Latest Reviews
Pigeon
For: Erik Is Nigh
For: Erik Is Nigh
Cool concept using the most basic of square hitboxes.
It makes the usual platforming trickier to use and thankfully it is not a full block box but a little smaller to make some of the precise platforming.
The change of physics through water and the dot-like box helps to counteract a few of the trickier sections in the later stages.
I think the boss gad very quick transitions, sometimes blending in each other and occasionally forming a few quasi-impossible moments of dodging due to the box.
It was very cool to see everything implemented into one there.
[0] Likes
It makes the usual platforming trickier to use and thankfully it is not a full block box but a little smaller to make some of the precise platforming.
The change of physics through water and the dot-like box helps to counteract a few of the trickier sections in the later stages.
I think the boss gad very quick transitions, sometimes blending in each other and occasionally forming a few quasi-impossible moments of dodging due to the box.
It was very cool to see everything implemented into one there.
Rating: 8.7 87
Difficulty: 40 40
Apr 29, 2025
xva
For: My floor game
For: My floor game
you always love to see a good floor game once in a while. floor games are great since they provide an amazing opportunity to make needle in all sorts of different styles and have it still be one coherent game. despite this game not being as long as I would’ve wanted it to be, it’s still at a decent length. many floor games tend to stick to round numbers like 25, 50, 80, 100 or even more. however, games like this one don’t, which I’d say is at the same time a good and bad quality. with a round number-floor game, you can generally expect the game to end after the last expected floor. with irregular floor games, you can’t really expect when the game is going to suddenly end unless you know how many floors there are (and that sort of ruins the fun in some aspects). I won’t say how many there are - instead I’ll say that if this game would’ve been longer, it could’ve been much more well known. furthermore, if the same (or even similar) level of quality and good ideas was present, we could’ve been looking at another amazing and beloved floor game: up there with Terrible Needle Fourinone, April is the Cruelest Month, divisive game, etc.
the game generally follows common 100f structuring - 3 floors per tileset and some irregular rooms. I appreciate how it doesn’t stick to the full 800x608 format that many floor games follow, instead opting for various different room sizes and shapes. it’s a fairly standard practice nowadays, but it’s still nice to see — a practice being common doesn’t necessarily make it bad. the needle is super fun with easy-to-understand gimmicks. they’re all used in new ways each time they appear; but the needle itself isn’t anything super unique - instead, it’s just solid, good needle. it’s uniquely solid, it pretty much never falters at any point. it’s quite rare to see a game with a substantial amount of content have no notable hiccoughs
also bart
highly recommended
[0] Likes
the game generally follows common 100f structuring - 3 floors per tileset and some irregular rooms. I appreciate how it doesn’t stick to the full 800x608 format that many floor games follow, instead opting for various different room sizes and shapes. it’s a fairly standard practice nowadays, but it’s still nice to see — a practice being common doesn’t necessarily make it bad. the needle is super fun with easy-to-understand gimmicks. they’re all used in new ways each time they appear; but the needle itself isn’t anything super unique - instead, it’s just solid, good needle. it’s uniquely solid, it pretty much never falters at any point. it’s quite rare to see a game with a substantial amount of content have no notable hiccoughs
also bart
highly recommended
Rating: 8.0 80
Difficulty: 62 62
Apr 29, 2025
xva
For: I wanna be the Latent Needle
For: I wanna be the Latent Needle
rather uncomfortable, unsatisfying and poorly conceptualized needle. the game doesn’t feel very good to play at all, especially considering the style of needle. the best way I could describe it is that it’s a ton of odd/unfun jumps with strange setups one after another. I feel somewhat bad giving it such a low rating, but I feel its deserved as this style of needle is something that I find extremely difficult to tolerate - let alone enjoy. it’s littered with frustrating lowjumps of the most irritating variety. the game’s pace is massively broken by save 3, as it’s by far the hardest save in the game, requiring the most difficult and odd inputs out of all of them. also that one squished diagonal landing is weird and oftentimes doesn’t really work. additionally, no visuals and no music, which is quite the choice. a fitting one I’d say, as I feel similarly about the needle
not recommended
not recommended
Tagged as: Needle
[0] Likes
Rating: 4.8 48
Difficulty: 74 74
Apr 29, 2025
Delicious Fruit