I Wanna Escape Into My Mind

Creator: Jane_Chef

Average Rating
9.2 / 10
Average Difficulty
49.9 / 100
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Tags:

Adventure (17) Needle (1) Avoidance (2) Trap (1) Gimmick (14) Boss (16) Special (6) Long (5) Story (1) Different_Engine (1) Art (6) Sudoku (2) FangameMarathon (3) SourPls (1) Unity (1) Plot (1) Death_Grips (1) Action (1) Wacky (1) Post-Sudoku (1) Cycle (1) FM_2023 (2) Is_Lesbian_Allowed_As_A_Tag? (1) Lesbian (4) Lesbian_Seems_To_Be_Allowed (1) sapphic (1) medley_but_epic (1) wantcore (1) transgender (1) Čeda (1)

Screenshots

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  • by DomGamer
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66 Reviews:

kurath
Another excellent entry from Jane.

It is worth noting, this is a very artistic game and can be quite (intentionally) abrasive at times, so don't come in looking for a clean experience but rather when you're in the right state of mind for it.

The art is mostly original and is definitely one of the standouts in terms of conveying the atmosphere and crafting the experience. Production-wise otherwise, there's a lot of good audio touches, and though the soundtrack in general didn't really appeal to me, it still leaves an impact as part of the whole package. The engine is custom, and feels a bit off at times, but within the context of the game isn't an issue - just something to watch out for if that's a problem for you.

The game flows quite well most of t he time, and the platforming while leaning a bit more towards traditional fangame style than Chungo's did, still stands out as quite unique and varied. The bosses are generally not too tough and serve to improve that variety. There are a handful of awkward segments along the way, but nothing too problematic.

Overall, I don't think the game is quite for everyone, but it wears its identity on its sleeve and you should be able to quickly tell if its a style you'd be interested in. If it is, it is a fun game and worth your time.

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Tagged as: Adventure Boss
[3] Likes
Rating: 9.0 90       Difficulty: 50 50
Sep 14, 2023
Murphy0749
This is by far the most bat shit insane fangame I have played in a long time. If you like Chungo's Gauntlet then you are for sure going to have a great time with this one, I will say that it is harder than Chungo. Some of the gimmicks were easy to understand, while others can give newcomers some trouble. The room where you shoot the saw for example.

Overall, this is an amazing well done adventure game that is worth a play!

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[3] Likes
Rating: 9.8 98       Difficulty: 54 54
Jul 19, 2023
NightShark115
We really have come a long way since Hereditary Baldness, haven't we...

I Wanna Escape Into My Mind is an adventure game made for the 2023 Fangame Marathon. The game is heavily based on games like Burnmind or I Want, and describes itself with the themes of "change, identity and figuring out who you are".

First of all, the main thing you'll notice right away: the engine. Since the game is made on Unity, the usual engine options are entirely incompatible, meaning Jane had to rebuild the physics from scratch. Unfortunately, it's not the best recreation in the world. The jump heights are different than the original, the collision order is just wrong sometimes, right shift key is entirely disabled, the list goes on. Because of this, the game just feels very different to play than other fangames. Luckily, Jane at least knew how to design around this engine so the game felt natural to play in this engine, rather than hindered by it. Still, it can really be felt, so if you don't like dealing with irregular physics, this game won't be enjoyable for you.

With that established, how is the game itself? Well, it's a lot of fun. The game throws a lot of gimmicks your way, starting with normal gimmicks like moving killer walls, ending with more insane stuff like an enemy chasing you to destroy blocks around you, or eyeballs that shoot giant hands at you. The game uses these gimmicks extremely well, and not a single one of them felt unsatisfying to navigate around (with the exception of the stupid homing cherries in the Untitled Needle Game room, as I just have no idea whether they will explode or not). That's not even mentioning the different transformation that the Kid gets in the game, which can improve your movement options and enhance your weapons. There are a bunch of enemies in the game that you have to fight, and these powerups really help in dealing with them.
And of course, with a game this big, there's also bosses, which are just as fun as the platforming.
-The first boss is Norton, a nice introduction to what the bosses are gonna be like. The attacks are all simple to read, while still being fun.
-Following him is the "REAL boss", Contrarian Cherry, who is a literal joke boss. Moving on.
-Up next is Princess Nehema, who starts this game's trend of "clusterfuck bosses". It's not that bad at first, but once you enter the second half, you have shit coming from all sides, plus a guy on the left that you have to keep shooting before he corners you. Even in all the chaos, the boss still manages to be a lot of fun.
-The same, however, can not be said for Wlfgrl. This boss follows the same "clusterfuck boss" design as Nehema, but with significantly less effort directed towards the balancing. This becomes especially a problem in the parts where you actually damage the boss, since you have to deal with aimed eyeballs flying at you, on top of a bunch of other stuff, all in a really cramped room.
-Queen is a nice refresher after that. She's a rather unique boss, with more emphasis on spawning attacks relative to the player's position. Some of these can be a little unfair at first glance, but once you learn to stay on your toes more, you won't have as rough of a time.
-But we're not done yet though! After that, there's a phase 2, against the Queen fused with a giant Core. This one differs from the first one, going back to the design philosophy of the other bosses. The room is also much bigger than the other bosses, so you have plenty of space to dodge everything, and the attacks are all telegraphed well, so nothing is ever unfair.
-From this point onwards, all the bosses in the game are based on previous content from the game, starting with Contrarian Cherry teaming up with Wlfgrl. This is surprisingly not as bad as you would expect, as Wlfgrl doesn't do much of the attacks, and Contrarian Cherry takes center stage here. Or, rather, his "badass Original Characters" do instead. You fight against 3 separate bosses one at a time, each with their own attack. I don't really like how slow-paced it gets sometimes, but other than that, it's a good boss.
-And then Nehema comes back again, this time fused with the same Core that Queen fused with earlier. This fight uses enemies and attacks from both of those fights, while keeping in mind how these attacks impact the fight relative to each other. My favorite example of this is the attack with the chasing enemies paired with the waves on the ground.
-Finally, there's the final boss, Mind. You end the game by fighting a mirror image of yourself, featuring all 4 forms you can take in this game. It's a pretty long fight, so I'm happy to say that almost all of the fight is well-designed. The attacks are based on the abilities you were given while you had control over these forms, putting you on the recieving end of them this time. The only problem I had was the eyeball attack in phase 1, since it seems too confusing to figure out how to dodge it, but other than that, a nice sendoff to a nice game.
Oh yeah, this game also has a story. It's a rather complicated story, with elements of it strewn throughout the game. This unfortunately meant I wasn't able to understand much of what was happening, other than the whole game being a trans allegory. But hey, if you like games with stories, this is definitely something you would like. Other reviewers have already weighed in their takes on what the story could represent, so if you want somewhat of an idea of what it could mean, then go check them out.

And that just about covers it! A really fun game from top to bottom, despite a few rough spots here and there. Definitely recommended if the engine doesn't deter you.

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Tagged as: Adventure Trap Gimmick Boss Special Long Story Different_Engine Unity Death_Grips
[2] Likes
Rating: 8.0 80       Difficulty: 50 50
Sep 4, 2024
Sully
how is it so fucking good holy shit why didnt i play this like a year ago

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[2] Likes
Rating: 10.0 100       Difficulty: 50 50
Jul 11, 2024
iouhoh
This game is absolutely insane. Really fun gameplay and cool bosses.

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[2] Likes
Rating: 10.0 100       Difficulty: 53 53
Feb 18, 2024