Latest Reviews

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MooMooArmageddon
For: Non-Conforming Avoiance 3
The only part i don't like is that there's no audio (although that may be an issue on my end because i had to run this game with a special parameter to set the graphics mode to opengl3)

edit: it wasn't a audio issue, there just isn't sound lol

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Tagged as: 3D Art Sudoku surreal maybe_a_fangame
[1] Like
Rating: 8.0 80       Difficulty: 2 2
Nov 21, 2024
PerliousFalcon
For: I wanna be the Six Elements
Tagged as: Adventure Collab
[0] Likes
Rating: 7.0 70       Difficulty: 50 50
Nov 21, 2024
xva
For: I wanna be the 500
one of the most horrendous concepts for a game I've ever seen. this game is structured in just about the worst way imaginable, and I do not say that lightly. this game is very, very poorly made and you should not play it for any reason

the game boils down to one idea that, at its core, is an innately terrible idea and should've been shelved years ago at this game's conception. this idea is one trap-heavy stage with a 500-second timer. there's no restarting and dying causes you to be forced to wait about a second before being able to restart. this isn't that annoying of a gimmick, but the issues are derived from what comes after this platforming and the trap design itself. traps are relentless instagibs that just pile onto each other, and after this platforming segment, you have to play and beat a very boring and uninteresting Miku avoidance where you'll just die to the end repeatedly. the last attack is somewhat luck-based and makes little to no sense, you just stand in the middle and hope for the best. the Miku avoidance does suck, but it isn't anything too bad. the problem is - you have only like 5 attempts at this boss per every time you reach it. you know what that means? that means you'll have to rebeat the stage before this boss several times. you'll eventually get this shit down so much that you'll be doing it basically deathless, giving you essentially the maximum amount of time to clear Miku (around 430 seconds I think)

after beating Miku, you're thrown into this room where the countdown is removed but there's a new idea now. this one's not great either - go back to the beginning, no time limit this time, but find 4 secrets randomly strewn throughout the very "fun" trap stage you already beat like 10 times. these secrets are designed pretty much in the same exact way as the regular stage. more annoying instagib garbage, this time with the added fun of the saves being very long, therefore causing maximum time loss (time as in, the time you have left on this Earth) and maximum suffering. oh and you also have to fight a buffed, more annoying version of Miku. I'm pretty sure all poroniumu did was double the bullet density and call it a day, since the ending patterns seem to be entirely the same

complete and utter waste of time, this game is designed to cause nothing but pain and suffering. avoid this one at all costs

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Tagged as: Avoidance Trap Miku Required_secrets
[0] Likes
Rating: 0.6 6       Difficulty: 47 47
Nov 21, 2024
Faucet
For: Not Another Needle Contest
Really huge game with lots of different stages. Some of them were really terrible, most of them were pretty mid, and some of them were pretty good. I would recommend checking out tiers 5 and 6, since there's some good content there, but everything else kinda falls flat. Here's my rating for each stage:


38 (I Wanna Die Late): 4/10
37 (Sacred Vortex): 3.5/10
36 (The Tiny Castle): 4.5/10
35 (I Wanna Love The Vi): 1/10
34 (At The Office): 5.5/10
33 (Space Station): 6.5/10
32 (Leek Factory): 0/10
31 (Gimmicky Castle Bleck): 7.5/10
30 (Space Needle Zone): 7/10
29 (Moving Castle): 8.5/10
28 (Devilish Circuitry): 5/10
27 (Switch Shenanigans): 9/10
26 (No One Can Hear You Turn In Space): 6/10
25 (Magmatic Hollow Conundrum): 6.5/10
24 (Mario Adventure): 6.5/10
23 (I Wanna Die To The Gimmicks): 7.5/10
22 (Night Needle At The Space Station): 8.5/10
21 (Ectoblob’s Block Palace): 5.5/10
20 (Wrapping Around, Falling Forever): 8.5/10
19 (Cosmic Evade): 6/10
18 (Purple Haze): 9/10
17 (Lavender Box): 9.5/10
16 (Rainbow Space Madness): 9/10
15 (Temple Of Doom): 7.5/10
14 (Tranquil Cave): 9/10
13 (The Brick Bastion): 6.5/10
12 (Ghastly Towers): 8/10
11 (Factory Infiltration): 9/10
10 (I Wanna Get Pwnd): 8/10
9 (Needleless): 6/10
8 (Commander Keed): 9.5/10
7 (Who Set The Forest On Fire): 9.5/10
6 (Azure Attic): 9/10
5 (Appleture Labs): 9.5/10
4 (The Dangerous Toy Factory): 8.5/10
3 (Mission To Mars): 10/10
2 (Happy Puzzle Time): 8/10
1 (Decontamination Facility): 9/10

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[0] Likes
Rating: 8.2 82       Difficulty: 65 65
Nov 21, 2024
mosamari
For: Non-Conforming Avoiance 3
Solid 6

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Tagged as: sitting_type_game
[1] Like
Rating: 6.0 60       Difficulty: 6 6
Nov 21, 2024
Sully [Creator]
For: Non-Conforming Avoiance 3
sudoku (fan)game i made, ps: the typo is intentional

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Tagged as: Sudoku Avoidance? Needle? Art? maybe_a_fangame
[2] Likes
Rating: N/A       Difficulty: 25 25
Nov 21, 2024
PerliousFalcon
For: I wanna be the Kirwy
The game is so bare bones. The platforming was the more interesting part but it's nothing you cannot find in other games. Bosses are worse as they're way too slow paced and you're often going through the same cycle of basic attacks multiple times before the boss is defeated. And don't get me started on how choke worthy the Water Stage and Final bosses were on top of the same slow attacks earlier.

I do not recommend this game at all. Only if you're committed to getting Gold+ rank in FSR.

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Tagged as: Adventure Trap
[0] Likes
Rating: 4.0 40       Difficulty: 50 50
Nov 21, 2024
xva
For: I Wanna be the Scapegoat
fairly long adventure game with a bunch of content. I found it quite enjoyable and well-made, despite dagger being well-known for recycling a whole ton of assets for his games. I'd say that every room is well designed and unique, with the exception of a few that have unfun gimmicks that are either poorly implemented, aren't fun to work with, or are impeded by my difficulty of choice - that being hard. my other complaint is that this game could've done with some more unique spritework in particular areas. as I said, dagger doesn't only derive gimmicks and design from his other games, he does the same with sprites. I'm more so surprised there's no Hades spikes in this entire massive game

there's 6 areas, all with a bunch of stages within them and a boss. these stages usually cycle around one simple gimmick that isn't all too hard to grasp. there's a whole lot of them, like 15+ unique gimmick ideas I'd like to think. the stage design on its own is very good, utilizing some interesting pathing and mild puzzle solving, like in the stage with the gimmick that makes you collect these blue fire things that slow you down, where collecting too many make some jumps impossible. bosses are very easy compared to the stages, however this could be yet again a consequence of playing on hard. either way, the most notable bosses are Miku for having some pretty tough patterns for the difficulty I expected it to be, and the final boss for which I can say the same. final boss is also by far the most difficult one, but isn't anything too crazy. I beat it within about 20-30 minutes, since all I needed to figure out was the blue cherry pattern at the end


recommended

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Tagged as: Adventure Needle Avoidance Gimmick Boss Miku
[0] Likes
Rating: 6.7 67       Difficulty: 68 68
Nov 21, 2024
SinKun
For: I Wanna be the Last TIS
It's a game that has a lot to gain, but it also has a lot to lose
Don't think about trying this game with a light heart
Clearing Last TIS will definitely give you a lot of strength and honor. But if you fail, you'll fall into a swamp of despair. It's going to be so hard mentally

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[9] Likes
Rating: 0.1 1       Difficulty: 99 99
Nov 21, 2024
Mercury
For: I wanna Land on a Cloud
Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 58 58
Nov 21, 2024
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