25 Reviews:
UberBob
I had more fun with this than I thought I would.
[0] Likes
Rating: 6.5 65
Difficulty: 40 40
Feb 12, 2019
Taprus
Beautiful. Got no other words for it.
[0] Likes
Rating: 8.5 85
Difficulty: 35 35
Feb 11, 2019
Tralexium
The long awaited sequel to the first Vegetable game, but does it live up to the hype?
Well to start things off, the game follows a similar style to the original where you go to different routes and find key items. The game has to offer 3 bosses and while they are nothing special the last boss gave me a sour taste in the end which I will discuss in more detail later on.
Platforming:
The platforming ranges from generic to questionable. Most of it is made of static spike jumps mixed with flying spike traps, unpredictable walls. But occasionally I would get a chuckle out off a good trap or a reference so it's not all terrible. One thing that left me confused for a while is the backtracking for the forest area (solution ->)In the room with the moving gate in the very end there's an invincible wall with hidden blocks on top of it, first trigger the spike wall from the left in the previous room and go up where the spikes came from instead of taking the bottom route, this was probably the lowest point for the platforming of this game to the point where I though the game was left untested.
Bosses:
The first 2 bosses were ok, personally I enjoyed the first 2 bosses, while they lack any complex attack they get their job done. While the final boss... oh boy where do I even begin. The first phase of the boss was pretty fair for the most part and most of the deaths were usually the player's fault. But on the flip side, the 2nd phase is full of bad design choices which made almost wanna quit the game. The mix of pressure and intense rng made it most of the time unfair, because of the spiky vines I was forced to kill the boss as fast as possible rather than strategise and kill them in a less risky order. That only lead to unfair rng bursts when the mushrooms split so being close to them was a risky option. Also the lack of a healthbar on each mushroom made it really difficult to keep track of them since I need to know when to shoot and to avoid it. My solution to this fight would be to include a healthbar to each individual mushroom (including phase 1) because this is 2019, also making the mushroom spiting less random or maybe even a pattern would also improve phase 2 by a mile, and lastly please for the love of God give the player more time with the vines.
While this is not the greatest game out there, it genuinely doesn't have to be. I know the creator didn't meant it to be taken seriously and I can respect that. Sure some parts might hold it back from being a good meme game but this is still a decent game compared to the trash that is being uploaded constantly to the wiki.
I'd say give this game a try, that is all.
[0] Likes
Well to start things off, the game follows a similar style to the original where you go to different routes and find key items. The game has to offer 3 bosses and while they are nothing special the last boss gave me a sour taste in the end which I will discuss in more detail later on.
Platforming:
The platforming ranges from generic to questionable. Most of it is made of static spike jumps mixed with flying spike traps, unpredictable walls. But occasionally I would get a chuckle out off a good trap or a reference so it's not all terrible. One thing that left me confused for a while is the backtracking for the forest area (solution ->)In the room with the moving gate in the very end there's an invincible wall with hidden blocks on top of it, first trigger the spike wall from the left in the previous room and go up where the spikes came from instead of taking the bottom route, this was probably the lowest point for the platforming of this game to the point where I though the game was left untested.
Bosses:
The first 2 bosses were ok, personally I enjoyed the first 2 bosses, while they lack any complex attack they get their job done. While the final boss... oh boy where do I even begin. The first phase of the boss was pretty fair for the most part and most of the deaths were usually the player's fault. But on the flip side, the 2nd phase is full of bad design choices which made almost wanna quit the game. The mix of pressure and intense rng made it most of the time unfair, because of the spiky vines I was forced to kill the boss as fast as possible rather than strategise and kill them in a less risky order. That only lead to unfair rng bursts when the mushrooms split so being close to them was a risky option. Also the lack of a healthbar on each mushroom made it really difficult to keep track of them since I need to know when to shoot and to avoid it. My solution to this fight would be to include a healthbar to each individual mushroom (including phase 1) because this is 2019, also making the mushroom spiting less random or maybe even a pattern would also improve phase 2 by a mile, and lastly please for the love of God give the player more time with the vines.
While this is not the greatest game out there, it genuinely doesn't have to be. I know the creator didn't meant it to be taken seriously and I can respect that. Sure some parts might hold it back from being a good meme game but this is still a decent game compared to the trash that is being uploaded constantly to the wiki.
I'd say give this game a try, that is all.
Rating: 5.5 55
Difficulty: 45 45
Feb 10, 2019