I Wanna [VERB] the [ADJECTIVE] [NOUN]

Creator: phgQED

Average Rating
6.3 / 10
Average Difficulty
67.9 / 100
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Tags:

Needle (4) 32px (2) not-not-not-FTFA-like (1)

Screenshots

  • by phgQED
  • by phgQED

Creator's Comments:

phgQED [Creator]
This is a 32px game made for Narwaffles. It is a not-not-not-FTFA-like.

Update 11th October, 2022: Significantly nerfed final room.

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Tagged as: Needle 32px not-not-not-FTFA-like
[0] Likes
Rating: N/A       Difficulty: 70 70
Oct 11, 2022

11 Reviews:

Cthaere
Rating based on "innocent" (normal) difficulty on a previous version of the game.

I Wanna [VERB] the [ADJECTIVE] [NOUN] is a 32 pixel needle game which appears to be an easier FTFA like of medium length. The visuals are simple, pleasing, unobtrusive, and consistent with other similar games.

As for the gameplay... There are problems. Save balance is a major issue, for once, which would likely make a playthrough on hard/vhard (the difficulties that seem more "intended") a much more painful ordeal. The jumps themselves, while facilitating more complex movement than you'd expect from an FTFA like, do not get to the level of consistency one would expect/hope for from an FTFA like (which could be also due to the relatively short save length) and has a few particular repeat offenders that feel both inconsistent and frustrating to die to due to appearing to be easy but heavily affected by keyboard/vstring "luck" (full vspeed ledge landings, and the turnaround diagonals). In general, the enjoyment I personally find in FTFA likes is making the seemingly impossible become consistent - Jumps should appear hard so that dying to them feels acceptable, yet either still have a consistent manner to execute them through a setup, or be performed by a string of comfortable (yet precise) inputs to so that the jump feels as though skill of execution is the determining factor in passing or failing. As one can see, this contrasts with the previous points of contention.



This game has an extra screen (or two? I already forgot, if there are two then I'll focus on the last one as it is the more important of them anyhow), which features shorter save length and tighter jumps. To be perfectly frank, some of these felt like luck. Particularly the first jump of either of the final 2 saves. There's also an align issue with the bottom middle save (EDIT: fixed in new version). While there are some cool things here (the jump from the corner through the plane on the top left is really good, and the water plane was also fun), they do not really fit in the context of the game and the parts that felt like luck made me almost want to quit.



In conclusion, I would suggest prospective players to avoid this unless they're significantly better than me at FTFA likes (which, to note, I have cleared Say Something). As for feedback and suggestions for improvement, I'd personally want to see slightly longer saves of jumps of the type I described above - Either hard & precise-looking but with a consistent setup, or jumps that feel natural to do (doublejumping out of corners raised by 2 blocks, tbone diagonals, water dplanes are great example of this).

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[1] Like
Rating: 5.0 50       Difficulty: N/A
Oct 12, 2022
KingSlendy
It was pretty fun, only issue was some saves being very poorly balanced

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Tagged as: Needle 32px
[1] Like
Rating: 6.5 65       Difficulty: 60 60
Oct 11, 2022
Koharu
Pretty Fun! Little Unbalanced Though

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[1] Like
Rating: 7.5 75       Difficulty: 72 72
Oct 11, 2022
kdnh
Rating includes Ex in innocence mode.
Some saves have twist drop at end that are not fun.
Last screen the creator provide a bad align for reversal spike. It is obvious that the creator didn't test other align and wanted to add difficulty in order to add difficulty, not a good experience.

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[0] Likes
Rating: 6.3 63       Difficulty: 67 67
Jul 5, 2023
theTics
Tagged as: Needle
[1] Like
Rating: 6.1 61       Difficulty: 69 69
Mar 25, 2023