Delicious Level Design Contest
Creators: Lots_of_people, Cherry_Treehouse, Skulldude, Square
Download Game
Creator's Comments:
Natsu [Creator]
We welcome you to the Delicious Level Design Contest!
Pack your bags for Isle Delfrutto!
In this competition, contestants were each tasked with creating an "I Wanna Be The Guy" platforming stage, with the requirement of a focus on interesting gimmicks!
-> Enjoy over 30 distinct, creative entries showcasing the minds of many fantastic makers from the Aiwana community!
-> Explore a vibrant 3D hub and enjoy the sights!
-> Additional hidden goodies throughout!
-> Play as "The Kid" from "I Wanna Be The Guy"!
-> Enjoy the option to either play a more polished version or the original judged version for certain stages!
-> It might be tricky sometimes, but you can do it!
Please enjoy!
Rankings (HEAVY SPOILERS)
1st: renex (I Wanna Have Time)
2nd: LightPotato (Wickid Stone)
3rd (tied): wonderful, naloa (I Wanna Finish What I Started)
3rd (tied): Square (Leisurely Stroll Through Former Hell)
3rd (tied): MasterSonicKnight, King Luiz David (Bamboo Forest of the Lost)
6th: nataliexists (the kid dies and goes to limbo part 1)
7th: Gaphodil (I Wanna Observe on Duty)
8th: Starz0r (Treasure of the Stars)
9th: Sagittarius_one (Shotgun)
10th (tied): cousinoer5 (The Vault)
10th (tied): EchoMask (Shellshock Mountains)
12th (tied): Lemon (Far From Infinity)
12th (tied): Duncan (Scrumptious Stage Creating Competition)
14th: Purrfexionator (5 screens of jtool needle)
15th: Verve (Refreshments Aboard!)
16th: Harley Hardt (Kamek's Konundrum)
17th: Fyter (The Kid goes to Québec and eats a poutine)
18th: P2shka (Golden Sky)
19th (tied): StageMan21 (Infestation on Verdant Mountain)
19th (tied): Roxalie (Arcana Shotgun [DEMO])
21st: snoruntpyro (Astral Prominence)
22nd: Haegoe (Aim High)
23rd: bit (does the kid dream of gimmicks when he sleeps)
24th: Driek (Tree Thorn Traversing)
25th (tied): suzukisan (Arbor Atrocity)
25th (tied): Hydrochlorination (The Cold Caster's Cryptic Court)
27th: monexone (Grass Valley)
28th: Racic (I Wanna Turn The TVs Off Because Mom,#Kendrick Lamar And MUSTAAAAAAAAAAAAAARD Said So)
29th: Bulb Bowling (The Silence of Time)
30th: R3Ked (Vrimson Veedle V)
31st: MeeM (The Bubble Effect)
32nd: Bantsmen (Epic Pikmin Adventure! Can You Survive?)
33rd: Eggsauce (Rodent Party)
34th: Gomashio (DLDC Needle)
Unranked: Jopagu (I Wanna be the Barbuta Escape)
(Difficulty is a rough estimate, very hard to pin down for this game)
[9] Likes
Pack your bags for Isle Delfrutto!
In this competition, contestants were each tasked with creating an "I Wanna Be The Guy" platforming stage, with the requirement of a focus on interesting gimmicks!
-> Enjoy over 30 distinct, creative entries showcasing the minds of many fantastic makers from the Aiwana community!
-> Explore a vibrant 3D hub and enjoy the sights!
-> Additional hidden goodies throughout!
-> Play as "The Kid" from "I Wanna Be The Guy"!
-> Enjoy the option to either play a more polished version or the original judged version for certain stages!
-> It might be tricky sometimes, but you can do it!
Please enjoy!
Rankings (HEAVY SPOILERS)
1st: renex (I Wanna Have Time)
2nd: LightPotato (Wickid Stone)
3rd (tied): wonderful, naloa (I Wanna Finish What I Started)
3rd (tied): Square (Leisurely Stroll Through Former Hell)
3rd (tied): MasterSonicKnight, King Luiz David (Bamboo Forest of the Lost)
6th: nataliexists (the kid dies and goes to limbo part 1)
7th: Gaphodil (I Wanna Observe on Duty)
8th: Starz0r (Treasure of the Stars)
9th: Sagittarius_one (Shotgun)
10th (tied): cousinoer5 (The Vault)
10th (tied): EchoMask (Shellshock Mountains)
12th (tied): Lemon (Far From Infinity)
12th (tied): Duncan (Scrumptious Stage Creating Competition)
14th: Purrfexionator (5 screens of jtool needle)
15th: Verve (Refreshments Aboard!)
16th: Harley Hardt (Kamek's Konundrum)
17th: Fyter (The Kid goes to Québec and eats a poutine)
18th: P2shka (Golden Sky)
19th (tied): StageMan21 (Infestation on Verdant Mountain)
19th (tied): Roxalie (Arcana Shotgun [DEMO])
21st: snoruntpyro (Astral Prominence)
22nd: Haegoe (Aim High)
23rd: bit (does the kid dream of gimmicks when he sleeps)
24th: Driek (Tree Thorn Traversing)
25th (tied): suzukisan (Arbor Atrocity)
25th (tied): Hydrochlorination (The Cold Caster's Cryptic Court)
27th: monexone (Grass Valley)
28th: Racic (I Wanna Turn The TVs Off Because Mom,#Kendrick Lamar And MUSTAAAAAAAAAAAAAARD Said So)
29th: Bulb Bowling (The Silence of Time)
30th: R3Ked (Vrimson Veedle V)
31st: MeeM (The Bubble Effect)
32nd: Bantsmen (Epic Pikmin Adventure! Can You Survive?)
33rd: Eggsauce (Rodent Party)
34th: Gomashio (DLDC Needle)
Unranked: Jopagu (I Wanna be the Barbuta Escape)
(Difficulty is a rough estimate, very hard to pin down for this game)
Rating: N/A
Difficulty: 70 70
Dec 28, 2025
14 Reviews:
PlutoTheThing
This review is based on doing all applicable stages in the original, un-revised form, since I thought it would be more interesting for me, as well as getting all the secret and cosmetic items.
DLDC was a pretty anticipated release, it’s a big contest which encouraged a bunch of makers to submit stages that would be compiled in one game. The fact the game exists is great, since encouraging new makers to create stuff is always awesome. I have some pretty mixed thoughts on the game as a whole but I do think it’s a great thing it exists and I hope newer makers who contributed to the contest continue to be motivated to make stuff. It’s by far the best thing the game can do on a community scale.
Overall, I like the game. There’s a pretty big pool of variety here, and there’s a sense of excitement entering a new stage and truly not knowing what to expect from it. There’s a few stages that stuck out as particularly fun to me. EchoMask’s stage is pretty awesome, as well as Gaphodil’s, and the two touhou stages tied for 3rd place I had a good time in. There’s also Duncan’s stage which I think would round out my top 5, it’s pretty funny and has a lot of charm. There were a few other stages that I felt were quite good but I didn’t fall in love with, and with a bit more fleshing out probably could have been one of my favorites. Still considering the context they were made in, I still can appreciate them for what they are.
I think the biggest issue I have with certain stages in this game is that a lot of them don’t capture what I like about fangames. This is a very personal issue of course, but there’s quite a few stages, such as LightPotato’s, that felt more like regular precision platformer gameplay. There isn’t anything inherently wrong with this of course, and a lot of people will enjoy this kind of thing (It’s the 2nd place entry after all.) but fangames have very rigid movement which makes this kind of design not as appealing as it would be in other games. The Kid can’t do much, and fangames are very precise, most modern precision platformers don’t have this so standard design tropes in platformer games work better. I think for me at least, fangames need more than that to really work for me. A lot of the fangame platforming I’ve enjoyed forgoes these design conventions and have stuff that would be weirdly precise in other games, or introduce/use gimmicks in strange ways. I think a lot of the stages in this game feel like they are trying to feel very smooth and nice to the player, and I think if fangames had better movement that would feel quite good, but as is they end up feeling a bit slow and to me, boring.
Even the stages that don’t have this issue didn’t always land to me. This is definitely just bad luck on my part in regards to what I enjoy about fangames. The things that really captivated my attention with fangames are just not present here, and I think the longer I interact with fangames the more I want those uniquely “fangamey” experiences to be present. I think when I first joined the community a game like this would have captured my heart, since I’d just see it as a really cool and fun platformer. This isn’t to say that fangames need to be a certain way, I don’t think that at all. However there are things that make fangames special to me, their hostile design that doesn’t line up with what others might consider “good game design”, the culture surrounding them and how that influences what people make, and the super precise controls of the Kid. There’s not much in this game that leaned into things like that for me, so it ended up just not being for me a lot of the time.
I think most people will have a very good time with this game, and there’s a lot to like. The presentation is quite impressive, and the final boss at the end is a pretty awesome idea that I think was pretty well executed. I would probably recommend this game to most people despite my own opinions on it, although if you have similar tastes to me it probably won’t be your thing. Still, as I mentioned at the start of the review, it’s great the game exists, and a lot of people are going to have/already had a ton of fun with it. I think games like this are part of what keeps the fangame community on a wider scale alive.
[1] Like
DLDC was a pretty anticipated release, it’s a big contest which encouraged a bunch of makers to submit stages that would be compiled in one game. The fact the game exists is great, since encouraging new makers to create stuff is always awesome. I have some pretty mixed thoughts on the game as a whole but I do think it’s a great thing it exists and I hope newer makers who contributed to the contest continue to be motivated to make stuff. It’s by far the best thing the game can do on a community scale.
Overall, I like the game. There’s a pretty big pool of variety here, and there’s a sense of excitement entering a new stage and truly not knowing what to expect from it. There’s a few stages that stuck out as particularly fun to me. EchoMask’s stage is pretty awesome, as well as Gaphodil’s, and the two touhou stages tied for 3rd place I had a good time in. There’s also Duncan’s stage which I think would round out my top 5, it’s pretty funny and has a lot of charm. There were a few other stages that I felt were quite good but I didn’t fall in love with, and with a bit more fleshing out probably could have been one of my favorites. Still considering the context they were made in, I still can appreciate them for what they are.
I think the biggest issue I have with certain stages in this game is that a lot of them don’t capture what I like about fangames. This is a very personal issue of course, but there’s quite a few stages, such as LightPotato’s, that felt more like regular precision platformer gameplay. There isn’t anything inherently wrong with this of course, and a lot of people will enjoy this kind of thing (It’s the 2nd place entry after all.) but fangames have very rigid movement which makes this kind of design not as appealing as it would be in other games. The Kid can’t do much, and fangames are very precise, most modern precision platformers don’t have this so standard design tropes in platformer games work better. I think for me at least, fangames need more than that to really work for me. A lot of the fangame platforming I’ve enjoyed forgoes these design conventions and have stuff that would be weirdly precise in other games, or introduce/use gimmicks in strange ways. I think a lot of the stages in this game feel like they are trying to feel very smooth and nice to the player, and I think if fangames had better movement that would feel quite good, but as is they end up feeling a bit slow and to me, boring.
Even the stages that don’t have this issue didn’t always land to me. This is definitely just bad luck on my part in regards to what I enjoy about fangames. The things that really captivated my attention with fangames are just not present here, and I think the longer I interact with fangames the more I want those uniquely “fangamey” experiences to be present. I think when I first joined the community a game like this would have captured my heart, since I’d just see it as a really cool and fun platformer. This isn’t to say that fangames need to be a certain way, I don’t think that at all. However there are things that make fangames special to me, their hostile design that doesn’t line up with what others might consider “good game design”, the culture surrounding them and how that influences what people make, and the super precise controls of the Kid. There’s not much in this game that leaned into things like that for me, so it ended up just not being for me a lot of the time.
I think most people will have a very good time with this game, and there’s a lot to like. The presentation is quite impressive, and the final boss at the end is a pretty awesome idea that I think was pretty well executed. I would probably recommend this game to most people despite my own opinions on it, although if you have similar tastes to me it probably won’t be your thing. Still, as I mentioned at the start of the review, it’s great the game exists, and a lot of people are going to have/already had a ton of fun with it. I think games like this are part of what keeps the fangame community on a wider scale alive.
Rating: 6.5 65
Difficulty: 63 63
Feb 20, 2026
bantsmen
A beautiful collab by many beautiful people. There are many entries that can stand easily on their own, and even the ones that don't are still worth playing. Would recommend to everypony.
[1] Like
Rating: 9.0 90
Difficulty: 70 70
Jan 16, 2026
cousinoer5
This game truly was delicious! Quite a fun variety of levels here, I enjoyed almost every level here in some way. The hub's design is breath-taking, so many cute details and scenic vistas. I loved playing it, and I'm very glad I pushed myself to make a level for it. Big thanks to everyone who made this wonderful game possible!
[1] Like
Rating: 10.0 100
Difficulty: 70 70
Jan 16, 2026
arzztt
Rating based on beating almost every stage, very high quality collab game with a large variety of content. Some of my favorite's were the cold caster's cryptic court, shotgun, wicked stone, and the vault. Aside from not enjoying a few stages, I wish that there were more bosses and that not beating every stage was required to reach whatever the endgame content is.
Regardless, very impressive game and worth at the very least trying out.
[1] Like
Regardless, very impressive game and worth at the very least trying out.
Rating: 9.0 90
Difficulty: 70 70
Jan 16, 2026
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