Latest Reviews
GaspacoZanis
For: I wanna be the Colorful Adventure
For: I wanna be the Colorful Adventure
Another outdated 2016 kind of adventure game (realistically it is just needle + avoidance). The main difficulty is needle, but you can see that author concentrated more on the avoidance. The whole visual thing fits here a lot. However, on needle you basically start the game and you realize that reloading every time the save gives certain sense of visual challenge.
The gameplay both in needle and avoidance is really lacking. You can see that this was early creator's work, and they did not know what they wanted to create or how to execute it.
Needle's difficulty balance is all over the place. The very first save gives you challenging jump with a vine, which might be annoying. Then you have tons of generic jumps, weird triggers, which sometimes you need to touch, other times no... Difficulty of jumps is also all over the place. At one point game expects you to know what nine jump is or that you need to perform it, but on other screen you can skip save if you do nine jump. But why if you already had to do it? It is obvious that player is gonna skip if you taught to do it.
Some visual choices for triggers are also very confusing for player to guess what is the intended route. A lot of times you question if you did skip or intended route.
I did enjoy vine jumps, but I wish jumps would have been more original.
Music choice is decent, and I enjoyed it.
Avoidance starts very promising - dynamic and colourful sprites, background which finally makes sense... and then you get until first 'meow' part and you see all of those weird lines shooting... followed by horizontal fruits. This is such a weird design choice.
And then it does not get better. You see a lot of weird figures which can instagib you.
RNG continues to be decent and probably even better. It is not something outstanding or what, but it more or less fits to what I hear.
Then suddenly at around 1st minute you get a save. Why? This avoidance absolutely has no need for saves. This is good for beginners, but you did not do such generous choices for needle? And also this is really lame reason just for beginners to play this. First attack on 2nd checkpoint is probably the hardest. RNG is nice. All patterns give you big sense of doubting whether you are doing stuff right or not. You just cannot predict what is gonna happen. And it is so old-fashioned, that it is even sad.
3rd checkpoint I first-tried, but basically after few RNG attacks and more than 2.5 minutes of gameplay author remembered that there were several platforms, and he gave you pattern with random triangles to dodge... wow. So creative.
And then you just stay near the corner and pray that you won't die, because that platform section is really awkward.
And then it ends.
Cool.
This game has a lot of potential, and I think revival of this avoidance would have been cool. But in its current state this avoidance and game in general does not have anything special for you to play it. It is very outdated and designs are very lacking, since this was early work of the author.
It does not hold up well nowadays.
It has good ideas and vibe, but it is not enough for me to like this game. It annoyed me with its lost potential a lot, and it is genuinely unforgiving. I genuinely hoped that avoidance would give something fun to play but it was just nothing special, thrown with some random checkpoints just because why not?
Play something else.
Highly would not recommend.
[0] Likes
The gameplay both in needle and avoidance is really lacking. You can see that this was early creator's work, and they did not know what they wanted to create or how to execute it.
Needle's difficulty balance is all over the place. The very first save gives you challenging jump with a vine, which might be annoying. Then you have tons of generic jumps, weird triggers, which sometimes you need to touch, other times no... Difficulty of jumps is also all over the place. At one point game expects you to know what nine jump is or that you need to perform it, but on other screen you can skip save if you do nine jump. But why if you already had to do it? It is obvious that player is gonna skip if you taught to do it.
Some visual choices for triggers are also very confusing for player to guess what is the intended route. A lot of times you question if you did skip or intended route.
I did enjoy vine jumps, but I wish jumps would have been more original.
Music choice is decent, and I enjoyed it.
Avoidance starts very promising - dynamic and colourful sprites, background which finally makes sense... and then you get until first 'meow' part and you see all of those weird lines shooting... followed by horizontal fruits. This is such a weird design choice.
And then it does not get better. You see a lot of weird figures which can instagib you.
RNG continues to be decent and probably even better. It is not something outstanding or what, but it more or less fits to what I hear.
Then suddenly at around 1st minute you get a save. Why? This avoidance absolutely has no need for saves. This is good for beginners, but you did not do such generous choices for needle? And also this is really lame reason just for beginners to play this. First attack on 2nd checkpoint is probably the hardest. RNG is nice. All patterns give you big sense of doubting whether you are doing stuff right or not. You just cannot predict what is gonna happen. And it is so old-fashioned, that it is even sad.
3rd checkpoint I first-tried, but basically after few RNG attacks and more than 2.5 minutes of gameplay author remembered that there were several platforms, and he gave you pattern with random triangles to dodge... wow. So creative.
And then you just stay near the corner and pray that you won't die, because that platform section is really awkward.
And then it ends.
Cool.
This game has a lot of potential, and I think revival of this avoidance would have been cool. But in its current state this avoidance and game in general does not have anything special for you to play it. It is very outdated and designs are very lacking, since this was early work of the author.
It does not hold up well nowadays.
It has good ideas and vibe, but it is not enough for me to like this game. It annoyed me with its lost potential a lot, and it is genuinely unforgiving. I genuinely hoped that avoidance would give something fun to play but it was just nothing special, thrown with some random checkpoints just because why not?
Play something else.
Highly would not recommend.
Rating: 4.7 47
Difficulty: 45 45
Jan 9, 2025
sobotomy22
For: Antipasto VVelcome!!
For: Antipasto VVelcome!!
Good
Playtime: 1H44M
[0] Likes
Playtime: 1H44M
Rating: 8.4 84
Difficulty: 72 72
Jan 9, 2025
Pigeon
For: I wanna be the GBR
For: I wanna be the GBR
Plenty of small traps with platforming that can become a bit tight near the end.
The boss is ok, one attack is a bit harder to dodge compared to the rest but I did not find this too troublesome.
[0] Likes
The boss is ok, one attack is a bit harder to dodge compared to the rest but I did not find this too troublesome.
Rating: 5.0 50
Difficulty: 37 37
Jan 9, 2025
Pigeon
For: I wanna be the 15x15
For: I wanna be the 15x15
A nice little game with a screen having a different gimmick along the way.
Achievements are also present if anyone wants to do attempt some more difficult needle for the most part (I assume as I only got the death one), and perhaps collecting a fex collectables.
Boss is nice but there is no warning between phases, about instagibby the first time.
There is also a rough transition between 2 attacks in phase 1 as the projectiles accelrate abruptly.
[0] Likes
Achievements are also present if anyone wants to do attempt some more difficult needle for the most part (I assume as I only got the death one), and perhaps collecting a fex collectables.
Boss is nice but there is no warning between phases, about instagibby the first time.
There is also a rough transition between 2 attacks in phase 1 as the projectiles accelrate abruptly.
Rating: 6.9 69
Difficulty: 40 40
Jan 9, 2025
Faucet
For: I Wanna Glaciate
For: I Wanna Glaciate
Absolutely incredible gimmick needle game. The gameplay is super satisfying and creative, and the game just keeps getting better. The final stage especially is such a masterpiece
[0] Likes
Rating: 9.7 97
Difficulty: 73 73
Jan 9, 2025
Pigeon
For: I wanna be the evolution
For: I wanna be the evolution
A short adventure that progresses by ganing various abilities.
Each time something is unlocked, the path opens up and the layout becomes a bit more of the maze in figuring out where to go.
[0] Likes
Each time something is unlocked, the path opens up and the layout becomes a bit more of the maze in figuring out where to go.
Rating: 7.0 70
Difficulty: 39 39
Jan 9, 2025
Delicious Fruit