Game. It's one of my favorite fangames so I was sure I'll like this. But be aware that it's also pretty different.
Concept is the same. Go higher and higher in the tower, fight enemies taking as little damage as possible, collect upgrades to your atk/def/hp, and eventually defeat the final boss.
There are 4 bosses, but you can beat the game defeating only 2 of them. Here's how it works: Each of the first 3 bosses guards a chest with a Blessing. You can use them on the final floor. One Blessing lets you fight the final boss, two Blessings let you access a shop with health-restoring potions, and all three Blessings give you really big upgrades to stats making the final boss much easier.
Normal enemies are all back from Roguelike mode and are in their strongest form. Although halfway through the game, they become even stronger than they could ever be in the original game and get new names and color schemes.
My biggest problem with the game is how easy it is to softlock. There is NO freedom in how you play the game, there's a set order you must figure out. Plus, you can only have one backup at a time while NAMTG allowed you to have as many as you'd like, which means that in this game, if you backup after messing up, you have to start all over from the beginning.
Also, by the time you're almost done with the game, it just becomes too hard. Catlug, a buffed version of Catbag, is hard to beat even if you do take damage (hopefully you unlocked the shop with potions!), and you're required to beat at LEAST one of those to even fight the final boss. Also, I get that getting all 3 Blessings makes 1st and 3rd phases of the final boss too easy as you kill him too fast, but the boss guarding the 3rd blessing, Alucat, is even harder than The Cat, aka the final boss.
Overall, not a perfect mode, but well worth your time. Also, if for whatever reason you don't want to beat Hard Mode to unlock Magic Tower, there's a steam beta that has magic tower unlocked right away. Password: magictower123.
Rating: 9.8 98
Difficulty: 60 60
Jan 9, 2019
Quof
Pretty amazing as everyone else has said.The amount of love for fangames present in here brought a metaphorical tear to my eye and the numerous references actually had me laughing. This is kind of a weird game in that it's more fun if you're familiar with ~fangame lore~, but is still more than approachable for newcomers.
Edit: Literally lowered my rating by 2 points because pressing "restart", "exit", etc on the menu immediately ends the game with no prompt (losing progress), something that happened to me multiple times.
[1] Like
Edit: Literally lowered my rating by 2 points because pressing "restart", "exit", etc on the menu immediately ends the game with no prompt (losing progress), something that happened to me multiple times.
Rating: 8.0 80
Difficulty: 50 50
Dec 4, 2018