Latest Reviews
cserz02
For: I Wanna Kill The Kamilia 3
For: I Wanna Kill The Kamilia 3
The best fangame ever
[0] Likes
Rating: 10.0 100
Difficulty: 95 95
May 13, 2025
LastTISisLife
For: I Wanna be the 256
For: I Wanna be the 256
Based on Normal. Pretty much the same as first game in series, except here there were some saves that i find quite annoying and they were way harder than other saves; also more unpleasant jumps in average. But in general, it was still very good Rukito-like platforming with fun boss at the end
[0] Likes
Rating: 7.8 78
Difficulty: 74 74
May 13, 2025
xva
For: I wanna hope the 2018-G
For: I wanna hope the 2018-G
one screen of generic 32px needle with a few skips followed by a lame colonel platform phase boss with a not-so-nice-looking background. I found this game by searching for carua's famous game by the name of "I wanna hope the". I'm not here to necessarily advertise that game, I just have nothing else to say about this game in particular. I'm essentially padding for wordcount here
[0] Likes
Rating: 2.5 25
Difficulty: 22 22
May 12, 2025
Mercury
For: I wanna be the Phantom Needle III
[0] Likes
For: I wanna be the Phantom Needle III
[0] Likes
Rating: 7.0 70
Difficulty: 68 68
May 12, 2025
xva
For: I wanna make the RW
For: I wanna make the RW
short generic needle game with the hardest jumps being gates, diagonals and 16pxs. the tileset looks somewhat nice and it's a bit spooky at times. not really much else to it, except the fact the ending takes longer than it should. in the original game (Death Forest), that thing moves way faster than it does here. 4/10 immersion ruined
[0] Likes
Rating: 4.9 49
Difficulty: 23 23
May 12, 2025
GaspacoZanis
For: Guy Tower Defense 2022
For: Guy Tower Defense 2022
Spoiler warning!
Originally beaten all main maps on v1.02 back in 2024, and now I returned back to this game on v1.1 to retry the whole game and the new maps, and to actually get until true clear.
Now, this game is just phenomenal. The original 'Guy Tower Defense' had a huge potential, but it existed in a vacuum without any real re-playability.
However, 3 years after the initial release, Gizmo has made complete remake of this game, with bunch of maps, difficulty settings, gimmicks, custom options, new towers, new enemies and etc.
Your requirement on beating the game is beating any 3 maps on Medium, which is basically beating Wave 40.
After you have beaten the minimum requirement, you will unlock 'Clear', which is actually the final map.
Now, funnily enough, I did not notice this thing when I tried this game the first time. I just noticed it on my 2nd playthrough, since I noticed additional arrow to the right.
In v1.1 there are 18 maps to play on: 6 on Beginner difficulty settings ; 6 on Intermediate ; 6 on Advanced and the final map.
You have 4 difficulty options, each of which have different final wave and different live system.
Additionally, after you beat the minimum requirement of the waves, you can play up to Wave 140. If you have beaten Wave 140 you will get in v1.1 the glowing badge.
The beginner maps are the most generic ones - you see different routes, but it is all linear.
The intermediate maps have varied routes, and advanced have special gimmicks.
Every tower and map references something from fangames, or just takes some creativity in different ways.
If you wanna beat until Wave 140, or higher difficulty settings, then you need some minimum of strategy, especially on advanced maps.
However, if you just wanna beat to get until the clear screen, then you can just cheese everything using just 1 tower: Captain Viridian. Just upgrade it so that it has the ability 'Perseverance' - it is extremely OP, and for the minimum requirements it goes very well. You might lose HP if you just wanna use 1 tower, but it still works, which is very funny.
As for the main gameplay, I would say that it is fun trying to beat the early maps or later maps on Wave 140 settings, especially those maps that change constantly routes or change your tower locations.
It does take quite a while if you wanna beat everything even just on the lowest setting. But it is still fun.
I really liked exploring every tower's abilities and finding different strats.
Captain Viridian is a bit over-powered, in my opinion, but I do not necessarily mind that.
As for the last map, I have to say that it was a really cool concept as well. I really did not expect such a thing and it made me feel happy that I have re-played this game once again.
I wish the beginner maps would have had some unique twists, and maybe also making it rely more on strategy, rather than just buying and upgrading everything as much as possible. However, the gimmicks on later maps does fix this issue, since you need to be creative enough to resolve the issues.
No clues how I would rate this game correctly, considering that I have found the cheese strats (not sure how hard is the game on Impossible mode and until Wave 140 on Advanced maps though). But I will leave the rating I wanted to give initially in 2024 on my blind playthrough.
Anyway, this is a great game and a great upgrade to the original game! I am really glad that someone did actually make this thing come true.
Highly would recommend to anyone.
Originally beaten all main maps on v1.02 back in 2024, and now I returned back to this game on v1.1 to retry the whole game and the new maps, and to actually get until true clear.
Now, this game is just phenomenal. The original 'Guy Tower Defense' had a huge potential, but it existed in a vacuum without any real re-playability.
However, 3 years after the initial release, Gizmo has made complete remake of this game, with bunch of maps, difficulty settings, gimmicks, custom options, new towers, new enemies and etc.
Your requirement on beating the game is beating any 3 maps on Medium, which is basically beating Wave 40.
After you have beaten the minimum requirement, you will unlock 'Clear', which is actually the final map.
Now, funnily enough, I did not notice this thing when I tried this game the first time. I just noticed it on my 2nd playthrough, since I noticed additional arrow to the right.
In v1.1 there are 18 maps to play on: 6 on Beginner difficulty settings ; 6 on Intermediate ; 6 on Advanced and the final map.
You have 4 difficulty options, each of which have different final wave and different live system.
Additionally, after you beat the minimum requirement of the waves, you can play up to Wave 140. If you have beaten Wave 140 you will get in v1.1 the glowing badge.
The beginner maps are the most generic ones - you see different routes, but it is all linear.
The intermediate maps have varied routes, and advanced have special gimmicks.
Every tower and map references something from fangames, or just takes some creativity in different ways.
If you wanna beat until Wave 140, or higher difficulty settings, then you need some minimum of strategy, especially on advanced maps.
However, if you just wanna beat to get until the clear screen, then you can just cheese everything using just 1 tower: Captain Viridian. Just upgrade it so that it has the ability 'Perseverance' - it is extremely OP, and for the minimum requirements it goes very well. You might lose HP if you just wanna use 1 tower, but it still works, which is very funny.
As for the main gameplay, I would say that it is fun trying to beat the early maps or later maps on Wave 140 settings, especially those maps that change constantly routes or change your tower locations.
It does take quite a while if you wanna beat everything even just on the lowest setting. But it is still fun.
I really liked exploring every tower's abilities and finding different strats.
Captain Viridian is a bit over-powered, in my opinion, but I do not necessarily mind that.
As for the last map, I have to say that it was a really cool concept as well. I really did not expect such a thing and it made me feel happy that I have re-played this game once again.
I wish the beginner maps would have had some unique twists, and maybe also making it rely more on strategy, rather than just buying and upgrading everything as much as possible. However, the gimmicks on later maps does fix this issue, since you need to be creative enough to resolve the issues.
No clues how I would rate this game correctly, considering that I have found the cheese strats (not sure how hard is the game on Impossible mode and until Wave 140 on Advanced maps though). But I will leave the rating I wanted to give initially in 2024 on my blind playthrough.
Anyway, this is a great game and a great upgrade to the original game! I am really glad that someone did actually make this thing come true.
Highly would recommend to anyone.
Tagged as: Special
Tower_Defense
[1] Like
Rating: 8.6 86
Difficulty: 13 13
May 12, 2025
Zambrini
For: 100,000 Super F's
For: 100,000 Super F's
How did Lee Ho-Seong make this? He's dead.
[5] Likes
Rating: N/A
Difficulty: N/A
May 12, 2025
Delicious Fruit