Latest Reviews

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rodrigoale789
For: I wanna kill the Author
This game is so easy :P

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[1] Like
Rating: 0.0 0       Difficulty: 0 0
Mar 26, 2016
rodrigoale789
For: I wanan be the bunch guy 2
It is incredible that in 2016 continue to send garbage, unless a troll game

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[0] Likes
Rating: 0.0 0       Difficulty: 100 100
Mar 26, 2016
OccultCube
For: I wanna kill the Author
Godmode and Room change tool didn't removed.

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[1] Like
Rating: 0.0 0       Difficulty: 1 1
Mar 26, 2016
Marios
For: I wanna be the Destination
Kinda enjoyable game. None of the stages are really great and there's plenty of traps that I didn't really enjoy. The final area was particularly annoying mostly because I disliked it's gimmicks (darkness, SMW fire).
The first few bosses are pretty standard and kinda easy. But the Devil Kid is definitely harder than anything before it, the last few hits aren't super luck based but you can get screwed by RNG. The second avoidance isn't really too hard.

I actually enjoyed the final boss a lot, even if you have to deal with music loop lag once and Yellow 2 is really unfair. I didn't have that much of a hard time with it which why I rated the game "low".
I honestly wouldn't recommend the game unless you're interested in the final boss.

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Tagged as: Adventure Long
[1] Like
Rating: 5.5 55       Difficulty: 75 75
Mar 26, 2016
Marios
For: I wanna be the Insanity Final
Tagged as: Needle
[0] Likes
Rating: 6.2 62       Difficulty: 80 80
Mar 26, 2016
PixlBit
For: I wanna kill the Kermit
Really great game. The visuals are good enough for me. PLay if you are a bit experienced in fangames.

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Tagged as: Needle Meme
[0] Likes
Rating: 7.0 70       Difficulty: 75 75
Mar 26, 2016
ironbunny
For: I wanna be the Cataclysm
[0] Likes
Rating: 10.0 100       Difficulty: 60 60
Mar 26, 2016
Xplayerlol
For: I wanna be the Shrine maiden
Terrible Touhou-themed fangame. It's extremely long, and extremely repetitive. Stage after stage of bland platforming that features a LOT of flying spikes and invisible blocks, with some fake blocks here and there to add more variety to the game. Actually, the majority of the game is all about fake blocks and flying spikes. The amount of screens that the game dedicates specifically to those two things is absurd. The design is just as repetitive, many screens look almost exactly the same because their structure is exactly the same. I lost track of how many horizontal chase segments with traps and invisible blocks are there in the game.
That doesn't mean that the non-repetitive segments are any better. Actually, many of them are even worse. Stage-specific wonders include an annoying, confusing invisible block maze with blocks that don't appear when you touch them (With visuals that make it even more confusing), a screen where you have to wait for like 20 seconds for an extremely slow moving platform to come towards you and then ride on it through a path filled with invisible blocks, and an extremely tedious vertical platforming segment that includes an invisible spike, a trap involving this invisible spike, the standard invisible blocks, and killing a LOT of annoying fairies with plenty of HP that try to chase you. There's also a horribly done spotlight stage, saves where you can easily softlock yourself and a trap that comes right after you kill one of the bosses (Obviously, placed before you can reach any save). And if that's not enough, you jump with the space bar, which feels a lot more awkward than it seems like. At least the physics aren't bad. Musics are alright, and the stages that aren't joke stages have some nice visuals, but it's hard to give the maker any credit for these when the rest of the game is so awful. Also, the musics restart, and the death sound is really annoying.
The bosses are at least as bad as the platforming. I have to give the maker some credit for actually making the bosses feel different from each other, despite the fact that every single of them only uses one attack, which happens to be throwing aimed projectiles at the player, while their underlings (Which you can't kill) also throw their aimed projectiles at the player. Interesting to know, yet it doesn't change the fact that the bosses are terrible. There's no HP bar, and many of those bosses either, have huge amounts of HP, or are really hard to damage, or both. The last boss, particularly, is hard to damage, has an absurd amount of HP that makes you wonder if you're even dealing any damage at all, and can wall you with extreme ease due to the confusing amount of projectiles that are thrown at you. It also features fast moving platforms that can easily screw you up by pulling you up when you really don't want to jump, or by pushing you down when you clearly don't want to fall. Easily the worst boss I've fought against in a long while.
And finally, when you defeat the last boss, your reward is yet another save of bland platforming and invisible blocks that ends with a portal that kills you and then sends you to the title screen. Brilliant.
The best part is that I'm pretty sure that I'm forgetting to mention a fair share of the bad stuff in this game thanks to the huge amounts of repetitive screens. It's simply terrible. Highly not recommended.

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Tagged as: Adventure Trap Gimmick Long
[7] Likes
Rating: 0.1 1       Difficulty: 67 67
Mar 26, 2016
Dribix
For: I wanna be the UnderGround
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Mar 26, 2016
ironbunny
For: I Wanna Break The Series Z 3
[0] Likes
Rating: 8.0 80       Difficulty: 68 68
Mar 26, 2016
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