Creator's Comments:
MLSTRM [Creator]
Current version: v1.3 (06/12/2020)
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
[1] Like
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
Rating: N/A
Difficulty: 70 70
Nov 24, 2020
34 Reviews:
touhoe
Rating based on 100%.
Absolute genius design, easily the best dotkid gameplay out there. The classical music and beautiful art mesh to create extremely intriguing works of art that take you to really fantastical areas. Each gimmick is explored briefly but incredibly thoroughly, each screen bringing out the best of the mechanics and harmonizing them with dotkid in brilliant ways. Finally, most importantly, this game just feels amazing to play, MLSTRM is able to create satisfying dotkid needle with or without wacky gimmicks. If you think you dislike dotkid, I highly recommend checking this game out regardless and seeing if it'll change your mind.
Also, the map + visual flair you can apply to the kid are based.
[0] Likes
Absolute genius design, easily the best dotkid gameplay out there. The classical music and beautiful art mesh to create extremely intriguing works of art that take you to really fantastical areas. Each gimmick is explored briefly but incredibly thoroughly, each screen bringing out the best of the mechanics and harmonizing them with dotkid in brilliant ways. Finally, most importantly, this game just feels amazing to play, MLSTRM is able to create satisfying dotkid needle with or without wacky gimmicks. If you think you dislike dotkid, I highly recommend checking this game out regardless and seeing if it'll change your mind.
Also, the map + visual flair you can apply to the kid are based.
Rating: 10.0 100
Difficulty: 74 74
Nov 11, 2021
KingSlendy
Rating based on 100%
I loved this game, it had so many cool ideas and the paintings were so fun and had so much variety and were so creative, it kept me entertained all the way through.
[0] Likes
I loved this game, it had so many cool ideas and the paintings were so fun and had so much variety and were so creative, it kept me entertained all the way through.
Rating: 9.5 95
Difficulty: 75 75
Jun 5, 2021
shign
For the better and the worse, this game is quite different from any other fangame. Also a little warning, I won't only praise the game like everyone else so if opinions annoy you don't read further.
Pointillism is a 50 floors dotkid needle where each screen is very distinctive from the others, either by its style, concept or even visuals. The hub is beautiful with a cool theme and the option menu, despite being quite confusing is pretty cool too. There are even some customable option and if I usually don't really use that kind of things, the fact that you can change the form around you dot is a very useful idea. There is a clear screen when you complete 36 screens and at least one of each area, and another for the fulll clear. The difficulty curve doesn't really exists if you do screens in order but it's not bad to have hard screens spaced by easier ones.
The very strong point of the game are variety and creativity, each screen has a theme and most of them have unique concept which as I said makes each screen very distinct from the others even if some are just needle inspired by some other games. About the quality of the needle, that's where the game loose points for me : if a lot of screens are fun, some just exists and are decent at best. This is mostly true for the early game but ngl I can't remember a lot of screens in the first half of the game. A few screens were also torture to play, I especially think about the side gravity screen (because side gravity is a cool way to do pathing but also to fuck your controls, that's why it was liked in eclipse because it rotates the screen instead of changing your controls), but some screens were just not fun because of too many jumps that feel overprecise and actually a lot of screens has a few annoying jumps that are not game ruinning but still unpleasant to execute.
Overall a solid game, it's a unique use of dotkid and is clearly worth giving a try and I would easily recommend any% but I can't do so for 100%.
[0] Likes
Pointillism is a 50 floors dotkid needle where each screen is very distinctive from the others, either by its style, concept or even visuals. The hub is beautiful with a cool theme and the option menu, despite being quite confusing is pretty cool too. There are even some customable option and if I usually don't really use that kind of things, the fact that you can change the form around you dot is a very useful idea. There is a clear screen when you complete 36 screens and at least one of each area, and another for the fulll clear. The difficulty curve doesn't really exists if you do screens in order but it's not bad to have hard screens spaced by easier ones.
The very strong point of the game are variety and creativity, each screen has a theme and most of them have unique concept which as I said makes each screen very distinct from the others even if some are just needle inspired by some other games. About the quality of the needle, that's where the game loose points for me : if a lot of screens are fun, some just exists and are decent at best. This is mostly true for the early game but ngl I can't remember a lot of screens in the first half of the game. A few screens were also torture to play, I especially think about the side gravity screen (because side gravity is a cool way to do pathing but also to fuck your controls, that's why it was liked in eclipse because it rotates the screen instead of changing your controls), but some screens were just not fun because of too many jumps that feel overprecise and actually a lot of screens has a few annoying jumps that are not game ruinning but still unpleasant to execute.
Overall a solid game, it's a unique use of dotkid and is clearly worth giving a try and I would easily recommend any% but I can't do so for 100%.
Rating: 8.6 86
Difficulty: 70 70
Jan 17, 2021
kurath
A very solid dotkid focused needle game. Its well executed with a lot of bonus QoL features that help tie it together and add a lot of value.
The presentation comes off as a bit strange, and I'd strongly say to play it for any% first and worry about the rest later. The difficulty placements of levels is kind of non-sensical, which made doing stages in order somewhat of a mistake. The purely classic soundtrack was interesting and thematic, though they didn't really fit the aesthetics much of the time, but in a needle game that hardly matters.
There were some things that peeved me (the player being behind water with dotkid, for instance, was unpleasant) but for the most part, much of the QoL and extra features were handled really well, giving the player tons of flexibility and freedom with how they play the game, which I greatly appreciate.
Platforming wise, which is of course the entirety of the game, its mostly good. There were some really cool mechanics and gimmicks, which I certainly would've wanted more of as well as plenty of more traditional straight needle, or engine gimmick needle to mix it up. The freedom to do what you feel like helps a lot here, and that every room saves your position in the screen independently is always appreciated. I enjoyed most of the needle though, and the only real design choice that was particularly annoying was a lot of edge-of-block setups and align based walkoffs (some of which were not clearly marked).
Overall, its a must play for any fan of dotkid, and generally just a very solid needle game for those looking for one.
[0] Likes
The presentation comes off as a bit strange, and I'd strongly say to play it for any% first and worry about the rest later. The difficulty placements of levels is kind of non-sensical, which made doing stages in order somewhat of a mistake. The purely classic soundtrack was interesting and thematic, though they didn't really fit the aesthetics much of the time, but in a needle game that hardly matters.
There were some things that peeved me (the player being behind water with dotkid, for instance, was unpleasant) but for the most part, much of the QoL and extra features were handled really well, giving the player tons of flexibility and freedom with how they play the game, which I greatly appreciate.
Platforming wise, which is of course the entirety of the game, its mostly good. There were some really cool mechanics and gimmicks, which I certainly would've wanted more of as well as plenty of more traditional straight needle, or engine gimmick needle to mix it up. The freedom to do what you feel like helps a lot here, and that every room saves your position in the screen independently is always appreciated. I enjoyed most of the needle though, and the only real design choice that was particularly annoying was a lot of edge-of-block setups and align based walkoffs (some of which were not clearly marked).
Overall, its a must play for any fan of dotkid, and generally just a very solid needle game for those looking for one.
Rating: 9.0 90
Difficulty: 76 76
Dec 6, 2020