Chile Game

Creator: PlayerDash2017

Average Rating
4.4 / 10
Average Difficulty
68.9 / 100
[Download Not Available]

Tags:

Needle (5) 100_Floor (4) x_Floor (4) Neeld (1) SourPls (3)

Screenshots

  • by Taprus
  • by CanusAntonius
  • by PlayerDash2017
  • by CanusAntonius
  • by MARCO
  • by PlayerDash2017
  • by Taprus
  • by Taprus
  • by Taprus

Creator's Comments:

PlayerDash2017 [Creator]
It's amazing that the Chile Game has marked a before and after for me as a creator (both for better and for worse).

I was able to get better at making a non-generic needle
(because the previous game to this one was the Magic Needle which is a piece of shit)

although the bad thing was the imbalance itself
and above all in trusting that people really liked it,
just because 2 shitty testplayers said it was good.

Seeing so many people criticizing that game
like never before showed me that it was really bad,
believing it wouldn't get very far.

So, out came Another Bad Game
an easy needle game I made in response to all those negative reviews.

I wanted Another Bad Game to be my last project
and to be my retirement as a creator

but I had a pending collaboration with JPRG666 which I also did

and after KogamiTakara and KingSlendy talked about making a collab
(Second Family Members) I decided to participate

but after what happened with Chile Game,
I decided to wait for the bad thing to happen and for them to say that it is a shitty
Hispanic game (as many collabs I've participated in as my own games)

and now, I'm with Go The Medley, and the truth is, I don't expect my game to do well either,
I don't expect my game to turn out well either,
no matter how many effects and details I put, I prefer to wait for it to disappoint me, since it might be my last real project.
I never have hope when my games are public.

28/07/2024: I think I'm getting the urge to redo all this crap to create a game that's actually entertaining.

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[0] Likes
Rating: 0.0 0       Difficulty: 80 80
Jul 22, 2020

13 Reviews:

Yiaz
A 100 floor game with chilean music that stays pretty easy for the most part until the last quarter of the game. The needle in this game is of varying quality, having some saves that are fun but also having a lot of saves that are the exact opposite of fun. There are some gimmicks used int his game from time to time like different waters, moving platforms, some triggers, upside down etc which makes for some variety which is good. On the other hand, sometimes the paltforming feels pretty forced and basically every single save in the entire game is a one save screen which gets really draining over the span of 100 floors. Particularily floor 99 and 100 were also way harder than the other floors, being more annoying then they should have been with 99 having multiple invisible triggers and rather annoying platforming and 100 being 3 screens long. Another thing about this game that to me really brought it down was the graphics. Usually I really don't care but many graphics in this game were just really bad or distracting, having gray water on gray background, black spikes on black blocks on black slopes on dark backgroud, distracting background apples from time to time... they didn't even fit the music either. All in all I think there was effort put into the needle and I somehow even somewhat enjoyed floor 100 but a lot of the design and the visuals make it rather unfun to play

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[3] Likes
Rating: 4.0 40       Difficulty: 70 70
Jul 26, 2020
MARCO
This game is so underrated.
The idea of making a game using chile music is such an original and funny idea, i loved this game even though last rooms are kinda unbalanced.
The needle is really fun (and it got nerfed in the last update which was unnecesary imo because it wasnt too hard actually).
btw it had alvaro chupa pico avoidance which is such a based thing.
jefe esta conforme con su sueldo? yo pa naa

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Tagged as: 100_Floor Neeld SourPls
[2] Likes
Rating: 8.7 87       Difficulty: 64 64
Apr 3, 2022
theTics
Chile Game is a floor needle game with few trolls and gimmicks. It starts out very easy, but there are some points that dramatically increased the difficulty.
The biggest gripe I had with this game was the trigger. Most of the triggers are in unsafe spots, and you might not see exactly what spikes they trigger. So it's just a required death.
Also, floor 99 and 100 completely ruined the experience. Floor 99 maximized the problem I had with triggers by making them invisible. It was such a nasty feeling of progress playing the screen over and over again just to see what next trigger is about. Invisible block traps didn't help either.
Floor 100 consists of 3 screens like some other floor games, and it is easily the worst part of the game. The reason why floor 100 in CN2 was bearable was because all 3 screens were much easier than the previous floors. But here, all 3 screens have the exact same difficulty as floor 90s, so they just felt like floor 100,101,102 with no saves. Besides, they were not pure needles, but with gimmicks like conveyor, refresher, and reversed gravity. Those gimmicks need practice to get consistent by a bit of muscle memory, but I'm pretty sure you would not want to do screen 1 and 2 hundred times to get used to screen 3.
Overall though, I could say I had fun with 40% part of the game. The second half of the game was nice, especially Jtool screens were quite enjoyable. However, this game has some of the worst platforming part I had with floor games which cancels out the advantage to below average.

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Tagged as: x_Floor
[2] Likes
Rating: 4.0 40       Difficulty: 70 70
Jul 24, 2020
fubukiofficial
The only good thing in this game is good music.

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Tagged as: Needle
[1] Like
Rating: 3.0 30       Difficulty: 70 70
Feb 5, 2021
Skulldude
Poorly put together boring and uninspired 100-floor game, starts ridiculously easy and loses all sense of its' own difficulty balance and flow by the end, with mostly completely pointless long saves and trying to fit as many gimmicks as possible into one segment by the end, feeling incredibly forced and unfun throughout. Nothing stands out rather than the spanish music in the back, which doesn't fit any of the aesthetics and the style the game was trying to go for in the first place. Do not recommend.

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[1] Like
Rating: 2.0 20       Difficulty: 70 70
Jul 26, 2020