Creator's Comments:
KittyGame [Creator]
This is my final game. I hope you enjoy it.
(I plan to patch out egregious bugs for the first few weeks of this game being out. After that, I will upload the source code here. Sorry if this contradicts what it says in the game about the source code being released on Day 1.)
[5] Likes
(I plan to patch out egregious bugs for the first few weeks of this game being out. After that, I will upload the source code here. Sorry if this contradicts what it says in the game about the source code being released on Day 1.)
Rating: N/A
Difficulty: 60 60
Jul 2, 2023
22 Reviews:
fha183
There have been very few i wanna fangames that have attracted me to play for a long time, until I came across this fangame, and I have played this game a little bit now, and will re-edit the review when it is fully completed
[2] Likes
Rating: 9.5 95
Difficulty: 61 61
Jul 3, 2023
LukeIGuess
I feel like all of my reviews boil down to "this is art" or some dumb joke about it being 'peak' or whatnot, but this game deserves more. Yeah I deem this as art, but not in the way that typical story driven games are a deep-dive into a story of a single character, but KG is the collection of many different peoples' experiences. Whether or not you can say these are 'good' stories undermines the way that these stories are TOLD, like yeah the 4th attraction isn't much of a """"story"""", but the medium used for these collections of stories deserve praise, attraction 1 itself could be an entire fucking movie and I WILL be thinking about it for the next couple weeks. I understand this is Kitty's last game, and while some things could be expanded more, its more for a want of more content than a necessity for more.
Back to what i said at the beginning, yeah, this is art, sue me im saying the same things over and over again, what else can i say to show how much this is a must-play.
I DONT KNOW WHAT IM SAYING ANYMORE
[1] Like
Back to what i said at the beginning, yeah, this is art, sue me im saying the same things over and over again, what else can i say to show how much this is a must-play.
I DONT KNOW WHAT IM SAYING ANYMORE
Rating: 10.0 100
Difficulty: 55 55
Mar 13, 2024
voraciousreader
Difficulty and rating based on v1.00 any% clear, no extras or achievement hunting.
The Superplanet anthology consists of 5 shortventures: Monmouth has Frozen Over, Cape May, Till the Cows Come Home, PB Sessions, Mansion of the Mind. I'll rate each separately and aggregate the score. By the way
no I'm not using the secret words to prove I read the readme. Of course I did, I chose my username for a reason ;p
Spoilers below, caveat lector.
Monmouth: My favorite of the lot. Great atmosphere, visuals and music are a great fit (I still wish the snow was less opaque and the cave was less dark though). The gameplay is carefully designed around the gimmicks and it shows; the effort made turns a gimmick like strong winds, which could have been hell to suffer through, into very fun platforming sections. I also really love the final boss, really cool art and it's so fun to beat!
9.2 rating, 56 difficulty.
Cape May: It's got a lot of variety, from basketballs to needle and mini-avoidances, and though some parts landed worse than others, I enjoyed it overall. The first part is pretty chill, basketball is a fun diversion, then the stormy part ramps up the difficulty by a lot (arguably the hardest platforming in the whole anthology), especially the very last save which thankfully I cheesed; it's a cool save, but the second half is brutal. The claws felt a bit clunky at first, but I got used to them eventually. The ship was pretty fun; the mini avoidances are well sprinkled between the needle, and despite the zoomed-in view, an effort was clearly made to avoid unfair blind drops and screen transition rugpulls.
Rating: 8.6 Difficulty: 58
Till The Cows Come Home: Probably my least favorite gimmicks of the whole lot, but still a decent game. It might be a me problem, I'm definitely spoiled by zero-momentum fangame physics, but getting pulled bythe ziplines' momentum felt somewhat annoying (although once again the careful design around them makes it much more bearable). The paint-gun gimmick is nice, but some saves felt a bit too long, especially the ones involving riding a moving block. The ending is also a bit (???)
Rating: 8.2 Difficulty: 52
PB Sessions: Definitely captures the spirit of PB, very fun gameplay in both halves (same comments about the ziplines in Cows Come Home apply to the bubbles in the first half...). I feel the boss could've been buffed a fair amount without hurting the game as a whole, but I'm not complaining. I don't quite get the forced corner in the end though.
Rating: 9 Difficulty: 50
Mansion of the Mind: A nice puzzly game, with fun cycles and some item hunting. The atmosphere is well done (I wish the wood spikes had a bit more contrast with the background), and the couple times I got stuck were frankly on me, not on the puzzling or item hunting being obtuse or unclear. Ending was a bit of a jebait (-_-)
Rating: 9 Difficulty: 45
[1] Like
The Superplanet anthology consists of 5 shortventures: Monmouth has Frozen Over, Cape May, Till the Cows Come Home, PB Sessions, Mansion of the Mind. I'll rate each separately and aggregate the score. By the way
no I'm not using the secret words to prove I read the readme. Of course I did, I chose my username for a reason ;p
Spoilers below, caveat lector.
Monmouth: My favorite of the lot. Great atmosphere, visuals and music are a great fit (I still wish the snow was less opaque and the cave was less dark though). The gameplay is carefully designed around the gimmicks and it shows; the effort made turns a gimmick like strong winds, which could have been hell to suffer through, into very fun platforming sections. I also really love the final boss, really cool art and it's so fun to beat!
9.2 rating, 56 difficulty.
Cape May: It's got a lot of variety, from basketballs to needle and mini-avoidances, and though some parts landed worse than others, I enjoyed it overall. The first part is pretty chill, basketball is a fun diversion, then the stormy part ramps up the difficulty by a lot (arguably the hardest platforming in the whole anthology), especially the very last save which thankfully I cheesed; it's a cool save, but the second half is brutal. The claws felt a bit clunky at first, but I got used to them eventually. The ship was pretty fun; the mini avoidances are well sprinkled between the needle, and despite the zoomed-in view, an effort was clearly made to avoid unfair blind drops and screen transition rugpulls.
Rating: 8.6 Difficulty: 58
Till The Cows Come Home: Probably my least favorite gimmicks of the whole lot, but still a decent game. It might be a me problem, I'm definitely spoiled by zero-momentum fangame physics, but getting pulled bythe ziplines' momentum felt somewhat annoying (although once again the careful design around them makes it much more bearable). The paint-gun gimmick is nice, but some saves felt a bit too long, especially the ones involving riding a moving block. The ending is also a bit (???)
Rating: 8.2 Difficulty: 52
PB Sessions: Definitely captures the spirit of PB, very fun gameplay in both halves (same comments about the ziplines in Cows Come Home apply to the bubbles in the first half...). I feel the boss could've been buffed a fair amount without hurting the game as a whole, but I'm not complaining. I don't quite get the forced corner in the end though.
Rating: 9 Difficulty: 50
Mansion of the Mind: A nice puzzly game, with fun cycles and some item hunting. The atmosphere is well done (I wish the wood spikes had a bit more contrast with the background), and the couple times I got stuck were frankly on me, not on the puzzling or item hunting being obtuse or unclear. Ending was a bit of a jebait (-_-)
Rating: 9 Difficulty: 45
Rating: 9.0 90
Difficulty: 58 58
Jul 12, 2023
very_cool
great in terms of visuals, sound design, gameplay, and gimmicks
pretty much nothing not to love
[1] Like
pretty much nothing not to love
Rating: 9.7 97
Difficulty: 64 64
Jul 9, 2023