I Wanna Traverse The Seven Aspects
Creators: arzztt, Gwiz, Lss, Naloa, Pieceofcheese87, Racic, Wolfiexe
Creator's Comments:
arzztt [Creator]
Adventure collab game I hosted with 7 stages and a lot of variety.
This game was made for the I Wanna Twourney.
We have since updated the game to V1.1 to hopefully smooth out the game a bit.
We all spent a lot of time on this game and we hope you enjoy.
Good Luck and Have Fun!
[5] Likes
This game was made for the I Wanna Twourney.
We have since updated the game to V1.1 to hopefully smooth out the game a bit.
We all spent a lot of time on this game and we hope you enjoy.
Good Luck and Have Fun!
Rating: N/A
Difficulty: 65 65
Dec 22, 2023
23 Reviews:
shign
Big adventure collab between 7 makers. The hub is really cool yet a bit useless since you cannot do stages in any order, which imo should be the case in a game where stages are so distincts from each others.
arzztt : stage heavily focused on traps, mostly meant to be clever and create pathing rather than being funny, reminding me of some eastern trapventures games. Very fun stage.
Lss : tied with another stage for being the best stage of the collab, I really loved the puzzles and stage is visually very pleasant to look at. I just think that while the boss is insanely good and well-thought, it might be a tad too hard compared to the rest.
Racic : short trap stage but really cool one, the boss is a bit whatever but uknow...it's piece fault.
Wolfiexe : long gimmick stage centered around a gimmick I never saw somewhere else, it takes a bit of time to fully understand it but it was fun. Boss is also pretty cool, but it could have benefit from being a lil easier (also the attack where you need to be in a specific spot can put it in an impossible spot). Also there is one instance in the stage where the very dark visuals are in detriment of the gameplay, nothing major but still.
pieceofcheese87 : it can be a bit frustrating if you fail it multiple times because each attempt is quite long, but it really is a unique and fun stage.
Gwiz : tied with Lss for having the best stage, it's basically Whisper in the mirror but with ten times better execution. It can be a bit rough sometimes for timings, but I really loved everything in this stage.
Naloa : While I like having a quiz that recap everything, some of the screens are altered in a way that make them barely reconisable, and some attacks can together create nearly impossible situations. The boss was cool tho.
[1] Like
arzztt : stage heavily focused on traps, mostly meant to be clever and create pathing rather than being funny, reminding me of some eastern trapventures games. Very fun stage.
Lss : tied with another stage for being the best stage of the collab, I really loved the puzzles and stage is visually very pleasant to look at. I just think that while the boss is insanely good and well-thought, it might be a tad too hard compared to the rest.
Racic : short trap stage but really cool one, the boss is a bit whatever but uknow...it's piece fault.
Wolfiexe : long gimmick stage centered around a gimmick I never saw somewhere else, it takes a bit of time to fully understand it but it was fun. Boss is also pretty cool, but it could have benefit from being a lil easier (also the attack where you need to be in a specific spot can put it in an impossible spot). Also there is one instance in the stage where the very dark visuals are in detriment of the gameplay, nothing major but still.
pieceofcheese87 : it can be a bit frustrating if you fail it multiple times because each attempt is quite long, but it really is a unique and fun stage.
Gwiz : tied with Lss for having the best stage, it's basically Whisper in the mirror but with ten times better execution. It can be a bit rough sometimes for timings, but I really loved everything in this stage.
Naloa : While I like having a quiz that recap everything, some of the screens are altered in a way that make them barely reconisable, and some attacks can together create nearly impossible situations. The boss was cool tho.
Rating: 8.7 87
Difficulty: 65 65
Apr 2, 2024
Nearigami
Seven Aspects is a western collab with a lot of variety. It gives the vibe of a more polished older adventure collab, which seems to be the goal. I like all of the stages in this, though some more than others. There weren't any parts I outright disliked though, and speedrunning it has actually made the parts I had a harder time appreciating first playthrough more enjoyable. Overall highly recommended.
If I had to rate each stage individually:
Arzztt: 9/10 - enjoyable trap stage that also managed to not make me feel lost, which is pretty difficult once trap games get above a certain difficulty threshold I find. Arzztt has really found his footing and improved pretty drastically on the adventure style I found to still need work during Look Inside. I'm really impressed.
LSS: 9/10 - It hit a sweet spot of puzzle difficulty for me where it still was a bit of a brain teaser at times, but it never got too difficult to the point where I felt stuck for a long time. The boss is also really cool even though I find it to be a little too much to keep track of sometimes.
Racic: 8/10 - I am rating this a bit lower than some other ones but please don't take that as me disliking the stage. I actually think that the goal of a collab stage should be to add variety and contribute to the overall experience, and I think Racic's stage nails this. It's a really nice intermission of sorts and contributes greatly to the overall vibe of the game.
Wolfi: 9/10 - Wolfi's boss is the hardest part of the game for me and gets a little frustrating sometimes, but it's still a good time. The gimmick took a bit to grow on me but I found myself really loving the design the more I experienced it.
Piece: 8.5/10 - This serves as another intermission stage to me. I've never been too big of a fan of yoshi platforming, but I think Piece really made it work here in this sort of open area vibe. It has big NANE energy which kind of gives a bit of an amateurish vibe, but then I remembered Piece made that engine so it's completely fine.
Gwiz 6.5/10 first playthrough, 9/10 every other time - I think this stage has a really cool idea that lightly suffers from the fact that it's really learny and not really immediately obvious what the timing on everything is. It took me a while to get to grips with and I wasn't having that much fun doing it. On future playthroughs once I learned all the timings it actually became one of my favorites.
Naloa: 10/10 - The final boss is just genuinely awesome. I loved every second of it, and it's the perfect way to end a game like this.
[1] Like
If I had to rate each stage individually:
Arzztt: 9/10 - enjoyable trap stage that also managed to not make me feel lost, which is pretty difficult once trap games get above a certain difficulty threshold I find. Arzztt has really found his footing and improved pretty drastically on the adventure style I found to still need work during Look Inside. I'm really impressed.
LSS: 9/10 - It hit a sweet spot of puzzle difficulty for me where it still was a bit of a brain teaser at times, but it never got too difficult to the point where I felt stuck for a long time. The boss is also really cool even though I find it to be a little too much to keep track of sometimes.
Racic: 8/10 - I am rating this a bit lower than some other ones but please don't take that as me disliking the stage. I actually think that the goal of a collab stage should be to add variety and contribute to the overall experience, and I think Racic's stage nails this. It's a really nice intermission of sorts and contributes greatly to the overall vibe of the game.
Wolfi: 9/10 - Wolfi's boss is the hardest part of the game for me and gets a little frustrating sometimes, but it's still a good time. The gimmick took a bit to grow on me but I found myself really loving the design the more I experienced it.
Piece: 8.5/10 - This serves as another intermission stage to me. I've never been too big of a fan of yoshi platforming, but I think Piece really made it work here in this sort of open area vibe. It has big NANE energy which kind of gives a bit of an amateurish vibe, but then I remembered Piece made that engine so it's completely fine.
Gwiz 6.5/10 first playthrough, 9/10 every other time - I think this stage has a really cool idea that lightly suffers from the fact that it's really learny and not really immediately obvious what the timing on everything is. It took me a while to get to grips with and I wasn't having that much fun doing it. On future playthroughs once I learned all the timings it actually became one of my favorites.
Naloa: 10/10 - The final boss is just genuinely awesome. I loved every second of it, and it's the perfect way to end a game like this.
Rating: 9.0 90
Difficulty: 60 60
Mar 1, 2024
XCVBFWDSC
8.5 for stage 1
10 for stage 2
9.5 for stage 6
[1] Like
10 for stage 2
9.5 for stage 6
Rating: 9.2 92
Difficulty: N/A
Dec 27, 2023
Chrisay
Very strong old school adventure game collab between 7 different makers. Enjoyed every stage, was a blast to play through.
[1] Like
Rating: 8.7 87
Difficulty: 65 65
Dec 22, 2023