I Wanna Find a Cure
Creators: Plasmanapkin, Pieceofcheese87, AlextheTroller, Smartkin, RandomErik, Gaywizard609, Wetwookie, Zapmunk
Speedrun Leaderboards
61 Reviews:
ElCochran90
The third installment in the yearly tradition of attempts to expand the technical and creative capabilities of the world of fangames is here, mixing old classics with contemporary indie releases, and while exceptionally creative, it is a mixed bad where the second half is dragged down by questionable decisions and weird pacing choices.
It seems like an obligated tradition to open with a Super Mario Bros. world. It is ok, standard quality for a fangame, but not something you would expect from a marathon release. Its average quality is almost compensated with one of the best traps you will ever see in fangame history if you that particular trick in World 1-1 of Super Mario Bros. 3.
From there, it picks up with unexpected original game picks, adapting the character to new worlds and adventures. Among the first half, I must highlight the astonishing replica of Cuphead. Although the first phase of the final boss has one annoying attack, the rest is spectacular and pays proper tribute to the legendary final duel of the game. Adapting it to the microcosm of Crimson was the most logical step. Erik was the man chosen to do these wonders.
The section featuring Celeste, The End Is Nigh and Runner2 is the section dedicated to honor popular indie games, adapting the Kid to those worlds in one way or another. However, expect no bosses during this section, unless you consider chases as "bosses" (they're not). Maybe it's a nod to modern PC platforming. If that's the cause, it's no less than honorable. Still, it dragged down the pace and adventure feeling of the previous game decisions.
And ooohhh, Plasmanapkin is responsible for single-handedly creating one of the most infamous stages in fangame history: Super Metroid. Speaking the obvious without being able to deny objective truths, the world is massive, fantastically looking and the overall layout is built truly like the original game, 99% faithful to the SNES atmospheric titan (except for the final boss, which comes from the underappreciated Metroid: Fusion). I understand the complaints of people: it takes approximately 45%-50% of your total playtime. It requires at least three hours in tranquil exploration just like a game of the franchise would. Is that the experience fangamers would expect from a fast-paced FM delivery? Clearly not for the majority. I must confess I didn't care. On the contrary, it is my favorite world. However, who on Earth would consider a great idea to feature THIS game on a blind race? What's the purpose of making a race? Are you mad???? Use this in another fangame/collab.
Final boss is a great disappointment and the second phase is much easier than the first one. Also, second phase looks great, but if you'd like to see what's awesome and who originated that, play the Lunatic version of I Wanna Be The Best Guy 2 and see that spectacular final boss. The sequels wanted to approach it but the initial impact of Best Guy 2 will forever remain.
All in all, it's a collection of great ideas that sound better spoken aloud than when transformed into reality. Platforming is really not that interesting and becomes frustrating in some worlds, and I'm looking at you, Celeste. So Megaman X decides to use the dash button, which actually you can change in the settings. Cool. Why the hell would you change the rules? Do you know how many free deaths I had with that awful level design just because you decided that my settings are trash and therefore use the shoot button??? The shoot button for dashing.
I'm out.
[0] Likes
It seems like an obligated tradition to open with a Super Mario Bros. world. It is ok, standard quality for a fangame, but not something you would expect from a marathon release. Its average quality is almost compensated with one of the best traps you will ever see in fangame history if you that particular trick in World 1-1 of Super Mario Bros. 3.
From there, it picks up with unexpected original game picks, adapting the character to new worlds and adventures. Among the first half, I must highlight the astonishing replica of Cuphead. Although the first phase of the final boss has one annoying attack, the rest is spectacular and pays proper tribute to the legendary final duel of the game. Adapting it to the microcosm of Crimson was the most logical step. Erik was the man chosen to do these wonders.
The section featuring Celeste, The End Is Nigh and Runner2 is the section dedicated to honor popular indie games, adapting the Kid to those worlds in one way or another. However, expect no bosses during this section, unless you consider chases as "bosses" (they're not). Maybe it's a nod to modern PC platforming. If that's the cause, it's no less than honorable. Still, it dragged down the pace and adventure feeling of the previous game decisions.
And ooohhh, Plasmanapkin is responsible for single-handedly creating one of the most infamous stages in fangame history: Super Metroid. Speaking the obvious without being able to deny objective truths, the world is massive, fantastically looking and the overall layout is built truly like the original game, 99% faithful to the SNES atmospheric titan (except for the final boss, which comes from the underappreciated Metroid: Fusion). I understand the complaints of people: it takes approximately 45%-50% of your total playtime. It requires at least three hours in tranquil exploration just like a game of the franchise would. Is that the experience fangamers would expect from a fast-paced FM delivery? Clearly not for the majority. I must confess I didn't care. On the contrary, it is my favorite world. However, who on Earth would consider a great idea to feature THIS game on a blind race? What's the purpose of making a race? Are you mad???? Use this in another fangame/collab.
Final boss is a great disappointment and the second phase is much easier than the first one. Also, second phase looks great, but if you'd like to see what's awesome and who originated that, play the Lunatic version of I Wanna Be The Best Guy 2 and see that spectacular final boss. The sequels wanted to approach it but the initial impact of Best Guy 2 will forever remain.
All in all, it's a collection of great ideas that sound better spoken aloud than when transformed into reality. Platforming is really not that interesting and becomes frustrating in some worlds, and I'm looking at you, Celeste. So Megaman X decides to use the dash button, which actually you can change in the settings. Cool. Why the hell would you change the rules? Do you know how many free deaths I had with that awful level design just because you decided that my settings are trash and therefore use the shoot button??? The shoot button for dashing.
I'm out.
Rating: 6.4 64
Difficulty: 55 55
May 28, 2020
1153673210
I spend three days in finishing this game
It is challenged to finish.
The game is so interesting that i can go dead many a time
[0] Likes
It is challenged to finish.
The game is so interesting that i can go dead many a time
Rating: 9.0 90
Difficulty: 60 60
Mar 14, 2020
MrSnailz
Play everything up to the Metroid stage and stop. There's nothing worthwile after that. If you need reasons why I feel this way, just read the other reviews.
Everything else was pretty much 10/10 material.
Everything else was pretty much 10/10 material.
Tagged as: Adventure
[0] Likes
Rating: 6.0 60
Difficulty: 60 60
May 23, 2019
ToastersSmellFunny
only in the first level, stage, whatever you wanna call it, but this game is already awesome! It combines good level design, fair trolls, challenge, and unique game mechanics, to make an awesome game!
Honestly, i struggle a lot with each level. It also gets extremely hard at 1 point, so you need to have lotsa skill to make it anywhere near the end of this game.
[0] Likes
Honestly, i struggle a lot with each level. It also gets extremely hard at 1 point, so you need to have lotsa skill to make it anywhere near the end of this game.
Rating: 8.2 82
Difficulty: 70 70
Dec 13, 2018