Latest Reviews
xva
For: I wanna help the Fairy tale
For: I wanna help the Fairy tale
medium-length adventure game with an alright amount of content. all the gimmicks are stuff you’ve seen before and all the bosses are bosses you’ve fought before. it doesn’t offer anything new, but at the same time is extremely inoffensive and can’t be rated super low. the stages themselves are short but plentiful, which is a positive in a sense. if they lasted longer, you would notice the stages droning on for longer than they should. thankfully, this isn’t the case, as most stages contain only a handful of screens utilizing some sort of basic gimmick (or sometimes no gimmick and just a particular style of needle/trap gameplay). the bosses are very basic and die pretty quickly
it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
[0] Likes
it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
Rating: 5.9 59
Difficulty: 25 25
Apr 2, 2025
xva
For: Emperor Penguins
For: Emperor Penguins
despite this game being inspired by Emperor and clearly attempting to recapture, remake and reimagine many of the attack concepts seen in the final boss of Emperor, it only does an alright job of it. the main complaint comes down to shot timings being vastly different, the boss sprite being rather strange but unique and the true final boss being far too long to be enjoyable
the game contains about a million penguins, all ranked with one to four stars in difficulty. they feature one attack that usually gets progressively more difficult. there’s also one five-star penguin that combine a bunch of attacks and the true final boss. the five-star guy (i.e. ‘the hidden penguin’) is just kinda boring with some annoying attacks that can wall you rather easily at times. the last few attacks don’t do much other than maximize stress - they just require some forward thinking and nothing more. now, the true final boss. it’s really, really, really long, to the point where it gets annoying. it’s a huge ‘not-getting-hit-in-the-first-few-phases’-type deal that gets very tilting and boring very quickly. it’s a bit of a tragedy, since a lot of the attack concepts are genuinely quite fun later on. I surprisingly quite enjoyed the LoveTrap pattern phase. in the original Emperor Miku fight, I specifically remember phase 7 as being the reason as to why the fight took so incredibly long. I learned the entire fight blind, which was quite the experience with the inclusion of a pattern phase 6 minutes deep into the fight. I specifically remember disliking this phase and thinking it was unfair - but here, it’s much more fun and lenient. you can do all sorts of goofy strats and probably survive, which I quite enjoy when it comes to patterns. I’m no plynq, but I do enjoy doing patterns in unorthodox ways whenever I feel I can. it’s important to note the game is only 80 due to the true final boss. the game without it is likely somewhere under 80
despite the final boss being quite annoying, the game isn’t all too bad. it’s a good way to improve at reading all sorts of weird and wacky shit. it’ll all come in handy eventually, as these attacks are sometimes seen in other games. additionally, games like this are quite rare, especially when it comes to avoidance. it’s very unique if anything
[0] Likes
the game contains about a million penguins, all ranked with one to four stars in difficulty. they feature one attack that usually gets progressively more difficult. there’s also one five-star penguin that combine a bunch of attacks and the true final boss. the five-star guy (i.e. ‘the hidden penguin’) is just kinda boring with some annoying attacks that can wall you rather easily at times. the last few attacks don’t do much other than maximize stress - they just require some forward thinking and nothing more. now, the true final boss. it’s really, really, really long, to the point where it gets annoying. it’s a huge ‘not-getting-hit-in-the-first-few-phases’-type deal that gets very tilting and boring very quickly. it’s a bit of a tragedy, since a lot of the attack concepts are genuinely quite fun later on. I surprisingly quite enjoyed the LoveTrap pattern phase. in the original Emperor Miku fight, I specifically remember phase 7 as being the reason as to why the fight took so incredibly long. I learned the entire fight blind, which was quite the experience with the inclusion of a pattern phase 6 minutes deep into the fight. I specifically remember disliking this phase and thinking it was unfair - but here, it’s much more fun and lenient. you can do all sorts of goofy strats and probably survive, which I quite enjoy when it comes to patterns. I’m no plynq, but I do enjoy doing patterns in unorthodox ways whenever I feel I can. it’s important to note the game is only 80 due to the true final boss. the game without it is likely somewhere under 80
despite the final boss being quite annoying, the game isn’t all too bad. it’s a good way to improve at reading all sorts of weird and wacky shit. it’ll all come in handy eventually, as these attacks are sometimes seen in other games. additionally, games like this are quite rare, especially when it comes to avoidance. it’s very unique if anything
Rating: 6.2 62
Difficulty: 80 80
Apr 2, 2025
opanker
For: I wanna defeat the Discord Makers CN side
[0] Likes
For: I wanna defeat the Discord Makers CN side
[0] Likes
Rating: 8.4 84
Difficulty: 80 80
Apr 2, 2025
Countershooter
For: I Wanna Break The Series Z 3+
For: I Wanna Break The Series Z 3+
Tagged as: Mod
[0] Likes
Rating: 5.9 59
Difficulty: 13 13
Apr 2, 2025
i_wanna_wiki_bot
For: I wanna get Cultured Randomizer mod
[0] Likes
For: I wanna get Cultured Randomizer mod
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 2, 2025
i_wanna_wiki_bot
For: I wanna feel a little bit better
For: I wanna feel a little bit better
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 2, 2025
GaspacoZanis
For: I Wanna Kill The Leehee
For: I Wanna Kill The Leehee
This is one of the Korean games that got release on GuyFan Naver Cafe which got sold and got deleted in 2017. The .exe of the game states 28/09/2015, so either it was downloaded that day or it was an actual release day. This game mention from GuyFan Cafe you can find here in the bottom left corner: https://web.archive.org/web/20161221154233/http://cafe.naver.com:80/guyfan/2068 . Also I do recall seeing this game on Dengol's old Naver blog back in like 2017, although there was only screenshot of the title screen and nothing more, you could not even download it back then.
As for the game itself, it seems like a game referencing to either Leehe's project of 'I Wanna Kill The Leehe', or just about Leehe in general. The game has his quote in the beginning, which I could not translate in the coherent way. The best I got was 'Words are made up of 1% fatherhood and 99% empty boasting'. Maybe a reference that in speech only little part is true?
Then I am not sure why this game uses 'Leehee' instead of 'Leehe' (even in the very end of the game, where additional 'e' got drawn on image). Probably some old meme. Which again does make sense, because the game itself has Leehe's vibe in it.
Your game difficulty is Leeheetic and already in the title screen you see random numbers changing when you choose the save slot. Then the game itself presents few needle screens with unusual gimmick: you can destroy any spike you want, but if you destroy then the amount of spikes is gonna lower down. Near the portal you see the limit the screen needs to have. If you go lower the amount then you die.
Game is pretty short and the hardest screen is the first one. But the thing is that it is still pretty easy since you really do not have to do a lot to pass the screen. Just be strategic and do few dodges and you are gonna be fine. The first screen is particular since you have several triggers and backtracks.
Visuals are pretty cool for what it is. The music does fit to the vibe despite restarting if you do happen to die.
The finale is a cutscene with a meme in it. It is kind of funny. And, yeah, after that the game closes.
I remember being curious since I have seen the title screen on Dengol's blog. This game is quite special for what it is, and I do not necessarily mind its existence. It is short and could have been a bit more challenging though.
But again, I loved the concept and the whole vibe was really cool in my eyes. It is simple but effective enough for like 10 minute experience max.
I am not sure how to rate this kind of difficulty, since you do have to do some dodges, but like you can get lucky. I will rate what I initially thought, but take it with a bit of grain of salt. I might be overreacting, and maybe the actual difficulty is closer to what BloggerOP rated.
Would recommend for those who like special kind of experience.
[0] Likes
As for the game itself, it seems like a game referencing to either Leehe's project of 'I Wanna Kill The Leehe', or just about Leehe in general. The game has his quote in the beginning, which I could not translate in the coherent way. The best I got was 'Words are made up of 1% fatherhood and 99% empty boasting'. Maybe a reference that in speech only little part is true?
Then I am not sure why this game uses 'Leehee' instead of 'Leehe' (even in the very end of the game, where additional 'e' got drawn on image). Probably some old meme. Which again does make sense, because the game itself has Leehe's vibe in it.
Your game difficulty is Leeheetic and already in the title screen you see random numbers changing when you choose the save slot. Then the game itself presents few needle screens with unusual gimmick: you can destroy any spike you want, but if you destroy then the amount of spikes is gonna lower down. Near the portal you see the limit the screen needs to have. If you go lower the amount then you die.
Game is pretty short and the hardest screen is the first one. But the thing is that it is still pretty easy since you really do not have to do a lot to pass the screen. Just be strategic and do few dodges and you are gonna be fine. The first screen is particular since you have several triggers and backtracks.
Visuals are pretty cool for what it is. The music does fit to the vibe despite restarting if you do happen to die.
The finale is a cutscene with a meme in it. It is kind of funny. And, yeah, after that the game closes.
I remember being curious since I have seen the title screen on Dengol's blog. This game is quite special for what it is, and I do not necessarily mind its existence. It is short and could have been a bit more challenging though.
But again, I loved the concept and the whole vibe was really cool in my eyes. It is simple but effective enough for like 10 minute experience max.
I am not sure how to rate this kind of difficulty, since you do have to do some dodges, but like you can get lucky. I will rate what I initially thought, but take it with a bit of grain of salt. I might be overreacting, and maybe the actual difficulty is closer to what BloggerOP rated.
Would recommend for those who like special kind of experience.
Rating: 7.0 70
Difficulty: 38 38
Apr 2, 2025
CanusAntonius
For: My Fanthology
For: My Fanthology
Playing this was probably the first time I've lost sleep over a fangame in years, what a real treat it was. Instead of just one this is actually a package of 3 different games meshed into one, and each of them are filled with game-changing gimmicks that offer quite an enjoyable time.
The first game uses the idea that instead of the kid you are various different creatures with respective abilities, and have to complete the same room repetitively using them all. It's a pretty funny concept that feels a lot like "This is the Only Level", but instead of just changing the room you're basically having your entire movement changed each go. The second game is the bulk of the package and has you play as a save-point with the ability to save things. It's genuinely a brilliant mechanic used in interesting ways you might never expect, certainly deserving of a puzzle tag as well for how some of the segments play. Additional mechanics get added in later on, such as a butterfly that bounces you up if you land on it. A special note has to go to the final save of this segment, a truly menacing trial that feels like a triumph to beat. Lastly there's a game that revolves all around the mechanics of Yume Nikki, specifically going through different areas to find eggs that give abilities to the player. It's a bit more unfinished than the others but still a nice treat, and if you get through it there's somehow even more stuff to play.
It's hard to imagine at this point not putting the maker on the list of creators you should always keep under your radar. This was certainly one of the more interesting fangames out there and I'd especially recommend it if you enjoy games built around gimmicks.
[1] Like
The first game uses the idea that instead of the kid you are various different creatures with respective abilities, and have to complete the same room repetitively using them all. It's a pretty funny concept that feels a lot like "This is the Only Level", but instead of just changing the room you're basically having your entire movement changed each go. The second game is the bulk of the package and has you play as a save-point with the ability to save things. It's genuinely a brilliant mechanic used in interesting ways you might never expect, certainly deserving of a puzzle tag as well for how some of the segments play. Additional mechanics get added in later on, such as a butterfly that bounces you up if you land on it. A special note has to go to the final save of this segment, a truly menacing trial that feels like a triumph to beat. Lastly there's a game that revolves all around the mechanics of Yume Nikki, specifically going through different areas to find eggs that give abilities to the player. It's a bit more unfinished than the others but still a nice treat, and if you get through it there's somehow even more stuff to play.
It's hard to imagine at this point not putting the maker on the list of creators you should always keep under your radar. This was certainly one of the more interesting fangames out there and I'd especially recommend it if you enjoy games built around gimmicks.
Rating: 9.5 95
Difficulty: 55 55
Apr 2, 2025
Delicious Fruit