24 Reviews:
Jopagu
A bit more generic than some of Wifie's other work, particularly in the first stage, but still quite enjoyable. The blue stage is the highlight, with some interesting one jump saves and some cool screen layouts using apples for decor. Overall, a pretty fun game that is approachable for beginners with a few games under their belt.
Tagged as: Needle
[0] Likes
Rating: 6.8 68
Difficulty: 30 30
Sep 13, 2022
phgQED
This was a nice challenge for a beginner to needle games. The music choices were decent and they changed a few times w/ the aesthetic, which was nice. Some of the aesthetic details were a little confusing but not overall. Difficulty ramps up a bit towards the end, including some jumps that felt impossible until we realized we were missing the intended route. Cute and fun game overall.
The more I play fangames, the more I am hoping my sense of what 'difficulty' is will emerge. Ostensibly there are only a few measurable metrics that make something 'easy' or 'hard'—how precise the frame and pixel windows are, how specific the technique is, how hard they are to read, how many challenges in a row before a save point etc.. What also emerges, tho, is a kind of 'flavour', for lack of a better word—the creator's own sensibilities as to what is and isn't 'fun' and/or 'difficult'.
In Iwanna Glacial, it might only have felt like the difficulty was inconsistent in places because of that 'flavour'—what strikes the creator as innately challenging may not be so to other people. Maybe a very hard save for everyone else was easy for them. To that end, the interesting part here, to me, anyway, was how the seemingly 'classic' elements of needle games emerge in a broader sense as the game goes on. Screens become more cramped, navigation becomes more circular, spikes are used multiple times instead of just once, and saves become more specific to individual jumps or technique—more intentional, with a sense that each challenge was one arranged in a sequence just so due to its perfect place in the ramp of difficulty.
In that degree, Iwanna Glacial is quite successful—it feels easy at the start and feels hard at the end, even though the internal difficulty curve is probably quite shallow overall. Whether this is an emergent property of fangames, needle games, or a specific subgenre of either, will hopefully be revealed over time.
Time: ~23 minutes
Deaths: 724
[0] Likes
The more I play fangames, the more I am hoping my sense of what 'difficulty' is will emerge. Ostensibly there are only a few measurable metrics that make something 'easy' or 'hard'—how precise the frame and pixel windows are, how specific the technique is, how hard they are to read, how many challenges in a row before a save point etc.. What also emerges, tho, is a kind of 'flavour', for lack of a better word—the creator's own sensibilities as to what is and isn't 'fun' and/or 'difficult'.
In Iwanna Glacial, it might only have felt like the difficulty was inconsistent in places because of that 'flavour'—what strikes the creator as innately challenging may not be so to other people. Maybe a very hard save for everyone else was easy for them. To that end, the interesting part here, to me, anyway, was how the seemingly 'classic' elements of needle games emerge in a broader sense as the game goes on. Screens become more cramped, navigation becomes more circular, spikes are used multiple times instead of just once, and saves become more specific to individual jumps or technique—more intentional, with a sense that each challenge was one arranged in a sequence just so due to its perfect place in the ramp of difficulty.
In that degree, Iwanna Glacial is quite successful—it feels easy at the start and feels hard at the end, even though the internal difficulty curve is probably quite shallow overall. Whether this is an emergent property of fangames, needle games, or a specific subgenre of either, will hopefully be revealed over time.
Time: ~23 minutes
Deaths: 724
Rating: 7.5 75
Difficulty: 32 32
Nov 23, 2021
Pigeon
Comfy needle to pass some time in.
The pathing is interesting to figure out and fairly easy overall.
Also interesting to see some of the setups used in a few occasions.
[0] Likes
The pathing is interesting to figure out and fairly easy overall.
Also interesting to see some of the setups used in a few occasions.
Rating: 7.5 75
Difficulty: 30 30
Oct 21, 2021
shign
Very fun and with a decent amount of screens beginner needle game.
[0] Likes
Rating: 8.2 82
Difficulty: 30 30
Oct 20, 2021