Creator's Comments:
32 Reviews:
CanusAntonius
Like arzztt says, this is probably one of the most interesting fangames that exists. At first glace, Escape the Manor may look like some weird gimmick needle, but in reality this is Alice's Wonderland, for the deeper in the hole you go, the better it gets. Full of secrets and puzzles to the rim, paths that lead to collectables or entirely different segments, a hub that feels just as fun to explore as the stages themselves, and copius amounts of other treasure hunts to go on, this is possibly the best Collectathon fangame that exists.
If I had any complaints at all, I think that they would be the amount of health bosses have, which feels way overboard than needed, as well as the "big puzzle board's" main difficulty coming from the drawing mechanic not really working due to room size. But these complaints aren't really something to worry about unless you are going for the ultimately true 100%.
Highly Recommended, I think everyone should join Sora on opening the Door.
If I had any complaints at all, I think that they would be the amount of health bosses have, which feels way overboard than needed, as well as the "big puzzle board's" main difficulty coming from the drawing mechanic not really working due to room size. But these complaints aren't really something to worry about unless you are going for the ultimately true 100%.
Highly Recommended, I think everyone should join Sora on opening the Door.
Tagged as: Adventure
Needle
Gimmick
Boss
Secrets
Collectathon
Logic_Puzzle
Riddle_Puzzle
Sideway_Gravity
hub
[0] Likes
Rating: 10.0 100
Difficulty: 65 65
Mar 28, 2022
Cosmoing
I figured I should probably write a bit about this game, being probably the only one outside of testers who has done (I think) everything the game has to offer.
Escape the Manor is a 3 stage gimmick needle game that goes pretty far on the wacky side. Familiar gimmicks get pushed to their limit and new insane gimmicks are offered and explored to a great extent as well. On the visual side, everything looks pretty good and stands out in a unique way, with some great hand-drawn stuff that doesn't rely on the usual spikes to make platforming. Each stage is capped off with a boss which is where the game maybe falters a bit for me, I think these could be better. But as a whole the game is excellent and well worth playing.
For a normal game, the review would end there. But this is very far from a normal game indeed, as there is so, so much more to do after you reach the credits. This may be very obvious from the fact that half of the music credits in the game are still blanked out after the any% portion of the game.
Throughout the game, there are many card packs that you may or may not see slightly off the beaten path. These are great collectibles with tons of references to other fangames that everyone will surely appreciate, and going back to collect them is also mostly simple as you can easily jump from save to save (as well as the game indicating which saves have collectibles if you have certain collectibles). There are also moleYos as well in clever spots that players could use to skip parts of saves. Earning enough of these collectibles will unlock more parts of the Manor, revealing even more content and more mysteries that I will not dive into as these are worth exploring on your own. For many people and myself, this postgame trek is the highlight of the game and will probably take longer than the main game in excellent ways. Reaching the true end as well as 100% is well worth it if you ask me.
And this is where the rating ends. Everything past this section is not included in my rating or difficulty and will be spoiled, as the game has even more to offer past this 100% mark. Although the card packs and the moleYos are the 2 main collectibles the Manor has to offer, a third Hidden type is displayed on your save file and may seem unreasonable to discover without hints, but outside of 1 or 2 of them, every single Hidden collectible has a hint in the game and finding these hints is worth the insane journey you might have to take. It's probably also worth saying that some of these Hiddens reach a difficulty of about 90, and aren't very fun to do unless you're into that, which is why I'm not including these in my rating. But the reward of seeing a fully completed save file is pretty worth it.
At the end of the day, Escape the Manor goes well beyond what a typical needle fangame would do both in its more regular content, its execution and all the other insane content that you'll encounter on your way out. Unquestionably one of the fangame highlights of 2021, highly recommended even if you typically don't enjoy needle as I do.
[0] Likes
Escape the Manor is a 3 stage gimmick needle game that goes pretty far on the wacky side. Familiar gimmicks get pushed to their limit and new insane gimmicks are offered and explored to a great extent as well. On the visual side, everything looks pretty good and stands out in a unique way, with some great hand-drawn stuff that doesn't rely on the usual spikes to make platforming. Each stage is capped off with a boss which is where the game maybe falters a bit for me, I think these could be better. But as a whole the game is excellent and well worth playing.
For a normal game, the review would end there. But this is very far from a normal game indeed, as there is so, so much more to do after you reach the credits. This may be very obvious from the fact that half of the music credits in the game are still blanked out after the any% portion of the game.
Throughout the game, there are many card packs that you may or may not see slightly off the beaten path. These are great collectibles with tons of references to other fangames that everyone will surely appreciate, and going back to collect them is also mostly simple as you can easily jump from save to save (as well as the game indicating which saves have collectibles if you have certain collectibles). There are also moleYos as well in clever spots that players could use to skip parts of saves. Earning enough of these collectibles will unlock more parts of the Manor, revealing even more content and more mysteries that I will not dive into as these are worth exploring on your own. For many people and myself, this postgame trek is the highlight of the game and will probably take longer than the main game in excellent ways. Reaching the true end as well as 100% is well worth it if you ask me.
And this is where the rating ends. Everything past this section is not included in my rating or difficulty and will be spoiled, as the game has even more to offer past this 100% mark. Although the card packs and the moleYos are the 2 main collectibles the Manor has to offer, a third Hidden type is displayed on your save file and may seem unreasonable to discover without hints, but outside of 1 or 2 of them, every single Hidden collectible has a hint in the game and finding these hints is worth the insane journey you might have to take. It's probably also worth saying that some of these Hiddens reach a difficulty of about 90, and aren't very fun to do unless you're into that, which is why I'm not including these in my rating. But the reward of seeing a fully completed save file is pretty worth it.
At the end of the day, Escape the Manor goes well beyond what a typical needle fangame would do both in its more regular content, its execution and all the other insane content that you'll encounter on your way out. Unquestionably one of the fangame highlights of 2021, highly recommended even if you typically don't enjoy needle as I do.
Rating: 9.8 98
Difficulty: 65 65
Dec 26, 2021
Arras
Fun puzzles, even if I had to get help with a few small things.
[0] Likes
Rating: 9.5 95
Difficulty: N/A
Nov 22, 2021
KittyGame
A little bit janky and unpolished in most parts, but it has trading cards.
Tagged as: TradingCards
[0] Likes
Rating: 7.5 75
Difficulty: N/A
Nov 10, 2021