26 Reviews:
Wolfiexe
Arriving just in time for Christmas, Gwiz delivers another classic, full of beautiful self-drawn spritework and clever pathing all focused around a series of Santa-related stages.
Just like its predecessor, Christmas Deliveries 2 has a funny little story-of-sorts to guide the player from the beginning to the end, and the stages all feel very varied and different from each other, despite the very common theme of Santa & Christmas being shared through all of them. A lot of the gimmicks used manage to create interesting ways to path your route through any given screen, and despite the game leaning heavily on the needle-side of the things in terms of the platforming, the game never feels too much like a needle game thanks to the room layouts and general visual presentation, encapsulating a very festive needleventure feel.
The boss fights are all enjoyable and also generally easier than the platforming that preceded it, which I can appreciate. They serve as nice little breaks, and more opportunities to enjoy what zany sprite Gwiz came up with this time (although his sprite art clearly peaked on the 1st boss where he may have created what could be one of the greatest gaming icons of our generation).
I'd slightly echo what Wolsk wrote in his review, in that I felt that stage 6 was a big step up in difficulty, although I'm unsure if this is entirely down to the actual platforming precision or instead the visual challenge with the gimmick making it feel harder. Either way it felt like from here on, my playtime per save took a noticeable increase, and whilst it didn't necessarily hamper my enjoyment, it felt like perhaps some segments could be a little less precise to be more in line with the rest of the game.
Also a special shoutout to the final stage which has some particularly clever design which really caught me by surprise.
Overall a great game, and a great fangame surprise for the Christmas season.
[1] Like
Just like its predecessor, Christmas Deliveries 2 has a funny little story-of-sorts to guide the player from the beginning to the end, and the stages all feel very varied and different from each other, despite the very common theme of Santa & Christmas being shared through all of them. A lot of the gimmicks used manage to create interesting ways to path your route through any given screen, and despite the game leaning heavily on the needle-side of the things in terms of the platforming, the game never feels too much like a needle game thanks to the room layouts and general visual presentation, encapsulating a very festive needleventure feel.
The boss fights are all enjoyable and also generally easier than the platforming that preceded it, which I can appreciate. They serve as nice little breaks, and more opportunities to enjoy what zany sprite Gwiz came up with this time (although his sprite art clearly peaked on the 1st boss where he may have created what could be one of the greatest gaming icons of our generation).
I'd slightly echo what Wolsk wrote in his review, in that I felt that stage 6 was a big step up in difficulty, although I'm unsure if this is entirely down to the actual platforming precision or instead the visual challenge with the gimmick making it feel harder. Either way it felt like from here on, my playtime per save took a noticeable increase, and whilst it didn't necessarily hamper my enjoyment, it felt like perhaps some segments could be a little less precise to be more in line with the rest of the game.
Also a special shoutout to the final stage which has some particularly clever design which really caught me by surprise.
Overall a great game, and a great fangame surprise for the Christmas season.
Rating: 9.4 94
Difficulty: 68 68
Dec 26, 2021
very_cool
mmm yes trigger needle
mmm yes gimmicks
big recommend for trigger gimmick enthusiasts
[1] Like
mmm yes gimmicks
big recommend for trigger gimmick enthusiasts
Rating: 9.4 94
Difficulty: N/A
Dec 25, 2021
PlutoTheThing
Great sequel to the original, the gimmicks are a little bit more out there and there's a lot more triggers used here. It's quite a bit harder than the original, with quite a few stages I found very tough. The final area is really awesome, and clever, and uses gimmicks from throughout the game in a very natural way. If you like the first game, I think you'll like this, it's pretty great.
[0] Likes
Rating: 9.5 95
Difficulty: 62 62
May 22, 2023
Chatran
Incredibly creative and smooth, really good production. Difficulty feels a bit punishing towards the end and made playing a bit demotivating due to the nature of the portal line gimmick, but a lot of that lies with me less so than the game.
[0] Likes
Rating: 9.0 90
Difficulty: 66 66
Jul 20, 2022