Creator's Comments:
MLSTRM [Creator]
Current version: v1.3 (06/12/2020)
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
[1] Like
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
Rating: N/A
Difficulty: 70 70
Nov 24, 2020
34 Reviews:
Chance
amazing dotkid needle with creativity
[0] Likes
Rating: 8.8 88
Difficulty: 74 74
Oct 17, 2023
LastTISisLife
Based on 100 % clear. Oh boy i wanna say something about this game for sure. So basically i was hyped to play this game very long time ago, since i was always fun of dotkid needle and this was like very hard and very likeable dotkid game from the side with some really cool looking screens, good variety and so on. That's how game was looking at facade to me
Then i finally went into game and got upset really quickly. So my biggest issue with this game is not really game itself, but the fact that i consider now every hard dotkid needle as bad needle. In this game i quickly realised how small fun i getting from hard screens and how randomly they feels in terms of consistency. Maybe it's my issue, but i can't leave it
This is not the only problem. This game actually has some real problems through imo. Most notorious is how bad balance is if you screen by screen in correct order. A lot of really hard shit in a row, then a lot of really easy stuff in a row, and then again. Yeah sometimes balance can turned to be nice change of pace, but not in this case at all. Swings between difficulty were mentally exhausting and feels really bad
And of course there's a bunch of not only hard but really bad screens as well. Sideways gravity screen was so horrible, that i don't even wanna talk about it. Second screen in last hub was also pretty dreadful and obnoxious. I also remembering some water saves give me headache
Besides all of this issues, there was definitely some good content and positive flow from this game. I really like puzzle screen of last hub - very good shit, and final screen was epic and brilliant ending, can't lie. Some occasional screens were also pretty good, even tho i can't specifically name them
This game was like a cold shover sometimes, sometimes boiled shover and sometimes freshing shover. Very mixed feelings stop me from rating this game high
[0] Likes
Then i finally went into game and got upset really quickly. So my biggest issue with this game is not really game itself, but the fact that i consider now every hard dotkid needle as bad needle. In this game i quickly realised how small fun i getting from hard screens and how randomly they feels in terms of consistency. Maybe it's my issue, but i can't leave it
This is not the only problem. This game actually has some real problems through imo. Most notorious is how bad balance is if you screen by screen in correct order. A lot of really hard shit in a row, then a lot of really easy stuff in a row, and then again. Yeah sometimes balance can turned to be nice change of pace, but not in this case at all. Swings between difficulty were mentally exhausting and feels really bad
And of course there's a bunch of not only hard but really bad screens as well. Sideways gravity screen was so horrible, that i don't even wanna talk about it. Second screen in last hub was also pretty dreadful and obnoxious. I also remembering some water saves give me headache
Besides all of this issues, there was definitely some good content and positive flow from this game. I really like puzzle screen of last hub - very good shit, and final screen was epic and brilliant ending, can't lie. Some occasional screens were also pretty good, even tho i can't specifically name them
This game was like a cold shover sometimes, sometimes boiled shover and sometimes freshing shover. Very mixed feelings stop me from rating this game high
Rating: 6.2 62
Difficulty: 74 74
Apr 9, 2023
Trener
Rating is based on 100%
A wonderful dotkid game, which includes 50 stages, with absolutely different complexity and with absolutely different stylistics. It is because of the very approach to each stage as an art, as a painting (there is a name for each) with the assigned complexity that you are in anticipation of experiencing it for yourself.this is what the game catches and has an attractive property, now I will go through more, and then more, and in the end you can spend a lot of time this way. The concept itself is great, you walk around the gallery, look at the paintings, choose which one you want to overcome, open new rooms with these paintings, depending on the approximate percentage of passage, classical music accompanies you soothing.
The stages themselves are so well thought out that they include common features and jumps from past games, for example potato 2, crimson, with the addition of something of their own, which creates a perfect symbiosis of the old with the new. there were stages that were annoying, for example, a 50 picture, a picture with lateral gravity and a change of control, but in general they strangely create a general concept and some kind of necessity, I won't even say that they work in a minus
In general, I highly recommend it.despite the fact that my Windows flew as many as 2 times, deleting the saves when I had 48 pictures out of 50 for the first time, and 49 out of 50 for the second time, it didn't hurt me to go through it 3 times, but already 100%, without even bothering
[0] Likes
A wonderful dotkid game, which includes 50 stages, with absolutely different complexity and with absolutely different stylistics. It is because of the very approach to each stage as an art, as a painting (there is a name for each) with the assigned complexity that you are in anticipation of experiencing it for yourself.this is what the game catches and has an attractive property, now I will go through more, and then more, and in the end you can spend a lot of time this way. The concept itself is great, you walk around the gallery, look at the paintings, choose which one you want to overcome, open new rooms with these paintings, depending on the approximate percentage of passage, classical music accompanies you soothing.
The stages themselves are so well thought out that they include common features and jumps from past games, for example potato 2, crimson, with the addition of something of their own, which creates a perfect symbiosis of the old with the new. there were stages that were annoying, for example, a 50 picture, a picture with lateral gravity and a change of control, but in general they strangely create a general concept and some kind of necessity, I won't even say that they work in a minus
In general, I highly recommend it.despite the fact that my Windows flew as many as 2 times, deleting the saves when I had 48 pictures out of 50 for the first time, and 49 out of 50 for the second time, it didn't hurt me to go through it 3 times, but already 100%, without even bothering
Rating: 10.0 100
Difficulty: 71 71
Dec 18, 2022