Creator's Comments:
arzztt [Creator]
It's a needleventure game I made based around the VVVVVV kid gimmick included in Not Another Needle Engine.
If that sounds like fun then I would recommend playing it, if you're not into game changing gimmicks then you may want to pass on this.
Edit: Maybe I shouldn't have been so worried ( •ᴗ•)
[9] Likes
If that sounds like fun then I would recommend playing it, if you're not into game changing gimmicks then you may want to pass on this.
Edit: Maybe I shouldn't have been so worried ( •ᴗ•)
Rating: N/A
Difficulty: 55 55
Jan 11, 2019
76 Reviews:
Graved
You know what's great? This game right here. Despite the small size, NAVG fits in many interesting rooms, mechanics, and unique jumps, with right amount of saves between them. If you know somebody who started getting into fangames, this is what you recommend to them.
[0] Likes
Rating: 9.6 96
Difficulty: 50 50
Mar 4, 2021
Cutiefruity
I love VVVVVV and this game feels like a direct map pack to VVVVVV, improving on the game, keeping the same kind of creative movement applied to needle from the original, except much harder. Very enjoyable
[0] Likes
Rating: 9.2 92
Difficulty: 50 50
Dec 17, 2020
CanusAntonius
It rings true to the V6 theme and will hold a special part in my heart as one of the best fangames I've ever played. This in itself is the ideal representation of what a good time really is. Thanks for the fun Arzztt.
[0] Likes
Rating: 9.0 90
Difficulty: 52 52
Sep 24, 2020
YaBoiMarcAntony
How does one approach writing a review for a perfect game? Generally when you find yourself reviewing a game, you'll think of a combination of both the good and the bad and try to balance descriptions of that within the review. No one wants to read a review where they never mention any of the negative qualities, nor do they want to read a review which purports to highly rate the game while never saying a single positive thing about it; yet, I am left with something of a dilemma: I cannot critique Not Another V6 Game. To do so would to be false and wrong both towards the creator and towards the game.
Therefore, I'll settle for this:
Not Another V6 Game is a gimmick needleventure game utilizing the classic VVVVVV kid gimmick in unique and enjoyable ways through a combination of excellent needle and phenomenal pathing. Unlike VoVoVo, V6 Game is much more evidently inspired by VVVVVV. The mood of the game combined with the aesthetic and general attitude is severely reminiscent of those same facets one noticed while flipping through various rooms as Viridian. Speaking of VoVoVo, that raises the big question: how does this compare to VoVoVo? Well, it doesn't. Though the platforming is more or less the same, excluding the lack of mazes, they really are not comparable. VoVoVo is much more a fangame featuring VVVVVV gimmicks, while V6 Game is more like a VVVVVV fangame featuring fangame mechanics. Therefore, if you love VVVVVV as much as arzztt seems to, then you'll likely prefer this game over VoVoVo.
The game itself is broken up into three main areas with a fourth final area following them. You're meant to go around retrieving three tokens in order to unlock the door to the fourth area, and then you'll be treated to two stages within this final area, one focused on screen wrapping with the other focused on various gimmicks you encountered in the past such as moving killers, fast/slow air (you know, the green and yellow shit), and of course gravity flipping. Traversing these various areas is not supremely tough, though it isn't easy either. The difficulty is firmly in the middle, hard enough to be superbly satisfying to succeed while easy enough to never feel like a grind.
The biggest boon of an arzztt game is his little touches to make the gameplay just a bit more satisfying, something that I can't exactly describe here, but it's quite noticeable. It just feels better to play his games than most others. There's a little something in the design that makes you want to keep playing until the game is done, something that grabs hold of you and tells you "finish the game, you fool," making it almost difficult to truly appreciate the excellent quality of the game. Nonetheless, that quality is evident within every screen. There is not a scent of a fifth of an ounce of filler to be found here at all. NAVG is all killer, no filler.
Should I go on longer, I'll exhaust my thesaurus, so I'll just leave on this note: why are you reading this review? Why aren't you playing the game instead? Avoid not the siren's call, for what she brings is greater than anything you'll find here.
[0] Likes
Therefore, I'll settle for this:
Not Another V6 Game is a gimmick needleventure game utilizing the classic VVVVVV kid gimmick in unique and enjoyable ways through a combination of excellent needle and phenomenal pathing. Unlike VoVoVo, V6 Game is much more evidently inspired by VVVVVV. The mood of the game combined with the aesthetic and general attitude is severely reminiscent of those same facets one noticed while flipping through various rooms as Viridian. Speaking of VoVoVo, that raises the big question: how does this compare to VoVoVo? Well, it doesn't. Though the platforming is more or less the same, excluding the lack of mazes, they really are not comparable. VoVoVo is much more a fangame featuring VVVVVV gimmicks, while V6 Game is more like a VVVVVV fangame featuring fangame mechanics. Therefore, if you love VVVVVV as much as arzztt seems to, then you'll likely prefer this game over VoVoVo.
The game itself is broken up into three main areas with a fourth final area following them. You're meant to go around retrieving three tokens in order to unlock the door to the fourth area, and then you'll be treated to two stages within this final area, one focused on screen wrapping with the other focused on various gimmicks you encountered in the past such as moving killers, fast/slow air (you know, the green and yellow shit), and of course gravity flipping. Traversing these various areas is not supremely tough, though it isn't easy either. The difficulty is firmly in the middle, hard enough to be superbly satisfying to succeed while easy enough to never feel like a grind.
The biggest boon of an arzztt game is his little touches to make the gameplay just a bit more satisfying, something that I can't exactly describe here, but it's quite noticeable. It just feels better to play his games than most others. There's a little something in the design that makes you want to keep playing until the game is done, something that grabs hold of you and tells you "finish the game, you fool," making it almost difficult to truly appreciate the excellent quality of the game. Nonetheless, that quality is evident within every screen. There is not a scent of a fifth of an ounce of filler to be found here at all. NAVG is all killer, no filler.
Should I go on longer, I'll exhaust my thesaurus, so I'll just leave on this note: why are you reading this review? Why aren't you playing the game instead? Avoid not the siren's call, for what she brings is greater than anything you'll find here.
Rating: 9.0 90
Difficulty: 55 55
Jul 10, 2020