Creator's Comments:
Razzor_iw [Creator]
The TGCC Team's debut. Good luck!
Read Cthaere's review as a continuation of this review.
[2] Likes
Read Cthaere's review as a continuation of this review.
Rating: N/A
Difficulty: 82
Jul 18, 2022
38 Reviews:
Cthaere
Do not expect anything sort of resembling a traditional review; These are just some of my thoughts as a developer that I wanted to put out publicly.
This was meant to be the final game of the I wanna tourney. Luckily, it wasn't.
To put it bluntly, this game is both hard, and was never meant to be a grind. We knew it from the very beginning, and we have decided to make it for ourselves. A game where the mask is half on, half off, where we can be ourselves while also making a show out of it. Furthermore, the final boss took up most of the development cycle since the IWT, and so did many balance changes; Both the game and the tourney would have likely been much worse were it to be its final boss.
This extends further though. The readme states it plainly, I have already made that point, but it still bears repeating: This game was made with a specific audience in mind, and is likely too abrasive for most outside that audience. It was thoroughly tested, balanced and reiterated upon, until the final release was deemed not merely satisfactory, but excellent in delivering the experience we want to the audience we wanted to deliver it to, being released with the maker's full intent behind it. In that, the game fulfills its purpose; If you end up disliking it, it is much more likely it wasn't aimed at you rather than it was aimed at you but fell flat. If you choose to make yourself play it still, after discovering it isn't for you, don't expect much sympathy.
For those of you who I did make this for? I hope you enjoy. I put a lot of work into it, and had some fun (and some rage). It was a journey, and in the end, that is what matters the most. This release has definitely had me do some thinking, though. You'll hopefully see what comes of it.
There's a lot more I could say about this game, however this platform is inadequate for that. To put it simply, this game and the development team have gone through a LOT during the time of making it, and there is simply too much missing information for the outside player to understand where we were coming from sometimes. The stories are nearly as good as the content that was generated by them. This goes a bit beyond, in that the dev team has a general perspective about avoidances that is not shared by many outside it yet allows us to reach the levels of avoidance making we have, and while this specific project was about messing around, having fun, and showing off, it is also clear that for some parts in this as well as many of our other projects (and upcoming ones), people are unable to grasp where our perspectives come from (as evidenced by anyone who thinks milky ways is more than the bare minimum for mediocrity (yes I got razzor's permission and approval to say that)). I will ask that you trust us when we make takes based on these views when it comes to our own games.
[14] Likes
This was meant to be the final game of the I wanna tourney. Luckily, it wasn't.
To put it bluntly, this game is both hard, and was never meant to be a grind. We knew it from the very beginning, and we have decided to make it for ourselves. A game where the mask is half on, half off, where we can be ourselves while also making a show out of it. Furthermore, the final boss took up most of the development cycle since the IWT, and so did many balance changes; Both the game and the tourney would have likely been much worse were it to be its final boss.
This extends further though. The readme states it plainly, I have already made that point, but it still bears repeating: This game was made with a specific audience in mind, and is likely too abrasive for most outside that audience. It was thoroughly tested, balanced and reiterated upon, until the final release was deemed not merely satisfactory, but excellent in delivering the experience we want to the audience we wanted to deliver it to, being released with the maker's full intent behind it. In that, the game fulfills its purpose; If you end up disliking it, it is much more likely it wasn't aimed at you rather than it was aimed at you but fell flat. If you choose to make yourself play it still, after discovering it isn't for you, don't expect much sympathy.
For those of you who I did make this for? I hope you enjoy. I put a lot of work into it, and had some fun (and some rage). It was a journey, and in the end, that is what matters the most. This release has definitely had me do some thinking, though. You'll hopefully see what comes of it.
There's a lot more I could say about this game, however this platform is inadequate for that. To put it simply, this game and the development team have gone through a LOT during the time of making it, and there is simply too much missing information for the outside player to understand where we were coming from sometimes. The stories are nearly as good as the content that was generated by them. This goes a bit beyond, in that the dev team has a general perspective about avoidances that is not shared by many outside it yet allows us to reach the levels of avoidance making we have, and while this specific project was about messing around, having fun, and showing off, it is also clear that for some parts in this as well as many of our other projects (and upcoming ones), people are unable to grasp where our perspectives come from (as evidenced by anyone who thinks milky ways is more than the bare minimum for mediocrity (yes I got razzor's permission and approval to say that)). I will ask that you trust us when we make takes based on these views when it comes to our own games.
Rating: N/A
Difficulty: N/A
Jul 18, 2022
Chrisay
Review currently based on up to final boss.
Cool wacky adventure game that is very varied in its content. A lot of it is based on rng and that central gimmick gets used in a lot of creative ways. Visually great with a clean art style and some nice touches here and there to make everything look and feel great. I appreciate the attention to sound design displayed here as it helps establish a unique identity with a bunch of different trigger sounds that help communicate what is going on.
Music choices in the platforming were generally pretty great, they fit well with their individual sections.
Despite the clear effort put into every single save in this game, the amount of enjoyment I had varied quite a bit. A lot of the saves are long, challenging and sometimes very learny. The game has no consistent difficulty curve which can make your experience incredibly rough if you choose one of the harder paths first. Once you get out of the tutorial area, you're thrown into some of the harder platforming segments in the game immediately, which can be very overwhelming and discourage less skilled players who might otherwise find enjoyment in some of the easier stuff later into the game.
At the end of every path you'll find a short avoidance. These are mostly good with a few really funny ones here and there. They're short enough to not be a major hurdle, but they will greatly challenge players who are less skilled at avoidance. A lot of them are based on memes or references, so they can get very tiring to grind due to not having a song that works well for avoidance. I personally didn't struggle much with any of them, but I can see some of them being incredibly annoying to play for extended periods of time.
There's also a few minibosses in the game and they generally play better than the end avoidances and are actually really fun. Good job on those.
Have yet to finish final boss, it's pretty hard. Maybe an option for hp would smooth over the difficulty for players who are less interested in longer grinds. The boss has a lot of cool attacks and is very visually pleasing. Can't really judge the true difficulty of it, since I've yet to clear it, but it's a step up from the rest of the game.
Overall I had a somewhat rocky experience with the game at first, but I came to enjoy it a lot more later on due to me finding the more enjoyable content later into the game. I think the presentation is excellent and does a lot to make the game stand apart from other fangames, it's very obvious that a lot of love was put into this. I respect it a lot.
Below is a list of specific spots that I found annoying, anything not mentioned I either enjoyed or was not enough of an issue warrant mentioning (Spoilers):
Reveal Spoiler
[12] Likes
Cool wacky adventure game that is very varied in its content. A lot of it is based on rng and that central gimmick gets used in a lot of creative ways. Visually great with a clean art style and some nice touches here and there to make everything look and feel great. I appreciate the attention to sound design displayed here as it helps establish a unique identity with a bunch of different trigger sounds that help communicate what is going on.
Music choices in the platforming were generally pretty great, they fit well with their individual sections.
Despite the clear effort put into every single save in this game, the amount of enjoyment I had varied quite a bit. A lot of the saves are long, challenging and sometimes very learny. The game has no consistent difficulty curve which can make your experience incredibly rough if you choose one of the harder paths first. Once you get out of the tutorial area, you're thrown into some of the harder platforming segments in the game immediately, which can be very overwhelming and discourage less skilled players who might otherwise find enjoyment in some of the easier stuff later into the game.
At the end of every path you'll find a short avoidance. These are mostly good with a few really funny ones here and there. They're short enough to not be a major hurdle, but they will greatly challenge players who are less skilled at avoidance. A lot of them are based on memes or references, so they can get very tiring to grind due to not having a song that works well for avoidance. I personally didn't struggle much with any of them, but I can see some of them being incredibly annoying to play for extended periods of time.
There's also a few minibosses in the game and they generally play better than the end avoidances and are actually really fun. Good job on those.
Have yet to finish final boss, it's pretty hard. Maybe an option for hp would smooth over the difficulty for players who are less interested in longer grinds. The boss has a lot of cool attacks and is very visually pleasing. Can't really judge the true difficulty of it, since I've yet to clear it, but it's a step up from the rest of the game.
Overall I had a somewhat rocky experience with the game at first, but I came to enjoy it a lot more later on due to me finding the more enjoyable content later into the game. I think the presentation is excellent and does a lot to make the game stand apart from other fangames, it's very obvious that a lot of love was put into this. I respect it a lot.
Below is a list of specific spots that I found annoying, anything not mentioned I either enjoyed or was not enough of an issue warrant mentioning (Spoilers):
Reveal Spoiler
Rating: 8.6
Difficulty: N/A
Jul 19, 2022
maxg26
Phenomenal adventure game utilizing powerful visual effects and intriguing level design that challenges the norm you'd expect, the final boss of the game is one of the best thing I've ever seen, I highly recommend playing the game if you aren't afraid of having a bit of challenge and twists thrown at you, as in the end I believe it will be worth playing no matter what.
[8] Likes
Rating: 10.0
Difficulty: 82
Jul 18, 2022
BoshyGo11
Edit 24.11.2022: Finished the game, didn't take as much, as I expected, but it was still quite tough. Thoughts are below under a spoilertag, rating before the final boss was 7.6.
Reveal Spoiler
I'm currently at the final boss and the first impression (two hours of playtime) says that it might be a while before I proceed further, so I might as well write a review for the first portion of the game before I forget everything. Also I'll put the entirety of the review under a spoilertag so I don't have to worry about accidentally saying something that would damage the experience of a player looking to avoid being spoiled. The first portion will be more general stuff, then I'll go through each area and note my thoughts.
Reveal Spoiler
Reveal Spoiler
[7] Likes
Reveal Spoiler
I'm currently at the final boss and the first impression (two hours of playtime) says that it might be a while before I proceed further, so I might as well write a review for the first portion of the game before I forget everything. Also I'll put the entirety of the review under a spoilertag so I don't have to worry about accidentally saying something that would damage the experience of a player looking to avoid being spoiled. The first portion will be more general stuff, then I'll go through each area and note my thoughts.
Reveal Spoiler
Reveal Spoiler
Rating: 8.9
Difficulty: 78
Jul 22, 2022