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Slends
For: I wanna be the KNM
kid does fall down, then he goes up again, cuz no one's gonna keep him down

Decent yep game that consists of falling 2 screens while avoiding spikes onto a swing and then being shot back up on the other side, using your double jump to reach the portal, meaning you cant use it during the first drop.

For some weird reason the spikes have what looks like a 50% chance of swapping sides each time you reset, causing a lot of cheap deaths if you're not expecting a change once you reset, since the first spike is a tile below you. odd choice.

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Tagged as: One_jump
[0] Likes
Rating: 3.6 36       Difficulty: 42 42
Feb 10, 2025
Flockiv
For: I wanna defeat the ex15
Tagged as: Needle One_jump
[0] Likes
Rating: 3.1 31       Difficulty: 57 57
Feb 10, 2025
Slends
For: I wanna be the SSE
The true definition of yepsterpiece.
Giving this a high rating because of how mindlessy funny this game is.
Something happened to the local volleyball team, and now everyone wants the mayor FUCKING DEAD.
It's up to the kid to save the day by shooting the volleyballs back to the players!

A short 3 minute game that i really wanna see in a sudoku game, if some medley dev is reading this, PLEASE make my wish come true.

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Tagged as: Special Sudoku
[0] Likes
Rating: 8.3 83       Difficulty: 19 19
Feb 10, 2025
Slends
For: I wanna be the TNA
Classic rng yepvoidance, with the added novelty of being nothing but a fall and requiring no button presses.
This one seems to revolve around cherries, with both the title screen and the clear screen showing cherry stuff. The music and background of the avoidance are probably from a commercial.

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[0] Likes
Rating: 2.7 27       Difficulty: 18 18
Feb 10, 2025
Nemicron
For: Jump Cancel Simulator
[0] Likes
Rating: 0.0 0       Difficulty: N/A
Feb 10, 2025
GaspacoZanis
For: I wanna 9
Anime avoidance by Marimario made in the period where he started to going towards modern avoidances. However, you can see that avoidance is pretty experimental in the design and is not necessary the most polished one.

Attacks are not very hard, the hardest thing is reacting to instagibs that can kill you if you are staying in the wrong spots. RNG is pretty readable, and will probably not give any big issues.

Visual effects are definitely there and you can see the production value. And yet there is something jarring in this whole design that you can easily say that it was made before his iconic avoidances like 'I wanna Love vacation'.

However, avoidance is still pretty nice for what it is, and I cannot say that I disliked it. Sure, it could be better. But I did not mind playing it. It is an experience for 10-15 minutes, and it does not make you annoyed. Just be ready to die on few unreactable moments, and you will be ready.

Would recommend if you don't mind such style of short anime avoidances.

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Tagged as: Avoidance
[0] Likes
Rating: 6.7 67       Difficulty: 28 28
Feb 10, 2025
Crescendo
For: I wanna be the solidification
[0] Likes
Rating: 8.0 80       Difficulty: 48 48
Feb 10, 2025
Gaborro
For: I Wanna Be The ROM Hack: Prototype
It is surprising how well the physics feel, and how the differences are still good since the creator clearly understands them because the platforming and boss play really good. Pretty much has the feeling of a classic fangame, with some great mechanics, a bit of really funny humor both in traps and presentation, and a really fast-paced and challenging boss at the end (the difficulty spike of the boss is kind of crazy but I still really liked it)

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[1] Like
Rating: 9.0 90       Difficulty: 65 65
Feb 10, 2025
xva
For: I wanna be the LBAH
I have no idea what the reviews are talking about, this game is super fun and rewarding to play and not luck-based at all. the only luck-based attacks are very short and somewhat near the beginning of the avoidance. everything else is pretty skill-based from my experience. people seem to often not enjoy this avoidance and I don’t get why

it’s somewhat lengthy, at around 3.5 minutes long. it’s balanced fairly well, with the last chorus being the hardest part. it isn’t by a lot though, it’s balanced well from what I could tell. the patterns repeat all the time, you’ll see this in the form of the attack with two large cherries that burst several times while moving across the screen. this is repeated 4 times with variations every time, so I suppose it’s not the same attack per se but they all boil down to a similar kind of movement. the avoidance is generally split into 3 parts: intro, RNG and post-RNG. the middle of the avoidance has a bunch of RNG attacks as the song slightly changes tone. granted there’s still light patterns and stuff but they’re notably simpler and much easier than the heavy pattern sections (intro and post-RNG). these attacks never really wall you except the one with the aimed cherry line. even then, some planning ahead can be done to ensure your survival. post-RNG has a cool zoomed in section which I quite enjoyed. despite the random attack ideas within it, it’s quite cool and unique. after that come some of the hardest patterns - in particular the spinning cherries section. it’s pretty difficult but intuitive enough

fortunately, I fluked the entire avoidance after a death near the end of RNG. this may have affected my thoughts and opinions about this avoidance, but I have no way of knowing

highly recommended!!

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Tagged as: Avoidance Miku
[0] Likes
Rating: 8.6 86       Difficulty: 74 74
Feb 10, 2025
Gaborro
For: I Wanna Figure Out How To Spend $35 And Two Pennies That Were Found On The Floor
Racic's games shine more when he has more time to develop humor both in length of his games, stages, and probably making time given that this was for a jam, because he is really good at developing full themes for his humor. Even so, this is still a welcomed entry in the Racicverse of games, as it still has his charm and it is also quite a quick and easy experience for anyone to try.

The code part is a really cool idea.

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[1] Like
Rating: 7.0 70       Difficulty: 30 30
Feb 10, 2025
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