17 Reviews:
Skuldafn
An awesome 80f needle game, it has various styles of needle, the most common is precision long saves/ftfa-like'ish which is like 60% of the game, the needle is very creative and never feels boring. One of the best experiences I've had with vanilla needle x-floor games.
[6] Likes
Rating: 9.2 92
Difficulty: 85 85
Jun 13, 2022
Wifie
Probably an insanely good needle game.
According to the author, this is an 80 floor needle game.
Needle or puzzle? You will face many jumps require many unique setups and ... if you don't know how to do,just try full jump,that always make sense.
[3] Likes
According to the author, this is an 80 floor needle game.
Needle or puzzle? You will face many jumps require many unique setups and ... if you don't know how to do,just try full jump,that always make sense.
Rating: 7.5 75
Difficulty: 85 85
Jun 12, 2022
xva
fantastic 80-floor needle game with all sorts of styles. whereas your average x-floor would just kinda half-ass these needle styles and only pull off one or two styles well, Madoka excels in every single one it tries. FTFA-like, 32px, precision, setup, consistency, pathing - all renditions of these styles are displayed at their best. I’d go as far as to say it’s even masterclass-level in some parts, like in 32px and pathing, where I believe the game exceeds the most. pathing in particular is the style Madoka focuses on the most, as it’s sort of omnipresent no matter what. some of the most unique, interesting and intuitively-designed saves I’ve ever played are the ones that have the most complex pathing, requiring extremely specific and difficult maneuvers. the late floors are great at this: 71, 72, 77 (despite the massive skip), 78. speaking of 78, it’s likely the best floor in the game even including the final floor. 78 is a room everyone should remember in my opinion, it’s such an iconic room. it’s so well-made and meticulously crafted that it deserves similar amounts of recognition that floors like CN1/CN3 92 get (but perhaps in a better light in the case of CN1 floor 92). 79 has one of the more egregious chokejumps in the game, a 4.5 that makes you really nervous, then a forced 9f with some frame perfect pause and a fulljump. after 79 more importantly comes floor 80, the last floor. it’s a much longer save, having several sections/areas that reflect the individual needle styles that are featured throughout the game. all the aforementioned styles are present in this floor to some degree, serving as some sort of “ultimate test”. the floor itself is designed about as well as the floors leading up to it. it only has one or two bad jumps which I found somewhat annoying (the last jump of the pathing segment and the entire last segment, which I first tried but that’s besides the point).
the only real complaints I have are that it isn’t 100 floors long, but 80; and that floors 50-55 are sub-par and not as fun or unique as the rest of the game
fantastic game, a true masterpiece. massively recommended
[2] Likes
the only real complaints I have are that it isn’t 100 floors long, but 80; and that floors 50-55 are sub-par and not as fun or unique as the rest of the game
fantastic game, a true masterpiece. massively recommended
Rating: 9.9 99
Difficulty: 86 86
Nov 14, 2024
tuhkakuppi
Lots of needle styles, I liked the precision parts. Third to last full area has some very big skips though (and other nearby areas), and there were some missing saveblockers.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 78 78
Jun 25, 2022
cLOUDDEAD
EDIT: once you hit floor 31, the game discards all the stuff I enjoyed about it and turns into very precise precision/vaguely-FTFA-esque needle. cannot reccomend playing past the first 6 stages unless you enjoy that type of thing.
a 100(?) floor game that is based around a lot of unique setups that make seemingly insane jumps consistent and easy to pull off. functions almost as a simultaneous combination of puzzle and needle, as if you ignore or dont understand how to look for the setups, the needle will be significantly harder. The needle is not 100% made of these setups however, so it doesnt become completely free if you know all the setups. most of the setups here are also very unique and not ones I have ever seen before. You of course have a handful of standard 2block/4block trick diagonals and corners, but you also have some really crazy stuff like a bonk-wallhug that perfectly puts you into a raw 16 px midair without the need to stutter, or a vineplatform combo that lets you just jump+right out of a tight jump easily, or a midair djump bonk to get a good vstring for a corner, to name a few.
the needle beyond the setup stuff is also all very fun and mostly smooth, and also contains a decent helping of clever pathing that breaks out of the standard tricks everyone knows already. ive only made it to floor 26 as of writing this, and the difficulty has been very very slowly and smoothly increasing, so dont get scared by the game starting off around the 60 difficulty range, as it doesnt get much harder as far as ive gotten. theres also a surprising amount of variety despite sticking to it's design philosophy throughout. There's even an L needle stage from 16-20, but dont worry since theres no required 2fs/1fs/cancels, and its mostly pretty chill (minus one save which felt like rng but its a single jump and isnt actually hard).
writing this review so early as to hopefully encourage people to try this game. pure needle games tend to fly under the radar on delfruit if they arent either meme-material or 99 difficulty, and I think this one deserves to get some attention from needle players.
[1] Like
a 100(?) floor game that is based around a lot of unique setups that make seemingly insane jumps consistent and easy to pull off. functions almost as a simultaneous combination of puzzle and needle, as if you ignore or dont understand how to look for the setups, the needle will be significantly harder. The needle is not 100% made of these setups however, so it doesnt become completely free if you know all the setups. most of the setups here are also very unique and not ones I have ever seen before. You of course have a handful of standard 2block/4block trick diagonals and corners, but you also have some really crazy stuff like a bonk-wallhug that perfectly puts you into a raw 16 px midair without the need to stutter, or a vineplatform combo that lets you just jump+right out of a tight jump easily, or a midair djump bonk to get a good vstring for a corner, to name a few.
the needle beyond the setup stuff is also all very fun and mostly smooth, and also contains a decent helping of clever pathing that breaks out of the standard tricks everyone knows already. ive only made it to floor 26 as of writing this, and the difficulty has been very very slowly and smoothly increasing, so dont get scared by the game starting off around the 60 difficulty range, as it doesnt get much harder as far as ive gotten. theres also a surprising amount of variety despite sticking to it's design philosophy throughout. There's even an L needle stage from 16-20, but dont worry since theres no required 2fs/1fs/cancels, and its mostly pretty chill (minus one save which felt like rng but its a single jump and isnt actually hard).
writing this review so early as to hopefully encourage people to try this game. pure needle games tend to fly under the radar on delfruit if they arent either meme-material or 99 difficulty, and I think this one deserves to get some attention from needle players.
Rating: N/A
Difficulty: N/A
Jun 11, 2022