Latest Reviews
xva
For: I wanna Lift Off
For: I wanna Lift Off
this game’s name (“Lift Off”) is referring to how planes lift off and fly. the game’s needle consists of a ton of different plane jump variants. I like that naming scheme and I think it’s clever
at first glance, this game may seem incredibly barebones and kinda crap. you see a ton of weird planes, other generic jumps and unscrupulous needle design. it may seem odd, haphazard and rash, but when you give it the light of day it’s actually somewhat entertaining. there’s particular saves which require more interesting setups than you’d think, like a bhop 7f with a frame-perfect dj and turnaround. there’s also a platform steak plane, a double downward plane, a 4.5 plane, a platform double plane, etc. essentially, all the plane jump variants you know minus the big bad hard one (a double upward plane). no tech requirement other than a bunch of cancels - and even then, you’re often spared of actually cancelling some dplanes since you’re almost always given the align that allows the bonk dplane strat to be possible
it’s kinda fun, but I can’t really say I recommend it
at first glance, this game may seem incredibly barebones and kinda crap. you see a ton of weird planes, other generic jumps and unscrupulous needle design. it may seem odd, haphazard and rash, but when you give it the light of day it’s actually somewhat entertaining. there’s particular saves which require more interesting setups than you’d think, like a bhop 7f with a frame-perfect dj and turnaround. there’s also a platform steak plane, a double downward plane, a 4.5 plane, a platform double plane, etc. essentially, all the plane jump variants you know minus the big bad hard one (a double upward plane). no tech requirement other than a bunch of cancels - and even then, you’re often spared of actually cancelling some dplanes since you’re almost always given the align that allows the bonk dplane strat to be possible
it’s kinda fun, but I can’t really say I recommend it
Tagged as: Needle
[0] Likes
Rating: 6.1 61
Difficulty: 76 76
Apr 14, 2025
xva
For: I Wanna be the Goner
For: I Wanna be the Goner
I have a tendency to rate the original games that inspire game genres somewhat higher than usual. for whatever reason, I feel no obligation to do so here. this game is generally subpar compared to almost any other Goner-like. there’s perhaps one interesting save that’s quite satisfying to do - that being the last save. that triple diamond looks quite scary and it looks cool to do. on the other hand, there’s the rest of the saves which consist of shit like the third save - which is quite boring and don’t require an even semi-cool maneuver. it’s rather unfortunate, since I expected more. game also rapidly drops off in difficulty towards the end
not recommended
not recommended
Tagged as: Needle
Goner_Game
[0] Likes
Rating: 5.5 55
Difficulty: 69 69
Apr 14, 2025
Nick24
For: I wanna Prima
For: I wanna Prima
Tagged as: Kirkorov-like
[1] Like
Rating: N/A
Difficulty: N/A
Apr 14, 2025
Houzuki_jpn
For: I wanna climb the holy tower
[0] Likes
For: I wanna climb the holy tower
[0] Likes
Rating: 8.5 85
Difficulty: 38 38
Apr 14, 2025
gourdladle
For: I wanna because I'm not human
For: I wanna because I'm not human
Rate based on Hitless and Extra clear
Nearly 5-mins long avoidance
Original avoidance should be around 7.0/10 and 50 difficulty. It has too much standstill part and be a bit boring.
Extra buffed both pattern and RNGs and it feels better. Could be around 8.0/10 and 75 difficulty
[1] Like
Nearly 5-mins long avoidance
Original avoidance should be around 7.0/10 and 50 difficulty. It has too much standstill part and be a bit boring.
Extra buffed both pattern and RNGs and it feels better. Could be around 8.0/10 and 75 difficulty
Rating: 7.5 75
Difficulty: N/A
Apr 14, 2025
Gaborro
For: I wanna Dungeon Escape
For: I wanna Dungeon Escape
It provides some interesting platforming moments sometimes but as Chrisay mentions, since the camera is really zoomed in, and most rooms are pretty big and with a basic camera transition, many of the harder stages are annoying due to blind jumps; the readme recommends to take screenshots of rooms but to take screenshots you still have to just die to things blindly.
It is a very surprising choice given that most of these gimmicks get a lot of strength in big rooms if you are actually able to see the whole space in which they are used.
[0] Likes
It is a very surprising choice given that most of these gimmicks get a lot of strength in big rooms if you are actually able to see the whole space in which they are used.
Rating: 5.0 50
Difficulty: 65 65
Apr 14, 2025
Delicious Fruit