Creator's Comments:
Wolfiexe [Creator]
Current version 1.25 (as of 6th Mar 2021)
RO is a trigger needle game featuring a multitude of stages and a couple of bosses! It began primarily as a Rukito-inspired game, but strayed away from that a little as development went on into different ideas, and as it is I'd say it's a weird hybrid of Rukito-style/Vandal/something else. I put a lot of time and effort into refining the game and making it as fun as I could for the style I went for, so hopefully people have a good time with it!
Update note: As of v1.2, the game has a few different difficulty warps! But please note all they do is remove save points. No platforming is changed in any way. There is a ever-so-slightly different clear screen though if you're hunting for some style points.
[10] Likes
RO is a trigger needle game featuring a multitude of stages and a couple of bosses! It began primarily as a Rukito-inspired game, but strayed away from that a little as development went on into different ideas, and as it is I'd say it's a weird hybrid of Rukito-style/Vandal/something else. I put a lot of time and effort into refining the game and making it as fun as I could for the style I went for, so hopefully people have a good time with it!
Update note: As of v1.2, the game has a few different difficulty warps! But please note all they do is remove save points. No platforming is changed in any way. There is a ever-so-slightly different clear screen though if you're hunting for some style points.
Rating: N/A
Difficulty: 70 70
Mar 5, 2021
49 Reviews:
JPRG666
Amazing trigger needle rukito style!
The gimmicks are very funny, and the stage 4 is fastastic.
[1] Like
The gimmicks are very funny, and the stage 4 is fastastic.
Rating: 10.0 100
Difficulty: 67 67
Mar 6, 2021
Stinkycheeseone890
wolfi took what i like to personally make (trigger needle) and took vandal, and just smashed them together on a plate. it's pretty awesomesauce. RO would be proud, wolfi
Tagged as: SourPls
[1] Like
Rating: 10.0 100
Difficulty: 69 69
Mar 6, 2021
Chyeri
Rukito style game with more variety than you would expect from a game of this genre. There are a few interesting new mechanics that thankfully didn't feel too awkward to perform, and they added to my enjoyment rather than taking away from it, which is nice. The platforming is extremely creative and mostly fun, although my worn out hands didn't particularly enjoy the multitude of fulljumps featured in this game. Also, I don't really like cycle needle, so I didn't really care for all the sections where an object moves back and forth and you have to time when you get past it, but that's probably just me.
The visuals are what you would expect from a Rukito-like and the music is what you would expect from a Rukito-like - light-hearted, inoffensive, but not very memorable. I suck at bosses so I can't tell, but I was able to beat them without much struggle, so idk, they're probably easy. (actually nevermind, apparently last boss took me an hour)
[1] Like
The visuals are what you would expect from a Rukito-like and the music is what you would expect from a Rukito-like - light-hearted, inoffensive, but not very memorable. I suck at bosses so I can't tell, but I was able to beat them without much struggle, so idk, they're probably easy. (actually nevermind, apparently last boss took me an hour)
Rating: 9.0 90
Difficulty: 75 75
Mar 5, 2021
Cthaere
I wanna be the RO is a lengthy gimmick needle game divided into 7 stages, mostly focused around a certain gimmick/theme, as well as a couple of bosses. While certainly Rukito-inspired in structure, the platforming itself is much different, with an extreme focus on trigger-based flow between saves and jumps that strive to pave themselves comfortably around the player rather than shape themselves into an unfamiliar, bizarre landscape.
As the stages are focused around their unique gimmicks, enjoyment of them would inevitably come down to how much you like the respective one. While half the stages are mundane, focusing on basic engine gimmicks such as water and falling blocks, and have all-around great platforming, the other half goes into the more esoteric. The second crystal had a gimmick that was frankly extremely awkward and unfun, as it lead to a lot of stuttering and waiting. The sixth had a gimmick that was fun in essence, but the platforming designed around it was pretty awkward, and the hitbox/visual indicator for it was unclear leading to some frustration. Conversely, the gimmick in the fourth crystal was extremely good, leading to some very creative pathing and maneuvers, although it could have been explained better.
The bosses are, at least for me, the highlight of the game. Despite being relatively simple in nature, they utilized attacks that were extremely satisfying to dodge and managed to involve the stage gimmick preceding them in an unobtrusive manner. Everything felt fair and everything felt fun, if quite a bit easier than the needle.
As for general notes, the trigger indicators that were also present in Wolfi's Hydrohomies stage were extreme helpful, and are something that I would like to see become the standard in trigger needle design, and hopefully developed even further to show the connections between triggers and triggered objects as well as better conveying the full behavior of the object. It is worth noting, though, that some spots had slightly misleading triggers that should have been ironed out in testing. In regards to other miscellaneous points, the song picks are great and on par with Wolfi's already-established audio catalogue, and visuals are simple yet pleasing, much in Rukito's spirit. Lastly, the game does have a few humoristic moments and secret eggs that I'm sure most everyone will appreciate, although sadly they're too few and far between (unless I missed a good amount) to really create a cheerful and lighthearted atmosphere in the face of some of the stage themes.
Overall this was great fun and while there's not a lot of outstandingly brilliant content in here, it is a very consistent and enjoyable experience overall which I'd happily recommend to nearly everyone.
[1] Like
As the stages are focused around their unique gimmicks, enjoyment of them would inevitably come down to how much you like the respective one. While half the stages are mundane, focusing on basic engine gimmicks such as water and falling blocks, and have all-around great platforming, the other half goes into the more esoteric. The second crystal had a gimmick that was frankly extremely awkward and unfun, as it lead to a lot of stuttering and waiting. The sixth had a gimmick that was fun in essence, but the platforming designed around it was pretty awkward, and the hitbox/visual indicator for it was unclear leading to some frustration. Conversely, the gimmick in the fourth crystal was extremely good, leading to some very creative pathing and maneuvers, although it could have been explained better.
The bosses are, at least for me, the highlight of the game. Despite being relatively simple in nature, they utilized attacks that were extremely satisfying to dodge and managed to involve the stage gimmick preceding them in an unobtrusive manner. Everything felt fair and everything felt fun, if quite a bit easier than the needle.
As for general notes, the trigger indicators that were also present in Wolfi's Hydrohomies stage were extreme helpful, and are something that I would like to see become the standard in trigger needle design, and hopefully developed even further to show the connections between triggers and triggered objects as well as better conveying the full behavior of the object. It is worth noting, though, that some spots had slightly misleading triggers that should have been ironed out in testing. In regards to other miscellaneous points, the song picks are great and on par with Wolfi's already-established audio catalogue, and visuals are simple yet pleasing, much in Rukito's spirit. Lastly, the game does have a few humoristic moments and secret eggs that I'm sure most everyone will appreciate, although sadly they're too few and far between (unless I missed a good amount) to really create a cheerful and lighthearted atmosphere in the face of some of the stage themes.
Overall this was great fun and while there's not a lot of outstandingly brilliant content in here, it is a very consistent and enjoyable experience overall which I'd happily recommend to nearly everyone.
Rating: 8.5 85
Difficulty: 70 70
Mar 5, 2021