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i_wanna_wiki_bot
For: iwannabethe Rei
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Apr 30, 2025
i_wanna_wiki_bot
For: I wanna weave an Incomplete Story
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Apr 30, 2025
GaspacoZanis
For: I wanna be the TARO Trap
Avoidance game made very early on in avoidance history - one of the first 100 avoidances old.

As you can tell from the title screen that says 'I wanna be the TAROCHI Trap' and is in the design of 'I wanna be the LoveTrap' - this is a game that was heavily inspired of it.

As author says in the readme, they were influenced a lot of different authors, and they mention these creators from 2010-2011: ねころん (author of LoveTrap) ;、ていく (author of 'I wanna be the Device') ; 、オーオオ (author of 'I wanna WI' and 'I wanna be the Miku Trap') ;、poroniumu (author of bunch of stuff)、; ゆううつ (author of Yuuutu engine). And you can see these influences here.

The game itself starts just as if you were in 'I wanna be the LoveTrap' and you go into BossRush portal, but you get only Leek so you need to be Miku avoidance (does remind of 'I wanna be the Miku Trap' design). Your sprite has 2 fruits near the head as an ornament (pink and orange), and if you die, you see custom death effect of fruits instead. Pretty cool stuff.

What is less cool is the gameplay itself. You just see your typical LoveTrap-inspired Miku avoidance from 2010 and early 2011 era. Bad RNG balance that can give you walls (in this case the very first attack) ; bouncing that can throw into your face (and goes back the same way while you are dodging other stuff) ; stuff like aiming attacks, or horizontal / vertical leeks ; extremely nerfed LoveTrap / Locus attack ; several instagibs (especially in the very end).

I kind of liked the aiming attack and a bit Locus and what comes after it, but I would not call it as a masterpiece.

The beginning until you get to to the Locus / LoveTrap attack is what takes a lot of time. You will need to get lucky or read some questionable things.

Also while Locus stuff is not hard here, you still need to develop strategy, and right after getting to the centre to dodge RNG and not to die on all the instagibs. Final few bursts are not necessary easy as well.

I am not sure what to add more. I have cleared this game back in April of 2024, and right now after my second clear I think I liked a little bit more. But I will put the rating that I wanted to give originally. After all I did remember several things about this game now and it went easier. But it is just your average thing from 2011. It is typical for its time and it does not hold up very well nowadays.

My mood fluctuated for it to give rating from 4.2 to like 4.9, but I will stick to my original feelings. I did not hate it as much now, but it is still not a good game in itself. Like it is bearable, and not necessarily very annoying (besides when RNG gives you bad situations), but there is very little that this game can offer you.

Would not recommend.

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Tagged as: Avoidance
[0] Likes
Rating: 4.2 42       Difficulty: 43 43
Apr 30, 2025
theTics
For: I wanna be the 題名未定
Tagged as: Needle
[0] Likes
Rating: 1.5 15       Difficulty: 65 65
Apr 30, 2025
theTics
For: I wanna be the 人間卒業
Tagged as: Needle Softlock
[0] Likes
Rating: 3.8 38       Difficulty: 72 72
Apr 30, 2025
BloggerOP
For: I wanna be the Producer
Producer has two avoidance fights, ローリンガール (Rolling Girl) and カゲロウデイズ (Kagerou Daze), both of them uses the full song.

Rolling Girl one was cool. I didn't really like the aim attack at the start, and spread w&b attack, but rest was pretty fun to figure out. I liked how attacks 'rolled'.

Kagerou Daze one is the reason I'm giving this rating. The idea behind this avoidance was really inspiring and impressive, it works really well imo, goes really well with the song and visual itself is just really cool to look at. Gameplay wise, it's probably too empty; there's some amount of waiting. However I still liked how it makes you move around the whole room, and finding strategies for all the patterns was a lot of fun. Intro was a bit annoying though.

It's hard to see someone mentioning this game, but I do think it's a must play if you like classic avoidances. There are a lot of things going on in these two avoidances for an early 2012 game, you might find something that catches your mind, because it did for me.

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[0] Likes
Rating: 8.5 85       Difficulty: 42 42
Apr 30, 2025
theTics
For: I wanna cool blue
Tagged as: Needle
[0] Likes
Rating: 5.8 58       Difficulty: 75 75
Apr 30, 2025
Nick24
For: I Wanna Be The Jaeby
Another delfruit's hidden gem, you did great.

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Tagged as: Adventure
[1] Like
Rating: 9.0 90       Difficulty: 50 50
Apr 30, 2025
PlutoTheThing
For: I wanna ↓
It's easy to compare this game to Up Arrow since they have a lot of similarities gameplay wise despite having wildly different aesthetics. The pathing is really interesting with lots of backtracking and revisiting sections, I also just think the design of the screen is interesting, lots of cool formations of spikes and blocks and other objects here. Gameplay wise it's got some decently technical stuff but for the most part nothing is too crazy. I think almost every save is quite enjoyable, in particular one towards the end of the game where you cactus off a vine was probably my favorite. It's just really fun to get better at the movements it requires. There is one save I really struggled with and didn't enjoy, the one in the top middle where you have to do a vine jump without stopping, the lack of feedback on this jump makes it really frustrating to grind especially since it was by far the hardest save to me. Outside of that and a few moments where a save is luck based because platform valign coin toss, I really like the game, definitely a very impressive L game.

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[0] Likes
Rating: 8.3 83       Difficulty: 90 90
Apr 30, 2025
LastTISisLife
For: I wanna be the ビビりパロティ
Best OST in videogame history right here

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[0] Likes
Rating: 4.4 44       Difficulty: 45 45
Apr 30, 2025
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