I Wanna Pointillism

Creator: MLSTRM

Average Rating
9.2 / 10
Average Difficulty
73.1 / 100
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Tags:

Adventure (1) Needle (13) Gimmick (11) Dotkid (13) Puzzle (1) 50_floor (1) Visual_Challenge (1) Art (6) SourPls (1) domu_game (1) gBrain (1) Sideways_Gravity (3)

Screenshots

  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by MLSTRM
  • by MLSTRM
  • by MLSTRM
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by MLSTRM
  • by DerpyHoovesIWBTG

Creator's Comments:

MLSTRM [Creator]
Current version: v1.3 (06/12/2020)

I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!

For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869

UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release

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Tagged as: Needle Dotkid
[1] Like
Rating: N/A       Difficulty: 70 70
Nov 24, 2020

31 Reviews:

KingSlendy
Rating based on 100%
I loved this game, it had so many cool ideas and the paintings were so fun and had so much variety and were so creative, it kept me entertained all the way through.

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Tagged as: Needle Gimmick Dotkid
[0] Likes
Rating: 9.5 95       Difficulty: 75 75
Jun 5, 2021
shign
For the better and the worse, this game is quite different from any other fangame. Also a little warning, I won't only praise the game like everyone else so if opinions annoy you don't read further.

Pointillism is a 50 floors dotkid needle where each screen is very distinctive from the others, either by its style, concept or even visuals. The hub is beautiful with a cool theme and the option menu, despite being quite confusing is pretty cool too. There are even some customable option and if I usually don't really use that kind of things, the fact that you can change the form around you dot is a very useful idea. There is a clear screen when you complete 36 screens and at least one of each area, and another for the fulll clear. The difficulty curve doesn't really exists if you do screens in order but it's not bad to have hard screens spaced by easier ones.

The very strong point of the game are variety and creativity, each screen has a theme and most of them have unique concept which as I said makes each screen very distinct from the others even if some are just needle inspired by some other games. About the quality of the needle, that's where the game loose points for me : if a lot of screens are fun, some just exists and are decent at best. This is mostly true for the early game but ngl I can't remember a lot of screens in the first half of the game. A few screens were also torture to play, I especially think about the side gravity screen (because side gravity is a cool way to do pathing but also to fuck your controls, that's why it was liked in eclipse because it rotates the screen instead of changing your controls), but some screens were just not fun because of too many jumps that feel overprecise and actually a lot of screens has a few annoying jumps that are not game ruinning but still unpleasant to execute.

Overall a solid game, it's a unique use of dotkid and is clearly worth giving a try and I would easily recommend any% but I can't do so for 100%.

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[0] Likes
Rating: 8.6 86       Difficulty: 70 70
Jan 17, 2021
kurath
A very solid dotkid focused needle game. Its well executed with a lot of bonus QoL features that help tie it together and add a lot of value.

The presentation comes off as a bit strange, and I'd strongly say to play it for any% first and worry about the rest later. The difficulty placements of levels is kind of non-sensical, which made doing stages in order somewhat of a mistake. The purely classic soundtrack was interesting and thematic, though they didn't really fit the aesthetics much of the time, but in a needle game that hardly matters.

There were some things that peeved me (the player being behind water with dotkid, for instance, was unpleasant) but for the most part, much of the QoL and extra features were handled really well, giving the player tons of flexibility and freedom with how they play the game, which I greatly appreciate.

Platforming wise, which is of course the entirety of the game, its mostly good. There were some really cool mechanics and gimmicks, which I certainly would've wanted more of as well as plenty of more traditional straight needle, or engine gimmick needle to mix it up. The freedom to do what you feel like helps a lot here, and that every room saves your position in the screen independently is always appreciated. I enjoyed most of the needle though, and the only real design choice that was particularly annoying was a lot of edge-of-block setups and align based walkoffs (some of which were not clearly marked).

Overall, its a must play for any fan of dotkid, and generally just a very solid needle game for those looking for one.

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Tagged as: Needle Dotkid
[0] Likes
Rating: 9.0 90       Difficulty: 76 76
Dec 6, 2020
Pyure
Pointillism was a wonderfully unique and well presented dotkid needle game. I really enjoyed the art gallery theme, which was brought to life with the great visual and music choices. The control over which levels you choose to play, along with the wide range of variety and creativity between each level were definitely among its strongest points. There were also some much appreciated quality of life features, such as per-level progress saving, and saves that darken after used, even accounting for skips. The customization options that you can purchase are also a nice touch, though I personally didn't get much use out of them.

One decision I did find a bit strange was the difficulty and level pacing. Although you do have some control over which levels you want to play, needing to clear 26 of them before accessing the Tower area eventually forces you to beat some of the most challenging stages in the entire game. To me, this made gaining access to the Tower feel like the climax of the game. After that, you unlock mostly far easier levels, and the gimmick aspect and visual quirks are completely gone until you reach the final 4. This is probably more relevant to Any% than 100%, but I still feel it would have been better paced with some of the more difficult stages and gimmicks mixed into the 2nd half of the game.

With this being my first venture into a game of this difficulty level, there were definitely plenty of points where the enjoyment faded after becoming stuck on a save for too long. Even so, my overall experience was positive, and I'm glad I saw it through to the end. Rating based on Any%

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Tagged as: Needle Gimmick Dotkid
[0] Likes
Rating: 9.1 91       Difficulty: 74 74
Dec 3, 2020
popop614
Beautiful game. That's literally all I can say. It's just one of those games that you start playing and then boom, you're 5 or more hours in, just because of how much you like it. Even though some of the jumps are not so up there, the rest of the game makes up for it. The music choices also resonated with me, some of the pieces chosen did indeed represent very well. I just smiled whenever I recognized a piece that I knew. It was just so calming as well, I didn't end up getting angry over anything, like I usually do with other fangames. The names of the screens are also very nice if you can relate it with the fangame it came from, my personal favorite being "Solar Point" being I Wanna Sunspike. To conclude, the atmosphere and attention to detail along with the gameplay made for one of the best fangame experiences that I've had.

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[0] Likes
Rating: 9.4 94       Difficulty: 72 72
Nov 27, 2020