Creator's Comments:
MLSTRM [Creator]
Current version: v1.3 (06/12/2020)
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
[1] Like
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
Rating: N/A
Difficulty: 70 70
Nov 24, 2020
34 Reviews:
Pyure
Pointillism was a wonderfully unique and well presented dotkid needle game. I really enjoyed the art gallery theme, which was brought to life with the great visual and music choices. The control over which levels you choose to play, along with the wide range of variety and creativity between each level were definitely among its strongest points. There were also some much appreciated quality of life features, such as per-level progress saving, and saves that darken after used, even accounting for skips. The customization options that you can purchase are also a nice touch, though I personally didn't get much use out of them.
One decision I did find a bit strange was the difficulty and level pacing. Although you do have some control over which levels you want to play, needing to clear 26 of them before accessing the Tower area eventually forces you to beat some of the most challenging stages in the entire game. To me, this made gaining access to the Tower feel like the climax of the game. After that, you unlock mostly far easier levels, and the gimmick aspect and visual quirks are completely gone until you reach the final 4. This is probably more relevant to Any% than 100%, but I still feel it would have been better paced with some of the more difficult stages and gimmicks mixed into the 2nd half of the game.
With this being my first venture into a game of this difficulty level, there were definitely plenty of points where the enjoyment faded after becoming stuck on a save for too long. Even so, my overall experience was positive, and I'm glad I saw it through to the end. Rating based on Any%
[0] Likes
One decision I did find a bit strange was the difficulty and level pacing. Although you do have some control over which levels you want to play, needing to clear 26 of them before accessing the Tower area eventually forces you to beat some of the most challenging stages in the entire game. To me, this made gaining access to the Tower feel like the climax of the game. After that, you unlock mostly far easier levels, and the gimmick aspect and visual quirks are completely gone until you reach the final 4. This is probably more relevant to Any% than 100%, but I still feel it would have been better paced with some of the more difficult stages and gimmicks mixed into the 2nd half of the game.
With this being my first venture into a game of this difficulty level, there were definitely plenty of points where the enjoyment faded after becoming stuck on a save for too long. Even so, my overall experience was positive, and I'm glad I saw it through to the end. Rating based on Any%
Rating: 9.1 91
Difficulty: 74 74
Dec 3, 2020
popop614
Beautiful game. That's literally all I can say. It's just one of those games that you start playing and then boom, you're 5 or more hours in, just because of how much you like it. Even though some of the jumps are not so up there, the rest of the game makes up for it. The music choices also resonated with me, some of the pieces chosen did indeed represent very well. I just smiled whenever I recognized a piece that I knew. It was just so calming as well, I didn't end up getting angry over anything, like I usually do with other fangames. The names of the screens are also very nice if you can relate it with the fangame it came from, my personal favorite being "Solar Point" being I Wanna Sunspike. To conclude, the atmosphere and attention to detail along with the gameplay made for one of the best fangame experiences that I've had.
[0] Likes
Rating: 9.4 94
Difficulty: 72 72
Nov 27, 2020
Mosna
The art of dotkid,a totally different enjoyment.
[0] Likes
Rating: 9.5 95
Difficulty: 70 70
Nov 26, 2020
BoshyGo11
I would never think I could enjoy dotkid needle as much, but this game is just fantastic! The pacing, the screens themselves, the customisations, everything just feels so amazing!
To begin with this has CN3-tier gimmicks with dotkid, like it was in VoVoVo with VKid, which makes the variety of platforming so much better. The thing that helps tie it all together is that the game is not a 50-floor game as in 50 consecutive screens, but 50 short stages with multiple unlocking at once.
I could go describing each thing I liked about Pointillism, but that would spoil all the fun. Just go and play the game yourself, it's really worth it!
Notes after doing 93%: finishing off most of the screens paid off, but some particular ones were too tight and hard for me to do, so I stopped my way to 100%. How Wolsk put it in his review, just do whatever screens you like and skip ones you don't, there is just enough wiggle room for that.
Notes after doing 100%: if you are rather skilled you can do the 100% and it's great, otherwise don't go for it, 75 diff
[0] Likes
To begin with this has CN3-tier gimmicks with dotkid, like it was in VoVoVo with VKid, which makes the variety of platforming so much better. The thing that helps tie it all together is that the game is not a 50-floor game as in 50 consecutive screens, but 50 short stages with multiple unlocking at once.
I could go describing each thing I liked about Pointillism, but that would spoil all the fun. Just go and play the game yourself, it's really worth it!
Notes after doing 93%: finishing off most of the screens paid off, but some particular ones were too tight and hard for me to do, so I stopped my way to 100%. How Wolsk put it in his review, just do whatever screens you like and skip ones you don't, there is just enough wiggle room for that.
Notes after doing 100%: if you are rather skilled you can do the 100% and it's great, otherwise don't go for it, 75 diff
Rating: 10.0 100
Difficulty: 70 70
Nov 25, 2020