Latest Reviews

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eggkid
For: I wanna be the NNN
Tagged as: Avoidance
[0] Likes
Rating: 9.8 98       Difficulty: 86 86
Mar 14, 2025
Riechert
For: Birthday Residence
[0] Likes
Rating: 8.0 80       Difficulty: 40 40
Mar 14, 2025
xva
For: I wanna despair entrance
entrance avoidance with some odd balancing. everything is mostly fine and readable minus some telegraphing issues. a lot of the attacks you solely need to master the timings for - as in, when things happen and what things happen. as per usual with entrance fights, final is by far the hardest attack, with the attack before you go to the left being by far the most difficult thing in the game. the cherries, on top of being transparent, are hard to read because of Miku’s positioning at the top of the screen. I’d say it’s luck-based, but I can’t claim that yet as I haven’t played the game for that long. somehow, true final, where the cherries begin curving, is more readable than any other sequence in final. the engine may feel a bit weird at times. I can’t really tell what’s different about it, but something is up with it that I can’t quite describe. the death sfx is also quite annoying, it bothers me how high-quality and jarring it is.

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Tagged as: Avoidance Barrage Entrance
[0] Likes
Rating: 6.1 61       Difficulty: 69 69
Mar 14, 2025
xva
For: I wanna be the Sunflower Fairy Kid mode
a surprisingly long floor game turned trapfest that never seems to end. it gets quite overbearing and irritating at times and will make you lose patience by the end of it, where you’ll need it the most. the game’s quite long and has a ton of same-y content. it begins with some very easy floor needle, reminiscent of Yellow Star or the Conquer the Blow series. light traps, easy platforming, a few skips here and there, and some fairly trivial bosses sprinkled in. suddenly, about halfway in, some sort of switch is flipped in the maker’s head and the game turns into a trap-filled mess. every screen becomes inundated with traps to a comical degree. the ‘last’ stage, being a prime example of the classic bad apple trope, has the highest trap density of anything I’ve seen yet. this stage becomes very boring to figure out and isn’t very short either. final boss kinda sucks, it isn’t too interesting. the main gimmick of it often doesn’t even kill you even when it’s supposed to. not that that’s a bad thing, it makes it a bit faster at times

not recommended

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 4.0 40       Difficulty: 51 51
Mar 14, 2025
12345ta
For: I wanna kill the Kamilia
God Game

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Tagged as: Medley Kamilia
[1] Like
Rating: 10.0 100       Difficulty: 47 47
Mar 14, 2025
GaspacoZanis
For: I wanna be the popound
Unreleased game from 2013-2014 period, that was supposed to have several avoidances, but ended up only having 1 fully finished avoidance.

I initially beaten this avoidance in 2022, and now I have re-beaten it as well. My difficulty rating has changed from 45 to 49. As for quality rating I am leaving my original intention, even though I would rate it a bit lower nowadays.

This avoidance was a big surprise for me. For such an old avoidance I actually had tons of fun playing it. I did beat it in like 20 minutes originally, while now it took me almost 1 hour. That a bit made experience more tedious.

However, this avoidance has a lot of cool ideas, and I really like the execution for this song, despite not having some ground-breaking visuals or something. Attacks are synched to the music, camera work is done in a really clever way, and attacks like gray fruit curving, and attack with the different camera angle are really fun to play, even if you get stuck in this avoidance.

Balance is pretty OK. There are attacks that are harder than others, such as orange rings + gray fruits, as well as finale being quite scary (although it is pretty cool to pull off).

Even the very beginning is done in a cool way. It is just an aiming, but the way author limits how you can go makes it more fun to do.

If you do this avoidance blind, then there are few instagibs where you should kind of on which side of the screen to stay. But I would not say it was a big issue for me.


Maybe the avoidance is not the most outstanding among other avoidances, but there was something that actually made me having tons of fun. Even now, when I can get moody, while playing anything, this game did manage to entertain me in an effective way.


I really think that author tried their best, and this is why I do not want to lower my rating. It is a simple avoidance, but has creative ideas and is pretty effective.

This game was unreleased, so your first task would be to find it. But if you can try it, then I would personally recommend it.

It is not a free avoidance, and you do have to make good dodges, but it is still a reasonable difficulty for these kind of attacks, in my opinion.

Banger.

P.S. Title screen and main hub is quite cute, not gonna lie.

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Tagged as: Avoidance unfinished
[0] Likes
Rating: 8.0 80       Difficulty: 49 49
Mar 14, 2025
xva
For: I wanna be the Flower
Klein’s games are always really interesting to me. I firmly believe he is one of the pioneers of fangame design, up there with the Eastern greats such as Carnival, Nekoron, Cyber, Yoyo and others. he always makes such unique and interesting games. Flower is no exception, despite its arguably lower quality than some of his other works

Klein doesn’t have many original games, as he often collaborates with other makers to produce his games. Flower, being similar to Butterfly, are both made by the two-person team consisting of Klein and Rei. after playing Klein’s hardest and best solo game, Emperor, I wasn’t sure what to expect. surely nothing on the level of Emperor, but at least something similar. turns out, Flower is quite different from Emperor. it’s not structured in the same way, has way less stages and is much, much easier. I wouldn’t go into this game expecting Emperor 0.5 or something

Flower consists of a handful of trap-heavy platforming stages, one boss and one avoidance at the end. the needle is alright coupled with the traps. the jumps themselves can be very uncomfortable at times but oh boy the traps. the traps aren’t overbearing instagibs, but are very specific sequences of fakeouts that are surprisingly fun to figure out, especially in co-op with another person. this is most often seen in the blue stage, the one people know from Kamilia 3. as I said, the needle isn’t very great, but it is entertaining at times. the one boss is a long touhou-style fight (not like a touhou shmup, but just a boss with a touhou character) where the player has 3hp. it’s quite fun despite its length. the avoidance that everyone knows from this game is the famous benzen avoidance found in Z2 and K3. admittedly, it’s quite shit in Z2 but I suppose it’s alright here. it’s a bit learny but nothing too crazy. there are some suspect RNG moments as per usual but it’s all generally stomachable (despite the boring intro)

overall an okay game. at least it’s unique - it’s a Klein game after all

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Tagged as: Adventure Needle Avoidance Trap Boss
[0] Likes
Rating: 5.9 59       Difficulty: 65 65
Mar 14, 2025
roubaozi [Creator]
For: Birthday Residence
Hi, Roubaozi here. This is a game for one of my best friends. Hope you could enjoy it.
By the way, this is my last game this year.
Every stage has its own name:

Stage 1 : Grass land
Stage 2 : Blurred Wave
Stage 3 : Small Room
Stage 4 : Dark Puzzle
Stage 5 : Slip Back
Stage 6 : Dog's Memory

If you want to speedrun it, you can use them however you like.

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Tagged as: Needle Gimmick Special
[0] Likes
Rating: N/A       Difficulty: 40 40
Mar 14, 2025
TheTravioli
For: Poopy Diapy Boy
wow... riveting creation.

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[0] Likes
Rating: 8.7 87       Difficulty: 55 55
Mar 14, 2025
Cythraul
For: I wanna Aviate Today
[0] Likes
Rating: 7.7 77       Difficulty: 76 76
Mar 14, 2025
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