Latest Reviews
BloggerOP
For: I wanna be the Painter
For: I wanna be the Painter
I find it pretty engaging and fun enough even though it's really easy. Personally think it's a good beginner avoidance, there's not much things to learn and everything is very intuitive: just dodge what's coming to you. Intro is 30 seconds long, so there's that.
[0] Likes
Rating: 7.0 70
Difficulty: 18 18
Apr 29, 2025
StickerSkin
For: I wanna bye the back entrance
[0] Likes
For: I wanna bye the back entrance
[0] Likes
Rating: 7.4 74
Difficulty: 87 87
Apr 29, 2025
StickerSkin
For: I wanna know the everlasting stories
[0] Likes
For: I wanna know the everlasting stories
[0] Likes
Rating: 8.6 86
Difficulty: 82 82
Apr 29, 2025
GaspacoZanis
For: I Wanna Ascend The Christmas Tree
For: I Wanna Ascend The Christmas Tree
Game made for Secret Santa 2021 event, and made specifically as a git to Synthasmagoria.
The game consists from 13 gimmick needle saves and an avoidance in the very end. The main theme is to use 'Z' key for grappling candies and 'X' for dash.
And while the first 6 saves are quite easy, considering it feels like a tutorial stage, the more you go on, the more complicated it is gonna get. And, honestly, it gets also vary counter-intuitive, at least for me. Especially last few saves, I started to even write on what key presses I should do. There is so much action, that I just could not react what I should do, it really felt over-stimulating.
From what I remember Save 11 and Save 13 in particular felt extremely unfun to do. There is also 1 trap on Save 13, that is cute, but ultimately does result gameplay getting more complicated.
If you get stuck, then grinding this game out is just so painful.
And you will get stuck, because the game will not give any breathe at all. You just have those long saves with millions of inputs with no room for error. It just gets tedious and at some point my brain just could not process what was I even doing at that point.
When I got until avoidance, I was already planning to give this game difficulty rating around 55-60, and pretty low general rating. But it was at least bearable enough. The avoidance is what made this experience from unpleasant to straight hell for me.
Avoidance has funny cutscene that you can skip and cool concept of it in general, but, oh boy, is the gameplay not intuitive at all. This is how I would describe this avoidance: 3 second intro of climbing up followed by 1st sequence of 'rhythm button pressing' ; 10 seconds of filler RNG attacks that are not very hard ; 2nd rhythm section ; 10 seconds of other filler RNG attacks ; 3rd rhythm section ; finale.
The avoidance itself is less than a minute long, but it is so painful to learn. The rhythm sections felt like I was once again learning which buttons to press with some weird rhythm rather than me logically pressing right along. And the reason is because you just do not have time to process what to do, just like in the platforming, but now you need to do some weirdly timed music.
The filler is kind of fun, but when you do it for so long, you just wish to get until rhythm section, because if you are not very good at gimmicks, then you will get stuck while learning what to do.
On top of that, while I do love the sudden ending, here is a funny thing that can happen that will 100% ruin your day: https://youtu.be/2DHymAb_E3w?t=137
I am fairly certain that the game does not want you to use dash jump when you are up there. And I really did not want to rely just on candies, because it is really scary and makes it feel very claustrophobic. The design of the final in itself is bad, and this bug just made me completely rage quit. -0.1 for the final rating.
While playing this, I really had a feeling that this was made by someone who is into needle games, and thought that you could put the same concept in an avoidance. And it just does not work, in my opinion.
Maybe, if you are really good at getting into unusual combo of gimmicks, then it will be fun for you. But for me it was just too much, and it did not feel fun. I just wanted some space to breathe, and this constant contrast between hard and easy stuff in an avoidance was just too much. I felt like it was not balanced well enough between attacks - rhythm parts are way harder than the rest for no reason. And I am not even talking about how painful it is to learn all inputs for the last section, because every section is unique, and you really have little space to make an error.
The needle at the very least was short, but even there it was definitely not for my taste.
The rating I am giving is specifically for the avoidance, which is the worst and the hardest part of the game.
Again, I do understand that this game was made in a short amount of time, just as a small present. But I am honestly disappointed from this experience, I really hoped to have better time with this, since this seemed fun from videos. And also, the bug in avoidance definitely left me very frustrated.
Don't underestimate this game. Play it only if you are really confident in your gimmick skills to not get frustrated.
Highly would not recommend otherwise.
[0] Likes
The game consists from 13 gimmick needle saves and an avoidance in the very end. The main theme is to use 'Z' key for grappling candies and 'X' for dash.
And while the first 6 saves are quite easy, considering it feels like a tutorial stage, the more you go on, the more complicated it is gonna get. And, honestly, it gets also vary counter-intuitive, at least for me. Especially last few saves, I started to even write on what key presses I should do. There is so much action, that I just could not react what I should do, it really felt over-stimulating.
From what I remember Save 11 and Save 13 in particular felt extremely unfun to do. There is also 1 trap on Save 13, that is cute, but ultimately does result gameplay getting more complicated.
If you get stuck, then grinding this game out is just so painful.
And you will get stuck, because the game will not give any breathe at all. You just have those long saves with millions of inputs with no room for error. It just gets tedious and at some point my brain just could not process what was I even doing at that point.
When I got until avoidance, I was already planning to give this game difficulty rating around 55-60, and pretty low general rating. But it was at least bearable enough. The avoidance is what made this experience from unpleasant to straight hell for me.
Avoidance has funny cutscene that you can skip and cool concept of it in general, but, oh boy, is the gameplay not intuitive at all. This is how I would describe this avoidance: 3 second intro of climbing up followed by 1st sequence of 'rhythm button pressing' ; 10 seconds of filler RNG attacks that are not very hard ; 2nd rhythm section ; 10 seconds of other filler RNG attacks ; 3rd rhythm section ; finale.
The avoidance itself is less than a minute long, but it is so painful to learn. The rhythm sections felt like I was once again learning which buttons to press with some weird rhythm rather than me logically pressing right along. And the reason is because you just do not have time to process what to do, just like in the platforming, but now you need to do some weirdly timed music.
The filler is kind of fun, but when you do it for so long, you just wish to get until rhythm section, because if you are not very good at gimmicks, then you will get stuck while learning what to do.
On top of that, while I do love the sudden ending, here is a funny thing that can happen that will 100% ruin your day: https://youtu.be/2DHymAb_E3w?t=137
I am fairly certain that the game does not want you to use dash jump when you are up there. And I really did not want to rely just on candies, because it is really scary and makes it feel very claustrophobic. The design of the final in itself is bad, and this bug just made me completely rage quit. -0.1 for the final rating.
While playing this, I really had a feeling that this was made by someone who is into needle games, and thought that you could put the same concept in an avoidance. And it just does not work, in my opinion.
Maybe, if you are really good at getting into unusual combo of gimmicks, then it will be fun for you. But for me it was just too much, and it did not feel fun. I just wanted some space to breathe, and this constant contrast between hard and easy stuff in an avoidance was just too much. I felt like it was not balanced well enough between attacks - rhythm parts are way harder than the rest for no reason. And I am not even talking about how painful it is to learn all inputs for the last section, because every section is unique, and you really have little space to make an error.
The needle at the very least was short, but even there it was definitely not for my taste.
The rating I am giving is specifically for the avoidance, which is the worst and the hardest part of the game.
Again, I do understand that this game was made in a short amount of time, just as a small present. But I am honestly disappointed from this experience, I really hoped to have better time with this, since this seemed fun from videos. And also, the bug in avoidance definitely left me very frustrated.
Don't underestimate this game. Play it only if you are really confident in your gimmick skills to not get frustrated.
Highly would not recommend otherwise.
Rating: 2.9 29
Difficulty: 64 64
Apr 29, 2025
StickerSkin
For: I wanna be the Lovesickness
[0] Likes
For: I wanna be the Lovesickness
[0] Likes
Rating: 8.2 82
Difficulty: 85 85
Apr 29, 2025
Delicious Fruit